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Searched refs:partition_exists (Results 1 – 2 of 2) sorted by relevance

/system/core/fs_mgr/
Dfs_mgr_overlayfs_control.cpp430 static bool CreateDynamicScratch(std::string* scratch_device, bool* partition_exists) { in CreateDynamicScratch() argument
434 *partition_exists = dm.GetState(partition_name) != DmDeviceState::INVALID; in CreateDynamicScratch()
436 auto partition_create = !*partition_exists; in CreateDynamicScratch()
445 *partition_exists = partition != nullptr; in CreateDynamicScratch()
447 if (!*partition_exists) { in CreateDynamicScratch()
478 *partition_exists = false; in CreateDynamicScratch()
532 static bool CreateScratchOnData(std::string* scratch_device, bool* partition_exists) { in CreateScratchOnData() argument
533 *partition_exists = false; in CreateScratchOnData()
542 *partition_exists = true; in CreateScratchOnData()
591 bool* partition_exists) { in fs_mgr_overlayfs_create_scratch() argument
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/system/core/fs_mgr/libsnapshot/
Dscratch_super.cpp249 bool partition_exists = dm.GetState(partition_name) != DmDeviceState::INVALID; in CreateDynamicScratch() local
250 if (partition_exists) { in CreateDynamicScratch()
266 partition_exists = partition != nullptr; in CreateDynamicScratch()
267 if (partition_exists) { in CreateDynamicScratch()