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angle2/04-Jul-2025-1613

brotli/04-Jul-2025-2521

cpu-features/04-Jul-2025-1611

d3d12allocator/04-Jul-2025-1611

delaunator/04-Jul-2025-1511

dng_sdk/04-Jul-2025-181172

etc1/04-Jul-2025-974667

expat/04-Jul-2025-378233

freetype2/04-Jul-2025-2,365376

harfbuzz/04-Jul-2025-654587

highway/04-Jul-2025-1612

icu/04-Jul-2025-1,1841,129

icu4x/04-Jul-2025-3428

icu_bidi/04-Jul-2025-4440

imgui/04-Jul-2025-3025

libavif/04-Jul-2025-4740

libgav1/04-Jul-2025-267261

libgrapheme/04-Jul-2025-178148

libjpeg-turbo/04-Jul-2025-192171

libjxl/04-Jul-2025-11397

libpng/04-Jul-2025-9371

libwebp/04-Jul-2025-184176

libyuv/04-Jul-2025-7267

lua/04-Jul-2025-6357

native_app_glue/04-Jul-2025-1611

oboe/04-Jul-2025-8579

perfetto/04-Jul-2025-1815

piex/04-Jul-2025-2519

spirv-cross/04-Jul-2025-3834

vello/04-Jul-2025-1,065885

vulkanmemoryallocator/04-Jul-2025-1310

wuffs/04-Jul-2025-8072

zlib/04-Jul-2025-327269

BUILD.gnD04-Jul-2025280 1512

READMED04-Jul-2025860 1612

go.modD04-Jul-2025122 42

third_party.gniD04-Jul-20252.7 KiB112103

README

1The third_party directory contains a set of dependencies from outside sources
2that are needed to build various components and tools within Skia.
3
4Some of these dependencies reside within the Skia repo, while others are pulled
5from other repositories and placed in the third_party/externals directory
6during build. These external dependencies are defined in a DEPS file.
7
8Products in third_party are subject to their own respective license terms.  The
9license for each project should be included in the source itself via a license
10header or file.  If the source itself does not include a license header or file,
11create a README that refers to reliable documentation of the project's license
12terms on the web.
13
14We, the Skia team, write Bazel rules for these third_party libraries if they do not have their own.
15We maintain these Bazel rules in //bazel/external.
16