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Searched defs:fragmentShaderSource (Results 1 – 25 of 47) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeVertexArrayApiTests.cpp43 static const char *fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
Des2fNegativeShaderApiTests.cpp44 static const char *fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; variable
Des2fShaderIndexingTests.cpp392 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
507 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
690 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
917 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1121 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
Des2fLightAmountTest.cpp146 string fragmentShaderSource; in iterate() local
Des2fShaderAlgorithmTests.cpp139 string fragmentShaderSource = fragTemplate.specialize(params); in createExpressionCase() local
Des2fShaderLoopTests.cpp472 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1252 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp50 static const char *fragmentShaderSource = "#version 300 es\n" variable
Des3fNegativeVertexArrayApiTests.cpp48 static const char *fragmentShaderSource = "#version 300 es\n" variable
Des3fShaderIndexingTests.cpp358 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
466 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
613 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
831 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1075 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
Des3fShaderLoopTests.cpp444 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1145 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
Des3fPixelBufferObjectTests.cpp245 stringstream fragmentShaderSource; in init() local
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp401 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
515 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
693 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
917 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1162 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
DvktShaderRenderLoopTests.cpp309 const std::string &fragmentShaderSource) in ShaderLoopCase()
556 std::string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1505 std::string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp356 string fragmentShaderSource = fragTemplate.specialize(params); in createVaryingArrayCase() local
468 string fragmentShaderSource = fragTemplate.specialize(params); in createUniformArrayCase() local
618 string fragmentShaderSource = fragTemplate.specialize(params); in createTmpArrayCase() local
881 string fragmentShaderSource = fragTemplate.specialize(params); in createVectorSubscriptCase() local
1128 string fragmentShaderSource = fragTemplate.specialize(params); in createMatrixSubscriptCase() local
DglcShaderLoopTests.cpp435 string fragmentShaderSource = fragTemplate.specialize(params); in createGenericLoopCase() local
1135 string fragmentShaderSource = fragTemplate.specialize(params); in createSpecialLoopCase() local
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderFramebufferFetchTests.cpp51 static const char *fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
Des31fNegativeTessellationTests.cpp54 static const char *fragmentShaderSource = "${GLSL_VERSION_STRING}\n" variable
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp123 const char *const fragmentShaderSource = "void main (void)\n" in createGLES2Program() local
DteglGLES2SharingThreadedTests.cpp2866 const char *fragmentShaderSource = "varying mediump vec4 v_pos;\n" in addRandomOperation() local
3331 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addBufferOperations() local
3439 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addTextureOperations() local
3571 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addImageOperations() local
3751 const char *fragmentShaderSource = "void main(void)\n" in addShaderOperations() local
3802 const char *fragmentShaderSource = "varying mediump vec2 v_pos;\n" in addProgramOperations() local
DteglNativeColorMappingTests.cpp92 const char *const fragmentShaderSource = "uniform mediump vec4 u_color;\n" in createGLES2Program() local
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmCrossStageInterfaceTests.cpp927 const string fragmentShaderSource = "; SPIR-V\n" in initPrograms() local
2006 const string fragmentShaderSource = "; SPIR-V\n" in initPrograms() local
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp274 const char *const fragmentShaderSource = "${VERSION}\n" in createFragmentShaderSource() local
370const string &fragmentShaderSource, const string &fragmentShaderInfoLog, bool fragmentCompileOk) in logShaders()
408 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); in createAndAttachShaders() local
DglsStateChangePerfTestCases.cpp313 string fragmentShaderSource = "uniform sampler2D u_sampler;\n" in requirePrograms() local
/external/deqp/modules/gles2/performance/
Des2pTextureUploadTests.cpp151 string fragmentShaderSource = ""; in init() local
/external/angle/src/tests/gl_tests/
DCopyTexture3DTest.cpp32 const char *fragmentShaderSource = getFragmentShaderSource(); in testSetUp() local

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