Searched refs:goingToEnd (Results 1 – 2 of 2) sorted by relevance
351 final boolean goingToEnd; in onDragEnd()362 goingToEnd = goingUp == mCurrentAnimationIsGoingUp; in onDragEnd()364 goingToEnd = interpolatedProgress > SUCCESS_TRANSITION_PROGRESS; in onDragEnd()367 velocity, goingToEnd ? (1 - progress) : progress); in onDragEnd()368 if (blockedFling && !goingToEnd) { in onDragEnd()378 mCurrentAnimation.startWithVelocity(mContainer, goingToEnd, Math.abs(velocity), in onDragEnd()380 if (goingUp && goingToEnd && !mIsDismissHapticRunning) { in onDragEnd()
144 public void startWithVelocity(Context context, boolean goingToEnd, in startWithVelocity() argument154 int springFlag = goingToEnd in startWithVelocity()163 .setEndValue(goingToEnd ? 1 : 0) in startWithVelocity()190 mAnimationPlayer.setFloatValues(nextFrameProgress, goingToEnd ? 1f : 0f); in startWithVelocity()