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1// automatically generated by the FlatBuffers compiler, do not modify
2/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
3import { Monster as MyGame_Example2_Monster } from '../../my-game/example2/monster.js';
4import { Monster } from '../../my-game/example/monster.js';
5import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum.js';
6export var AnyUniqueAliases;
7(function (AnyUniqueAliases) {
8    AnyUniqueAliases[AnyUniqueAliases["NONE"] = 0] = "NONE";
9    AnyUniqueAliases[AnyUniqueAliases["M"] = 1] = "M";
10    AnyUniqueAliases[AnyUniqueAliases["TS"] = 2] = "TS";
11    AnyUniqueAliases[AnyUniqueAliases["M2"] = 3] = "M2";
12})(AnyUniqueAliases || (AnyUniqueAliases = {}));
13export function unionToAnyUniqueAliases(type, accessor) {
14    switch (AnyUniqueAliases[type]) {
15        case 'NONE': return null;
16        case 'M': return accessor(new Monster());
17        case 'TS': return accessor(new TestSimpleTableWithEnum());
18        case 'M2': return accessor(new MyGame_Example2_Monster());
19        default: return null;
20    }
21}
22export function unionListToAnyUniqueAliases(type, accessor, index) {
23    switch (AnyUniqueAliases[type]) {
24        case 'NONE': return null;
25        case 'M': return accessor(index, new Monster());
26        case 'TS': return accessor(index, new TestSimpleTableWithEnum());
27        case 'M2': return accessor(index, new MyGame_Example2_Monster());
28        default: return null;
29    }
30}
31