Lines Matching refs:narrowPrecisionToFloat
262 svgMoveTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury), closed); in parseSVG()
264 … svgMoveTo(narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), closed, !relative); in parseSVG()
279 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG()
282 svgLineTo(narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), !relative); in parseSVG()
291 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG()
294 svgLineToHorizontal(narrowPrecisionToFloat(tox), false); in parseSVG()
303 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG()
306 svgLineToHorizontal(narrowPrecisionToFloat(tox)); in parseSVG()
315 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG()
318 svgLineToVertical(narrowPrecisionToFloat(toy), false); in parseSVG()
327 svgLineTo(narrowPrecisionToFloat(curx), narrowPrecisionToFloat(cury)); in parseSVG()
330 svgLineToVertical(narrowPrecisionToFloat(toy)); in parseSVG()
362 …svgCurveToCubic(narrowPrecisionToFloat(px1), narrowPrecisionToFloat(py1), narrowPrecisionToFloat(p… in parseSVG()
363 … narrowPrecisionToFloat(py2), narrowPrecisionToFloat(px3), narrowPrecisionToFloat(py3)); in parseSVG()
371 …svgCurveToCubic(narrowPrecisionToFloat(x1), narrowPrecisionToFloat(y1), narrowPrecisionToFloat(x2), in parseSVG()
372 … narrowPrecisionToFloat(y2), narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), !relative); in parseSVG()
398 …svgCurveToCubic(narrowPrecisionToFloat(px1), narrowPrecisionToFloat(py1), narrowPrecisionToFloat(p… in parseSVG()
399 … narrowPrecisionToFloat(py2), narrowPrecisionToFloat(px3), narrowPrecisionToFloat(py3)); in parseSVG()
407 svgCurveToCubicSmooth(narrowPrecisionToFloat(x2), narrowPrecisionToFloat(y2), in parseSVG()
408 … narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), !relative); in parseSVG()
427 …svgCurveToCubic(narrowPrecisionToFloat(px1), narrowPrecisionToFloat(py1), narrowPrecisionToFloat(p… in parseSVG()
428 … narrowPrecisionToFloat(py2), narrowPrecisionToFloat(px3), narrowPrecisionToFloat(py3)); in parseSVG()
436 svgCurveToQuadratic(narrowPrecisionToFloat(x1), narrowPrecisionToFloat(y1), in parseSVG()
437 … narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), !relative); in parseSVG()
463 …svgCurveToCubic(narrowPrecisionToFloat(px1), narrowPrecisionToFloat(py1), narrowPrecisionToFloat(p… in parseSVG()
464 … narrowPrecisionToFloat(py2), narrowPrecisionToFloat(px3), narrowPrecisionToFloat(py3)); in parseSVG()
472 … svgCurveToQuadraticSmooth(narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), !relative); in parseSVG()
498 …svgArcTo(narrowPrecisionToFloat(tox), narrowPrecisionToFloat(toy), narrowPrecisionToFloat(rx), nar… in parseSVG()
499 narrowPrecisionToFloat(angle), largeArc, sweep, !relative); in parseSVG()
656 …svgCurveToCubic(narrowPrecisionToFloat(a00 * x1 + a01 * y1), narrowPrecisionToFloat(a10 * x1 + a11… in calculateArc()
657 … narrowPrecisionToFloat(a00 * x2 + a01 * y2), narrowPrecisionToFloat(a10 * x2 + a11 * y2), in calculateArc()
658 … narrowPrecisionToFloat(a00 * x3 + a01 * y3), narrowPrecisionToFloat(a10 * x3 + a11 * y3)); in calculateArc()
687 current.setX(narrowPrecisionToFloat(abs ? x1 : current.x() + x1)); in svgMoveTo()
688 current.setY(narrowPrecisionToFloat(abs ? y1 : current.y() + y1)); in svgMoveTo()
695 current.setX(narrowPrecisionToFloat(abs ? x1 : current.x() + x1)); in svgLineTo()
696 current.setY(narrowPrecisionToFloat(abs ? y1 : current.y() + y1)); in svgLineTo()
707 current.setX(narrowPrecisionToFloat(abs ? x : current.x() + x)); in svgCurveToCubic()
708 current.setY(narrowPrecisionToFloat(abs ? y : current.y() + y)); in svgCurveToCubic()
745 …r.append(SVGPathElement::createSVGPathSegMovetoAbs(narrowPrecisionToFloat(x1), narrowPrecisionToFl… in svgMoveTo()
747 …r.append(SVGPathElement::createSVGPathSegMovetoRel(narrowPrecisionToFloat(x1), narrowPrecisionToFl… in svgMoveTo()
752 …r.append(SVGPathElement::createSVGPathSegLinetoAbs(narrowPrecisionToFloat(x1), narrowPrecisionToFl… in svgLineTo()
754 …r.append(SVGPathElement::createSVGPathSegLinetoRel(narrowPrecisionToFloat(x1), narrowPrecisionToFl… in svgLineTo()
759 … m_vector.append(SVGPathElement::createSVGPathSegLinetoHorizontalAbs(narrowPrecisionToFloat(x))); in svgLineToHorizontal()
761 … m_vector.append(SVGPathElement::createSVGPathSegLinetoHorizontalRel(narrowPrecisionToFloat(x))); in svgLineToHorizontal()
766 … m_vector.append(SVGPathElement::createSVGPathSegLinetoVerticalAbs(narrowPrecisionToFloat(y))); in svgLineToVertical()
768 … m_vector.append(SVGPathElement::createSVGPathSegLinetoVerticalRel(narrowPrecisionToFloat(y))); in svgLineToVertical()
773 …end(SVGPathElement::createSVGPathSegCurvetoCubicAbs(narrowPrecisionToFloat(x), narrowPrecisionToFl… in svgCurveToCubic()
774 … narrowPrecisionToFloat(x1), narrowPrecisionToFloat(y1), in svgCurveToCubic()
775 … narrowPrecisionToFloat(x2), narrowPrecisionToFloat(y2))); in svgCurveToCubic()
777 …end(SVGPathElement::createSVGPathSegCurvetoCubicRel(narrowPrecisionToFloat(x), narrowPrecisionToFl… in svgCurveToCubic()
778 … narrowPrecisionToFloat(x1), narrowPrecisionToFloat(y1), in svgCurveToCubic()
779 … narrowPrecisionToFloat(x2), narrowPrecisionToFloat(y2))); in svgCurveToCubic()
784 …PathElement::createSVGPathSegCurvetoCubicSmoothAbs(narrowPrecisionToFloat(x2), narrowPrecisionToFl… in svgCurveToCubicSmooth()
785 … narrowPrecisionToFloat(x), narrowPrecisionToFloat(y))); in svgCurveToCubicSmooth()
787 …PathElement::createSVGPathSegCurvetoCubicSmoothRel(narrowPrecisionToFloat(x2), narrowPrecisionToFl… in svgCurveToCubicSmooth()
788 … narrowPrecisionToFloat(x), narrowPrecisionToFloat(y))); in svgCurveToCubicSmooth()
793 …VGPathElement::createSVGPathSegCurvetoQuadraticAbs(narrowPrecisionToFloat(x1), narrowPrecisionToFl… in svgCurveToQuadratic()
794 … narrowPrecisionToFloat(x), narrowPrecisionToFloat(y))); in svgCurveToQuadratic()
796 …VGPathElement::createSVGPathSegCurvetoQuadraticRel(narrowPrecisionToFloat(x1), narrowPrecisionToFl… in svgCurveToQuadratic()
797 … narrowPrecisionToFloat(x), narrowPrecisionToFloat(y))); in svgCurveToQuadratic()
802 …hElement::createSVGPathSegCurvetoQuadraticSmoothAbs(narrowPrecisionToFloat(x), narrowPrecisionToFl… in svgCurveToQuadraticSmooth()
804 …hElement::createSVGPathSegCurvetoQuadraticSmoothRel(narrowPrecisionToFloat(x), narrowPrecisionToFl… in svgCurveToQuadraticSmooth()
809 …ector.append(SVGPathElement::createSVGPathSegArcAbs(narrowPrecisionToFloat(x), narrowPrecisionToFl… in svgArcTo()
810 … narrowPrecisionToFloat(r1), narrowPrecisionToFloat(r2), in svgArcTo()
811 … narrowPrecisionToFloat(angle), largeArcFlag, sweepFlag)); in svgArcTo()
813 …ector.append(SVGPathElement::createSVGPathSegArcRel(narrowPrecisionToFloat(x), narrowPrecisionToFl… in svgArcTo()
814 … narrowPrecisionToFloat(r1), narrowPrecisionToFloat(r2), in svgArcTo()
815 … narrowPrecisionToFloat(angle), largeArcFlag, sweepFlag)); in svgArcTo()