Searched refs:player_setting_changed_ (Results 1 – 2 of 2) sorted by relevance
1629 if (!player_setting_changed_.first) { in HandlePlayerSettingChanged()1647 send_message(player_setting_changed_.second, false, std::move(response)); in HandlePlayerSettingChanged()1666 player_setting_changed_ = Notification(true, label); in PlayerSettingChangedNotificationResponse()1667 } else if (!player_setting_changed_.first) { in PlayerSettingChangedNotificationResponse()1674 send_message(player_setting_changed_.second, false, std::move(response)); in PlayerSettingChangedNotificationResponse()1678 player_setting_changed_ = Notification(false, 0); in PlayerSettingChangedNotificationResponse()1791 if (d.player_setting_changed_.first) { in operator <<()
353 Notification player_setting_changed_ = Notification(false, 0); variable