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1#version 460
2
3in vec4 unsetColor;
4in vec4 colorOut;
5out vec4 fragColor;
6
7in Vertex
8{
9	vec2 val;
10} iVert;
11
12in Vertex2
13{
14	vec2 val2;
15};
16
17in vec4 vv2Val;
18
19void main()
20{
21    fragColor = colorOut + unsetColor * vec4(iVert.val.xxyy) * vec4(val2.xxyy) *
22				vv2Val;
23}
24
25