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1#version 320 es
2layout (location = 0) out mediump vec4 fs_color;
3void main()
4{
5	const highp int invalidIndex = (gl_MaxSamples + 31) / 32;
6	highp int invalidValue = gl_SampleMask[invalidIndex];
7	fs_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
8}
9