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1#version 320 es
2
3layout(location = 0) out mediump vec4 fragColor;
4void main (void)
5{
6       for (int i = 0; i < gl_SampleMask.length(); ++i)
7              gl_SampleMask[i] = int(0xAAAAAAAA);
8
9       fragColor = vec4(0.0, 1.0, 0.0, 1.0);
10}