Lines Matching refs:mGLView
136 GLView mGLView; field in GTView
785 if (mInitialized && mGLView.processKey(keyCode)) { in onKeyDown()
786 boolean drawing = (mClockShowing || mGLView.hasMessages()); in onKeyDown()
902 mGLView.zoom(-2); in onKeyDown()
910 mGLView.zoom(2); in onKeyDown()
974 ((mGLView != null) && (mGLView.hasMessages()))); in onKeyDown()
988 mGLView = new GLView(); in init()
989 mGLView.setNearFrustum(5.0f); in init()
990 mGLView.setFarFrustum(50.0f); in init()
991 mGLView.setLightModelAmbientIntensity(0.225f); in init()
992 mGLView.setAmbientIntensity(0.0f); in init()
993 mGLView.setDiffuseIntensity(1.5f); in init()
994 mGLView.setDiffuseColor(SUNLIGHT_COLOR); in init()
995 mGLView.setSpecularIntensity(0.0f); in init()
996 mGLView.setSpecularColor(SUNLIGHT_COLOR); in init()
1172 float tx = mGLView.getTranslateX(); in drawAtmosphere()
1173 float ty = mGLView.getTranslateY(); in drawAtmosphere()
1174 float tz = mGLView.getTranslateZ(); in drawAtmosphere()
1288 mGLView.showMessages(canvas); in onDraw()
1289 mGLView.showStatistics(canvas, w); in onDraw()
1316 mGLView.setAspectRatio(ratio); in drawOpenGLScene()
1318 mGLView.setTextureParameters(gl); in drawOpenGLScene()
1334 mGLView.setProjection(gl); in drawOpenGLScene()
1335 mGLView.setView(gl); in drawOpenGLScene()
1367 mGLView.setLights(gl, GL10.GL_LIGHT0); in drawOpenGLScene()
1389 mGLView.setNumTriangles(mNumTriangles); in drawOpenGLScene()
1429 (mClockShowing || mGLView.hasMessages())) {