Searched defs:dispatchEntry (Results 1 – 2 of 2) sorted by relevance
187 void InputTracer::traceEventDispatch(const DispatchEntry& dispatchEntry, in traceEventDispatch()
480 std::unique_ptr<DispatchEntry> dispatchEntry = in createDispatchEntry() local519 bool shouldReportFinishedEvent(const DispatchEntry& dispatchEntry, const Connection& connection) { in shouldReportFinishedEvent()557 for (const auto& dispatchEntry : connection.waitQueue) { in isConnectionResponsive() local3435 std::unique_ptr<DispatchEntry> dispatchEntry = in enqueueDispatchEntryLocked() local3778 std::unique_ptr<DispatchEntry>& dispatchEntry = connection->outboundQueue.front(); in startDispatchCycleLocked() local4007 void InputDispatcher::releaseDispatchEntry(std::unique_ptr<DispatchEntry> dispatchEntry) { in releaseDispatchEntry()6483 DispatchEntry& dispatchEntry = **dispatchEntryIt; in doDispatchCycleFinishedCommand() local6508 std::unique_ptr<DispatchEntry> dispatchEntry = std::move(*entryIt); in doDispatchCycleFinishedCommand() local6724 const std::shared_ptr<Connection>& connection, DispatchEntry* dispatchEntry, bool handled) { in afterKeyEventLockedInterruptable()