1// automatically generated by the FlatBuffers compiler, do not modify 2/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */ 3import { Monster as MyGame_Example2_Monster } from '../../my-game/example2/monster.js'; 4import { Monster } from '../../my-game/example/monster.js'; 5import { TestSimpleTableWithEnum } from '../../my-game/example/test-simple-table-with-enum.js'; 6export var Any; 7(function (Any) { 8 Any[Any["NONE"] = 0] = "NONE"; 9 Any[Any["Monster"] = 1] = "Monster"; 10 Any[Any["TestSimpleTableWithEnum"] = 2] = "TestSimpleTableWithEnum"; 11 Any[Any["MyGame_Example2_Monster"] = 3] = "MyGame_Example2_Monster"; 12})(Any || (Any = {})); 13export function unionToAny(type, accessor) { 14 switch (Any[type]) { 15 case 'NONE': return null; 16 case 'Monster': return accessor(new Monster()); 17 case 'TestSimpleTableWithEnum': return accessor(new TestSimpleTableWithEnum()); 18 case 'MyGame_Example2_Monster': return accessor(new MyGame_Example2_Monster()); 19 default: return null; 20 } 21} 22export function unionListToAny(type, accessor, index) { 23 switch (Any[type]) { 24 case 'NONE': return null; 25 case 'Monster': return accessor(index, new Monster()); 26 case 'TestSimpleTableWithEnum': return accessor(index, new TestSimpleTableWithEnum()); 27 case 'MyGame_Example2_Monster': return accessor(index, new MyGame_Example2_Monster()); 28 default: return null; 29 } 30} 31