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Searched defs:vsCode (Results 1 – 12 of 12) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaPrecision.cpp184 std::string vsCode = generateVertexShaderCode(); in initTest() local
503 std::stringstream vsCode; in generateVertexShaderCode() local
DesextcGPUShader5SamplerArrayIndexing.cpp157 const char *vsCode = getVertexShaderCode(); in initTest() local
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp827 const char *vsCode = vs ? getVertexShaderCode() : getVertexShaderCodeBoilerPlate(); in configureProgram() local
845 const char *vsCode = getVertexShaderCodeBoilerPlate(); in configureProgram() local
869 const char *vsCode = getVertexShaderCodeBoilerPlate(); in configureProgram() local
DesextcTextureCubeMapArrayImageTextureSize.cpp550 const char *vsCode = getVertexShaderCode(); in configureProgram() local
676 const char *vsCode = getVertexShaderCode(); in configureProgram() local
832 const char *vsCode = getVertexShaderCode(); in configureProgram() local
1340 const char *vsCode = getVertexShaderCode(); in configureProgram() local
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp236 const char *vsCode = vsSource.c_str(); in initSecondPhase() local
913 const char *vsCode = vsSource.c_str(); in initializeBufferObjectData() local
1198 const char *vsCode = vsSource.c_str(); in initializeBufferObjectData() local
DesextcTextureBufferActiveUniformValidation.cpp542 const char *vsCode = getVertexShaderCode(); in createProgram() local
DesextcTextureBufferTextureBufferRange.cpp929 const char *vsCode = vsSource.c_str(); in iterate() local
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderAdjacency.cpp300 const char *vsCode = getVertexShaderCode(); in initTest() local
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp267 const char *vsCode = getVertexShaderCode(); in initTest() local
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.cpp228 std::string vsCode = getVertexShaderCode(); in initTest() local
/external/skia/src/gpu/graphite/dawn/
DDawnGraphicsPipeline.cpp346 std::string vsCode, fsCode; in Make() local
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp579 GLuint BaseTest::createProgram(const char *vsCode, const char *fsCode) in createProgram()