| /external/OpenCL-CTS/test_conformance/spirv_new/ |
| D | assemble_spirv.py | 54 print(' Assembling {}'.format(asm_file)) 64 print('ERROR: Failure assembling {}: ' 147 print('Assembling SPIR-V source into binaries...') 150 print('Finished assembling SPIR-V binaries.')
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| /external/swiftshader/third_party/SPIRV-Tools/test/opt/loop_optimizations/ |
| D | unroll_assumptions.cpp | 130 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 230 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 311 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 392 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 596 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 668 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 739 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 816 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1034 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1108 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| D | fusion_compatibility.cpp | 99 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 184 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 270 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 357 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 445 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 533 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 631 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 732 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 832 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 935 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| D | loop_descriptions.cpp | 95 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 192 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 290 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 366 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 410 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
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| D | unroll_simple.cpp | 188 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 372 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 550 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 711 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 882 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 960 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1054 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1323 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1448 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1620 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() [all …]
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| D | lcssa.cpp | 134 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 220 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 319 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 412 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 507 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 590 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
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| D | fusion_illegal.cpp | 133 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 252 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 411 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 551 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 672 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 793 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 914 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1036 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1161 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1282 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| D | peeling.cpp | 121 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 487 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 541 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 597 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 650 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 759 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 811 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 912 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 961 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1084 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| /external/angle/third_party/spirv-tools/src/test/opt/loop_optimizations/ |
| D | unroll_assumptions.cpp | 130 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 230 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 311 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 392 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 596 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 668 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 739 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 816 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1034 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1108 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| D | fusion_compatibility.cpp | 99 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 184 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 270 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 357 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 445 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 533 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 631 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 732 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 832 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 935 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| D | loop_descriptions.cpp | 95 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 192 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 290 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 366 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 410 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
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| D | unroll_simple.cpp | 188 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 372 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 550 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 711 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 882 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 960 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1054 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1323 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1448 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1620 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() [all …]
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| D | lcssa.cpp | 134 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 220 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 319 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 412 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 507 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 590 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
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| D | fusion_illegal.cpp | 133 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 252 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 411 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 551 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 672 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 793 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 914 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1036 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1161 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1282 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| D | peeling.cpp | 121 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 487 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 541 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 597 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 650 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 759 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 811 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 912 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 961 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1084 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| /external/deqp-deps/SPIRV-Tools/test/opt/loop_optimizations/ |
| D | unroll_assumptions.cpp | 130 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 230 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 311 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 392 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 596 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 668 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 739 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 816 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1034 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1108 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| D | fusion_compatibility.cpp | 99 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 184 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 270 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 357 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 445 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 533 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 631 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 732 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 832 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 935 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| D | loop_descriptions.cpp | 95 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 192 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 290 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 366 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 410 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
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| D | unroll_simple.cpp | 188 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 372 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 550 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 711 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 882 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 960 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1054 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1323 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1448 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() 1620 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F() [all …]
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| D | lcssa.cpp | 134 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 220 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 319 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 412 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 507 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 590 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
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| D | fusion_illegal.cpp | 133 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 252 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 411 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 551 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 672 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 793 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 914 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1036 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1161 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1282 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| D | peeling.cpp | 121 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 487 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 541 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 597 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 650 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 759 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 811 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 912 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 961 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() 1084 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F() [all …]
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| /external/s2-geometry-library-java/src/com/google/common/geometry/ |
| D | S2PolygonBuilder.java | 34 * This is a simple class for assembling polygons out of edges. It requires that 56 * collection of directed edges and then assembling them into loops. 87 * These are the options that should be used for assembling well-behaved 96 * These are the options that should be used for assembling polygons that do 103 * These are the options that should be used for assembling edges where the 157 * assembling loops for Kansas City, KS and Kansas City, MO simultaneously). 197 * This method is useful for assembling polygons out of input data where
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| /external/deqp-deps/SPIRV-Tools/include/spirv-tools/ |
| D | libspirv.hpp | 283 // provides methods for assembling, disassembling, and validating. 289 // Default assembling option used by assemble(): 320 // Returns true on successful assembling. |binary| will be kept untouched if 321 // assembling is unsuccessful.
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| /external/swiftshader/third_party/SPIRV-Tools/include/spirv-tools/ |
| D | libspirv.hpp | 283 // provides methods for assembling, disassembling, and validating. 289 // Default assembling option used by assemble(): 320 // Returns true on successful assembling. |binary| will be kept untouched if 321 // assembling is unsuccessful.
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