1// automatically generated by the FlatBuffers compiler, do not modify 2/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */ 3import { Monster } from '../../my-game/example/monster.js'; 4export var AnyAmbiguousAliases; 5(function (AnyAmbiguousAliases) { 6 AnyAmbiguousAliases[AnyAmbiguousAliases["NONE"] = 0] = "NONE"; 7 AnyAmbiguousAliases[AnyAmbiguousAliases["M1"] = 1] = "M1"; 8 AnyAmbiguousAliases[AnyAmbiguousAliases["M2"] = 2] = "M2"; 9 AnyAmbiguousAliases[AnyAmbiguousAliases["M3"] = 3] = "M3"; 10})(AnyAmbiguousAliases || (AnyAmbiguousAliases = {})); 11export function unionToAnyAmbiguousAliases(type, accessor) { 12 switch (AnyAmbiguousAliases[type]) { 13 case 'NONE': return null; 14 case 'M1': return accessor(new Monster()); 15 case 'M2': return accessor(new Monster()); 16 case 'M3': return accessor(new Monster()); 17 default: return null; 18 } 19} 20export function unionListToAnyAmbiguousAliases(type, accessor, index) { 21 switch (AnyAmbiguousAliases[type]) { 22 case 'NONE': return null; 23 case 'M1': return accessor(index, new Monster()); 24 case 'M2': return accessor(index, new Monster()); 25 case 'M3': return accessor(index, new Monster()); 26 default: return null; 27 } 28} 29