| /cts/tests/openglperf2/jni/graphics/ |
| D | ProgramNode.cpp | 17 ProgramNode::ProgramNode(Program& program) : in ProgramNode() 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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| D | TransformationNode.cpp | 24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, in before() 32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, in after()
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| D | TexturedMeshNode.cpp | 21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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| D | PerspectiveMeshNode.cpp | 23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before() 64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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| D | SceneGraphNode.cpp | 26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in draw()
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| /cts/tests/openglperf2/jni/reference/scene/flocking/ |
| D | WaterMeshNode.cpp | 23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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| /cts/tests/openglperf2/jni/reference/scene/glowing/ |
| D | BlurMeshNode.cpp | 23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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| /cts/tests/tests/opengl/libopengltest/ |
| D | attach_shader_nine.cpp | 27 GLuint program = glCreateProgram(); in attachShaderNine() local
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| D | attach_shader_eight.cpp | 28 GLuint program = glCreateProgram(); in attachShaderEight() local
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| D | attach_shader_three.cpp | 35 GLuint program = glCreateProgram(); in attachShaderThree() local
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| D | attach_shader_six.cpp | 29 GLuint program = glCreateProgram(); in attachShaderSix() local
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| D | attach_shader_seven.cpp | 29 GLuint program = glCreateProgram(); in attachShaderSeven() local
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| D | attach_shader_four.cpp | 26 GLuint program = glCreateProgram(); in attachShaderFour() local
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| D | attach_shader_two.cpp | 29 GLuint program = glCreateProgram(); in attachShaderTwo() local
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| D | attach_shader_eleven.cpp | 29 GLuint program = glCreateProgram(); in attachShaderEleven() local
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| D | attach_shader_ten.cpp | 28 GLuint program = glCreateProgram(); in attachShaderTen() local
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| D | attach_shader_five.cpp | 28 GLuint program = glCreateProgram(); in attachShaderFive() local
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| D | attach_shader_one.cpp | 43 GLuint program = glCreateProgram(); in attachShaderOne() local
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| /cts/hostsidetests/adpf/app/hintsession/src/cpp/ |
| D | Shader.h | 98 constexpr Shader(GLuint program, GLint position, GLint uv, GLint projectionMatrix) in Shader()
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| D | Shader.cpp | 43 GLuint program = glCreateProgram(); in loadShader() local
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| /cts/tests/tests/opengl/src/android/opengl/cts/ |
| D | OpenGlEsVersionCtsActivity.java | 208 private boolean compileShaderAndAttach(int program, int shaderType, String source) { in compileShaderAndAttach() 287 int program = GLES31.glCreateProgram(); in checkAepEs31Support() local
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| /cts/hostsidetests/sustainedperf/shadertoy_android/jni/ |
| D | utils.cpp | 44 bool LinkProgram(GLuint program, GLuint vertex_shader, GLuint fragment_shader) { in LinkProgram()
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| /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
| D | CtsMediaTextureRender.java | 224 int program = GLES20.glCreateProgram(); in createProgram() local
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| /cts/tests/mediapc/src/android/mediapc/cts/ |
| D | TextureRender.java | 218 int program = GLES20.glCreateProgram(); in createProgram() local
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| /cts/tests/tests/media/common/src/android/media/cts/ |
| D | TextureRender.java | 231 int program = GLES20.glCreateProgram(); in createProgram() local
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