Lines Matching refs:state
90 float dx = -(state->newPositionX - g_LastPositionX); in move()
98 g_LastTouchDown = state->newTouchDown; in move()
99 g_LastPositionX = state->newPositionX; in move()
105 g_PosVelocity = -state->flingVelocityX; in fling()
269 if (state->selectedIconIndex == icon) { in draw_page()
270 bindTexture(NAMED_PFTexLinear, 0, state->selectedIconTexture); in draw_page()
304 bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId); in draw_home_button()
336 if (g_Zoom != state->zoomTarget) { in main()
337 float dz = (state->zoomTarget - g_Zoom) * g_DT * 5; in main()
345 if (fabsf(g_Zoom - state->zoomTarget) < fabsf(dz)) { in main()
346 g_Zoom = state->zoomTarget; in main()
354 if ((g_Zoom < 0.001f) && (state->zoomTarget < 0.001f)) { in main()
368 int iconCount = state->iconCount; in main()
430 return lastFrame((g_PosVelocity != 0) || fracf(g_PosPage) || (g_Zoom != state->zoomTarget)); in main()