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Searched defs:checkFramebufferStatus (Results 1 – 14 of 14) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp146 void FboTestCase::checkFramebufferStatus(uint32_t target) in checkFramebufferStatus() function in deqp::gles31::Functional::FboTestCase
Des31fStencilTexturingTests.cpp475 static void checkFramebufferStatus(const glw::Functions &gl) in checkFramebufferStatus() function
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp142 void FboTestCase::checkFramebufferStatus(uint32_t target) in checkFramebufferStatus() function in deqp::gles3::Functional::FboTestCase
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp404 void TextureCubeMapArrayStencilAttachments::checkFramebufferStatus(glw::GLenum framebuffer_status) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayStencilAttachments
DesextcTextureCubeMapArrayImageTextureSize.cpp1246 void TextureCubeMapArrayTextureSizeRTBase::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureCubeMapArrayTextureSizeRTBase
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js122 'checkFramebufferStatus': {1: { 0:true }}, property
745 wrappedContext_.checkFramebufferStatus = function(f) { function
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.cpp687 void TextureBorderClampSamplingTexture<InputType, OutputType>::checkFramebufferStatus(glw::GLenum f… in checkFramebufferStatus() function in glcts::TextureBorderClampSamplingTexture
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp587 void TextureBufferOperations::checkFramebufferStatus(glw::GLenum framebuffer) in checkFramebufferStatus() function in glcts::TextureBufferOperations
/external/deqp/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp989 void TestCaseBase::checkFramebufferStatus(glw::GLenum framebuffer) const in checkFramebufferStatus() function in glcts::TestCaseBase
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.cpp153 uint32_t GLContext::checkFramebufferStatus(uint32_t target) in checkFramebufferStatus() function in sglr::GLContext
DsglrReferenceContext.cpp2310 uint32_t ReferenceContext::checkFramebufferStatus(uint32_t target) in checkFramebufferStatus() function in sglr::ReferenceContext
/external/angle/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h266 PFNGLCHECKFRAMEBUFFERSTATUSPROC checkFramebufferStatus = nullptr; variable
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl52 glCheckFramebufferStatusFunc checkFramebufferStatus; variable
/external/angle/src/libANGLE/
DContext.cpp6889 GLenum Context::checkFramebufferStatus(GLenum target) in checkFramebufferStatus() function in gl::Context