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Searched defs:vs_body (Results 1 – 24 of 24) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGetActiveUniformTests.hpp63 static const char *vs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
Des31cTextureStorageMultisampleGetActiveUniformTests.cpp98 const char *MultisampleTextureGetActiveUniformSamplersTest::vs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest
Des31cTextureStorageMultisampleFunctionalTests.cpp407 const glw::GLchar *vs_body = "#version 310 es\n" in iterate() local
870 static const char *vs_body = "#version 310 es\n" in iterate() local
2554 static const char *vs_body = "#version 310 es\n" in iterate() local
/external/deqp/external/openglcts/modules/gl/
Dgl3cGPUShader5Tests.cpp624 std::string vs_body = vs_body_template; in getVertexShader() local
1151 std::string vs_body = vs_body_template; in getVertexShader() local
Dgl4cShaderSubroutineTests.cpp831 bool Utils::buildProgram(const glw::Functions &gl, const std::string &vs_body, const std::string &t… in buildProgram()
1912 std::string vs_body = getVertexShaderBody(); in initTest() local
2199 …std::string vs_body = getVertexShaderBody(test_case.variable_type, test_case.array_s… in executeTestIteration() local
7056 std::string vs_body = getVertexShaderBody(n_id); in initTest() local
8235 const std::string vs_body = getShaderBody(Utils::SHADER_STAGE_VERTEX, n_id); in initTest() local
9274 std::string vs_body = getVertexShaderBody(); in initTest() local
9603 std::string vs_body = getVertexShaderBody(); in initTest() local
9940 const char *vs_body = "#version 400\n" in initTest() local
10432 const std::string vs_body = getVertexShaderBody(referencing_stage); in executeTestCase() local
11406 std::string vs_body = getVertexShaderBody(shader_stage == Utils::SHADER_STAGE_VERTEX); in executeIteration() local
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Dgl3cCommonBugsTests.cpp124 const char *vs_body = "#version 140\n" in initTest() local
2577 std::string vs_body; in runPipelineObjectValidationTestMode() local
2762 std::string vs_body; in runSeparateShaderTestMode() local
Dgl4cTextureViewTests.cpp5086 const char *vs_body = "#version 400\n" in initIterationSpecificProgramObject() local
5797 static const char *vs_body = "#version 400\n" in initPerSampleFillerProgramObject() local
6825 std::string vs_body = vs_template_body; in initProgramObject() local
9464 static const char *vs_body = in initProgram() local
9939 const char *vs_body = "#version 400\n" in initProgram() local
Dgl4cSparseBufferTests.cpp4329 const char *vs_body = "#version 430 core\n" in initTestCaseGlobal() local
4605 static const char *vs_body = "#version 140\n" in initTestCaseGlobal() local
6000 static const char *vs_body = "#version 420 core\n" in initTestCaseGlobal() local
Dgl4cShaderSubroutineTests.hpp1357 std::string vs_body; member
Dgl4cPipelineStatisticsQueryTests.cpp1723 … const char *te_body, const char *vs_body) in buildProgram()
Dgl4cGPUShaderFP64Tests.cpp1888 const char *vs_body = in initTest() local
6189 const char *vs_body = "#version 400\n" in initProgramObjects() local
8954 std::string vs_body = getVertexShaderBody(variables); in buildTestProgram() local
11693 std::string vs_body = getVertexShaderBody(test_case); in initTestIteration() local
Dgl4cGPUShaderFP64Tests.hpp1458 std::string vs_body; member
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp235 const char *vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderProgramInterfaces.cpp290 const char *vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderPoints.hpp98 const char *vs_body; member
DesextcTessellationShaderXFB.cpp472 const char *vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTessellation.cpp482 const char *vs_body = "${VERSION}\n" in initTest() local
1036 const char *vs_body = "${VERSION}\n" in initTest() local
1786 const char *vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTCTE.cpp381 const char *vs_body = "${VERSION}\n" in executeTestRun() local
1455 const char *vs_body = "${VERSION}\n" in initTest() local
3488 const char *vs_body = "${VERSION}\n" in initTestDescriptor() local
4059 const char *vs_body = "${VERSION}\n" in initTestDescriptor() local
DesextcTessellationShaderVertexOrdering.cpp220 const char *vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderTriangles.cpp222 const char *vs_body = "${VERSION}\n" in initTest() local
DesextcTessellationShaderBarrier.cpp202 const char *vs_body = getVSCode(); in initTest() local
DesextcTessellationShaderUtils.cpp576 const char *vs_body = "${VERSION}\n" in init() local
/external/deqp/external/openglcts/modules/common/
DglcCullDistance.cpp72 const glw::GLchar *te_body, const glw::GLchar *vs_body, in buildProgram()
963 … std::string vs_body = tcu::StringTemplate(vs_body_template).specialize(specializationMap); in test() local
/external/deqp/external/openglcts/modules/glesext/draw_elements_base_vertex/
DesextcDrawElementsBaseVertexTests.cpp1270 std::string vs_body = specializeShader(1, &functional_vs_code); in setUpFunctionalTestObjects() local