/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef bts_CLUSTER3D_EM_H #define bts_CLUSTER3D_EM_H /* ---- includes ----------------------------------------------------------- */ #include "b_BasicEm/Context.h" #include "b_BasicEm/MemSeg.h" #include "b_TensorEm/Int16Vec3D.h" #include "b_TensorEm/Flt16Vec3D.h" #include "b_TensorEm/Int16Rect.h" #include "b_TensorEm/Flt16Alt3D.h" /* ---- related objects --------------------------------------------------- */ /* ---- typedefs ----------------------------------------------------------- */ /* ---- constants ---------------------------------------------------------- */ /* data format version number */ #define bts_CLUSTER3D_VERSION 100 /* ---- object definition -------------------------------------------------- */ /** 3d vector array */ struct bts_Cluster3D { /* ---- private data --------------------------------------------------- */ /* ---- public data ---------------------------------------------------- */ /** pointer to exclusive memory segment used for allocation */ struct bbs_MemSeg* mspE; /** number of allocated vectors */ uint32 allocatedSizeE; /** number of vectors */ uint32 sizeE; /** format of vectors (bbpE always > 0) */ int32 bbpE; /** array of int16 vectors */ struct bts_Int16Vec3D* vecArrE; }; /* ---- associated objects ------------------------------------------------- */ /* ---- external functions ------------------------------------------------- */ /* ---- \ghd{ constructor/destructor } ------------------------------------- */ /** initializes cluster */ void bts_Cluster3D_init( struct bbs_Context* cpA, struct bts_Cluster3D* ptrA ); /** destroys cluster */ void bts_Cluster3D_exit( struct bbs_Context* cpA, struct bts_Cluster3D* ptrA ); /* ---- \ghd{ operators } -------------------------------------------------- */ /** copies cluster */ void bts_Cluster3D_copy( struct bbs_Context* cpA, struct bts_Cluster3D* ptrA, const struct bts_Cluster3D* srcPtrA ); /** compares cluster */ flag bts_Cluster3D_equal( struct bbs_Context* cpA, const struct bts_Cluster3D* ptrA, const struct bts_Cluster3D* srcPtrA ); /* ---- \ghd{ query functions } -------------------------------------------- */ /** returns center of gravity */ struct bts_Flt16Vec3D bts_Cluster3D_center( struct bbs_Context* cpA, const struct bts_Cluster3D* ptrA ); /** returns bounding box */ struct bts_Int16Rect bts_Cluster3D_boundingBox( struct bbs_Context* cpA, const struct bts_Cluster3D* ptrA ); /** returns int32 x-coordinate with given bbp at indexed position */ int32 bts_Cluster3D_int32X( struct bbs_Context* cpA, const struct bts_Cluster3D* ptrA, uint32 indexA, int32 bbpA ); /** returns int32 y-coordinate with given bbp at indexed position */ int32 bts_Cluster3D_int32Y( struct bbs_Context* cpA, const struct bts_Cluster3D* ptrA, uint32 indexA, int32 bbpA ); /** returns int32 z-coordinate with given bbp at indexed position */ int32 bts_Cluster3D_int32Z( struct bbs_Context* cpA, const struct bts_Cluster3D* ptrA, uint32 indexA, int32 bbpA ); /* ---- \ghd{ modify functions } ------------------------------------------- */ /** allocates cluster */ void bts_Cluster3D_create( struct bbs_Context* cpA, struct bts_Cluster3D* ptrA, uint32 sizeA, struct bbs_MemSeg* mspA ); /** resize cluster (sizeA must be smaller or equal to allocated size)*/ void bts_Cluster3D_size( struct bbs_Context* cpA, struct bts_Cluster3D* ptrA, uint32 sizeA ); /** allocates cluster with external memory */ void bts_Cluster3D_assignExternalMemory( struct bbs_Context* cpA, struct bts_Cluster3D* ptrA, struct bts_Int16Vec3D* vecArrA, uint32 sizeA ); /** transforms cluster according to alt (function does not change bbp of cluster) */ void bts_Cluster3D_transform( struct bbs_Context* cpA, struct bts_Cluster3D* ptrA, struct bts_Flt16Alt3D altA ); /** translates cluster such that gravity center is 0; returns former gravity center */ struct bts_Flt16Vec3D bts_Cluster3D_centerFree( struct bbs_Context* cpA, struct bts_Cluster3D* ptrA ); /* ---- \ghd{ memory I/O } ------------------------------------------------- */ /** size in words (16-bit) object needs when written to memory */ uint32 bts_Cluster3D_memSize( struct bbs_Context* cpA, const struct bts_Cluster3D* ptrA ); /** writes object to memory; returns number of words (16-bit) written */ uint32 bts_Cluster3D_memWrite( struct bbs_Context* cpA, const struct bts_Cluster3D* ptrA, uint16* memPtrA ); /** reads object from memory; returns number of words (16-bit) read */ uint32 bts_Cluster3D_memRead( struct bbs_Context* cpA, struct bts_Cluster3D* ptrA, const uint16* memPtrA, struct bbs_MemSeg* mspA ); /* ---- \ghd{ exec functions } --------------------------------------------- */ #endif /* bts_CLUSTER3D_EM_H */