1#version 460 2 3in vec4 unsetColor; 4in vec4 colorOut; 5out vec4 fragColor; 6 7in Vertex 8{ 9 vec2 val; 10} iVert; 11 12in Vertex2 13{ 14 vec2 val2; 15}; 16 17in vec4 vv2Val; 18 19void main() 20{ 21 fragColor = colorOut + unsetColor * vec4(iVert.val.xxyy) * vec4(val2.xxyy) * 22 vv2Val; 23} 24 25