• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1// Copyright 2014 Google Inc. All rights reserved.
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5//     You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12//     See the License for the specific language governing permissions and
13// limitations under the License.
14
15
16(function(shared, scope, testing) {
17  var originalRequestAnimationFrame = window.requestAnimationFrame;
18  var rafCallbacks = [];
19  var rafId = 0;
20  window.requestAnimationFrame = function(f) {
21    var id = rafId++;
22    if (rafCallbacks.length == 0 && !WEB_ANIMATIONS_TESTING) {
23      originalRequestAnimationFrame(processRafCallbacks);
24    }
25    rafCallbacks.push([id, f]);
26    return id;
27  };
28
29  window.cancelAnimationFrame = function(id) {
30    rafCallbacks.forEach(function(entry) {
31      if (entry[0] == id) {
32        entry[1] = function() {};
33      }
34    });
35  };
36
37  function processRafCallbacks(t) {
38    var processing = rafCallbacks;
39    rafCallbacks = [];
40    if (t < timeline.currentTime)
41      t = timeline.currentTime;
42    timeline._animations.sort(compareAnimations);
43    timeline._animations = tick(t, true, timeline._animations)[0];
44    processing.forEach(function(entry) { entry[1](t); });
45    applyPendingEffects();
46    _now = undefined;
47  }
48
49  function compareAnimations(leftAnimation, rightAnimation) {
50    return leftAnimation._sequenceNumber - rightAnimation._sequenceNumber;
51  }
52
53  function InternalTimeline() {
54    this._animations = [];
55    // Android 4.3 browser has window.performance, but not window.performance.now
56    this.currentTime = window.performance && performance.now ? performance.now() : 0;
57  };
58
59  InternalTimeline.prototype = {
60    _play: function(effect) {
61      effect._timing = shared.normalizeTimingInput(effect.timing);
62      var animation = new scope.Animation(effect);
63      animation._idle = false;
64      animation._timeline = this;
65      this._animations.push(animation);
66      scope.restart();
67      scope.applyDirtiedAnimation(animation);
68      return animation;
69    }
70  };
71
72  var _now = undefined;
73
74  if (WEB_ANIMATIONS_TESTING) {
75    var now = function() { return timeline.currentTime; };
76  } else {
77    var now = function() {
78      if (_now == undefined)
79        _now = window.performance && performance.now ? performance.now() : Date.now();
80      return _now;
81    };
82  }
83
84  var ticking = false;
85  var hasRestartedThisFrame = false;
86
87  scope.restart = function() {
88    if (!ticking) {
89      ticking = true;
90      requestAnimationFrame(function() {});
91      hasRestartedThisFrame = true;
92    }
93    return hasRestartedThisFrame;
94  };
95
96  // RAF is supposed to be the last script to occur before frame rendering but not
97  // all browsers behave like this. This function is for synchonously updating an
98  // animation's effects whenever its state is mutated by script to work around
99  // incorrect script execution ordering by the browser.
100  scope.applyDirtiedAnimation = function(animation) {
101    if (inTick) {
102      return;
103    }
104    animation._markTarget();
105    var animations = animation._targetAnimations();
106    animations.sort(compareAnimations);
107    var inactiveAnimations = tick(scope.timeline.currentTime, false, animations.slice())[1];
108    inactiveAnimations.forEach(function(animation) {
109      var index = timeline._animations.indexOf(animation);
110      if (index !== -1) {
111        timeline._animations.splice(index, 1);
112      }
113    });
114    applyPendingEffects();
115  };
116
117  var pendingEffects = [];
118  function applyPendingEffects() {
119    pendingEffects.forEach(function(f) { f(); });
120    pendingEffects.length = 0;
121  }
122
123  var t60hz = 1000 / 60;
124
125  var inTick = false;
126  function tick(t, isAnimationFrame, updatingAnimations) {
127    inTick = true;
128    hasRestartedThisFrame = false;
129    var timeline = scope.timeline;
130
131    timeline.currentTime = t;
132    ticking = false;
133
134    var newPendingClears = [];
135    var newPendingEffects = [];
136    var activeAnimations = [];
137    var inactiveAnimations = [];
138    updatingAnimations.forEach(function(animation) {
139      animation._tick(t, isAnimationFrame);
140
141      if (!animation._inEffect) {
142        newPendingClears.push(animation._effect);
143        animation._unmarkTarget();
144      } else {
145        newPendingEffects.push(animation._effect);
146        animation._markTarget();
147      }
148
149      if (animation._needsTick)
150        ticking = true;
151
152      var alive = animation._inEffect || animation._needsTick;
153      animation._inTimeline = alive;
154      if (alive) {
155        activeAnimations.push(animation);
156      } else {
157        inactiveAnimations.push(animation);
158      }
159    });
160
161    // FIXME: Should remove dupliactes from pendingEffects.
162    pendingEffects.push.apply(pendingEffects, newPendingClears);
163    pendingEffects.push.apply(pendingEffects, newPendingEffects);
164
165    if (ticking)
166      requestAnimationFrame(function() {});
167
168    inTick = false;
169    return [activeAnimations, inactiveAnimations];
170  };
171
172  if (WEB_ANIMATIONS_TESTING) {
173    testing.tick = function(t) { timeline.currentTime = t; processRafCallbacks(t); };
174    testing.isTicking = function() { return ticking; };
175    testing.setTicking = function(newVal) { ticking = newVal; };
176  }
177
178  var timeline = new InternalTimeline();
179  scope.timeline = timeline;
180
181})(webAnimationsShared, webAnimations1, webAnimationsTesting);
182