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/external/OpenCL-CTS/test_conformance/spirv_new/
Dassemble_spirv.py54 print(' Assembling {}'.format(asm_file))
64 print('ERROR: Failure assembling {}: '
147 print('Assembling SPIR-V source into binaries...')
150 print('Finished assembling SPIR-V binaries.')
/external/swiftshader/third_party/SPIRV-Tools/test/opt/loop_optimizations/
Dunroll_assumptions.cpp130 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
230 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
311 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
392 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
596 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
668 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
739 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
816 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1034 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1108 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
Dfusion_compatibility.cpp99 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
184 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
270 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
357 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
445 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
533 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
631 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
732 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
832 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
935 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
Dloop_descriptions.cpp95 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
192 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
290 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
366 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
410 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
Dunroll_simple.cpp188 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
372 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
550 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
711 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
882 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
960 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1054 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1323 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1448 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1620 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
[all …]
Dlcssa.cpp134 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
220 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
319 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
412 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
507 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
590 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
Dfusion_illegal.cpp133 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
252 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
411 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
551 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
672 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
793 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
914 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1036 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1161 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1282 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
Dpeeling.cpp121 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
487 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
541 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
597 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
650 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
759 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
811 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
912 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
961 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1084 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
/external/angle/third_party/spirv-tools/src/test/opt/loop_optimizations/
Dunroll_assumptions.cpp130 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
230 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
311 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
392 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
596 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
668 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
739 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
816 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1034 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1108 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
Dfusion_compatibility.cpp99 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
184 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
270 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
357 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
445 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
533 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
631 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
732 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
832 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
935 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
Dloop_descriptions.cpp95 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
192 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
290 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
366 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
410 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
Dunroll_simple.cpp188 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
372 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
550 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
711 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
882 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
960 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1054 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1323 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1448 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1620 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
[all …]
Dlcssa.cpp134 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
220 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
319 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
412 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
507 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
590 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
Dfusion_illegal.cpp133 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
252 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
411 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
551 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
672 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
793 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
914 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1036 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1161 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1282 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
Dpeeling.cpp121 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
487 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
541 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
597 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
650 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
759 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
811 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
912 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
961 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1084 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
/external/deqp-deps/SPIRV-Tools/test/opt/loop_optimizations/
Dunroll_assumptions.cpp130 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
230 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
311 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
392 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
596 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
668 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
739 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
816 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1034 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1108 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
Dfusion_compatibility.cpp99 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
184 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
270 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
357 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
445 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
533 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
631 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
732 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
832 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
935 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
Dloop_descriptions.cpp95 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
192 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
290 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
366 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
410 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
Dunroll_simple.cpp188 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
372 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
550 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
711 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
882 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
960 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1054 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1323 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1448 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
1620 EXPECT_NE(nullptr, module) << "Assembling failed for ushader:\n" in TEST_F()
[all …]
Dlcssa.cpp134 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
220 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
319 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
412 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
507 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
590 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
Dfusion_illegal.cpp133 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
252 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
411 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
551 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
672 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
793 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
914 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1036 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1161 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1282 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
Dpeeling.cpp121 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
487 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
541 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
597 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
650 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
759 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
811 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
912 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
961 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
1084 EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n" in TEST_F()
[all …]
/external/s2-geometry-library-java/src/com/google/common/geometry/
DS2PolygonBuilder.java34 * This is a simple class for assembling polygons out of edges. It requires that
56 * collection of directed edges and then assembling them into loops.
87 * These are the options that should be used for assembling well-behaved
96 * These are the options that should be used for assembling polygons that do
103 * These are the options that should be used for assembling edges where the
157 * assembling loops for Kansas City, KS and Kansas City, MO simultaneously).
197 * This method is useful for assembling polygons out of input data where
/external/deqp-deps/SPIRV-Tools/include/spirv-tools/
Dlibspirv.hpp283 // provides methods for assembling, disassembling, and validating.
289 // Default assembling option used by assemble():
320 // Returns true on successful assembling. |binary| will be kept untouched if
321 // assembling is unsuccessful.
/external/swiftshader/third_party/SPIRV-Tools/include/spirv-tools/
Dlibspirv.hpp283 // provides methods for assembling, disassembling, and validating.
289 // Default assembling option used by assemble():
320 // Returns true on successful assembling. |binary| will be kept untouched if
321 // assembling is unsuccessful.

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