Searched refs:pass_through_command_play_pushed (Results 1 – 3 of 3) sorted by relevance
31 ASSERT_EQ(builder->size(), pass_through_command_play_pushed.size()); in TEST()34 ASSERT_EQ(test_packet->GetData(), pass_through_command_play_pushed); in TEST()44 auto test_packet = TestPassThroughPacket::Make(pass_through_command_play_pushed); in TEST()54 auto test_packet = TestPassThroughPacket::Make(pass_through_command_play_pushed); in TEST()62 std::vector<uint8_t> packet_copy = pass_through_command_play_pushed; in TEST()
164 std::vector<uint8_t> pass_through_command_play_pushed = {0x00, 0x48, 0x7c, 0x44, 0x00}; variable
31 std::vector<uint8_t> pass_through_command_play_pushed; in LLVMFuzzerTestOneInput() local36 pass_through_command_play_pushed.push_back(data[x]); in LLVMFuzzerTestOneInput()39 auto test_packet = TestPassThroughPacket::Make(pass_through_command_play_pushed); in LLVMFuzzerTestOneInput()