1#version 320 es 2layout (location = 0) out mediump vec4 fs_color; 3void main() 4{ 5 const highp int invalidIndex = (gl_MaxSamples + 31) / 32; 6 highp int invalidValue = gl_SampleMask[invalidIndex]; 7 fs_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); 8} 9