1#version 320 es 2 3layout(location = 0) out mediump vec4 fragColor; 4void main (void) 5{ 6 for (int i = 0; i < gl_SampleMask.length(); ++i) 7 gl_SampleMask[i] = int(0xAAAAAAAA); 8 9 fragColor = vec4(0.0, 1.0, 0.0, 1.0); 10}