1// automatically generated by the FlatBuffers compiler, do not modify 2/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */ 3import { Monster as MyGame_Example2_Monster } from '../../my-game/example2/monster.js'; 4import { Monster } from '../../my-game/example/monster.js'; 5import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum.js'; 6export var AnyUniqueAliases; 7(function (AnyUniqueAliases) { 8 AnyUniqueAliases[AnyUniqueAliases["NONE"] = 0] = "NONE"; 9 AnyUniqueAliases[AnyUniqueAliases["M"] = 1] = "M"; 10 AnyUniqueAliases[AnyUniqueAliases["TS"] = 2] = "TS"; 11 AnyUniqueAliases[AnyUniqueAliases["M2"] = 3] = "M2"; 12})(AnyUniqueAliases || (AnyUniqueAliases = {})); 13export function unionToAnyUniqueAliases(type, accessor) { 14 switch (AnyUniqueAliases[type]) { 15 case 'NONE': return null; 16 case 'M': return accessor(new Monster()); 17 case 'TS': return accessor(new TestSimpleTableWithEnum()); 18 case 'M2': return accessor(new MyGame_Example2_Monster()); 19 default: return null; 20 } 21} 22export function unionListToAnyUniqueAliases(type, accessor, index) { 23 switch (AnyUniqueAliases[type]) { 24 case 'NONE': return null; 25 case 'M': return accessor(index, new Monster()); 26 case 'TS': return accessor(index, new TestSimpleTableWithEnum()); 27 case 'M2': return accessor(index, new MyGame_Example2_Monster()); 28 default: return null; 29 } 30} 31