Searched defs:inputTargets (Results 1 – 1 of 1) sorted by relevance
1815 const std::vector<InputTarget> inputTargets = in dispatchTouchModeChangeLocked() local1826 std::vector<InputTarget> inputTargets; in getInputTargetsFromWindowHandlesLocked() local1950 std::vector<InputTarget> inputTargets; in dispatchKeyLocked() local1977 std::vector<InputTarget>& inputTargets) { in findAndDispatchFallbackEvent()2103 std::vector<InputTarget> inputTargets; in dispatchMotionLocked() local2233 const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked()3000 std::vector<InputTarget>& inputTargets) { in addPointerWindowTarget()3061 void InputDispatcher::addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, in addGlobalMonitoringTargetsLocked()