Lines Matching refs:state
89 float dx = -(state->newPositionX - g_LastPositionX); in move()
97 g_LastTouchDown = state->newTouchDown; in move()
98 g_LastPositionX = state->newPositionX; in move()
104 g_PosVelocity = -state->flingVelocityX; in fling()
249 bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId); in draw_home_button()
281 if (g_Zoom != state->zoomTarget) { in main()
282 float dz = (state->zoomTarget - g_Zoom) * g_DT * 5; in main()
290 if (fabsf(g_Zoom - state->zoomTarget) < fabsf(dz)) { in main()
291 g_Zoom = state->zoomTarget; in main()
299 if ((g_Zoom < 0.001f) && (state->zoomTarget < 0.001f)) { in main()
313 int iconCount = state->iconCount; in main()