/* ------------------------------------------------------------------ * Copyright (C) 1998-2009 PacketVideo * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either * express or implied. * See the License for the specific language governing permissions * and limitations under the License. * ------------------------------------------------------------------- */ /*********************************************************************************/ /* ------------------------------------------------------------------- */ /* MPEG-4 Util: IMediaBuffer */ /* ------------------------------------------------------------------- */ /*********************************************************************************/ /* This IMediaBuffer Class is the interface that consumers of MediaBuffers will use. This includes PVPlayer and PVServer. It is mainly used when retrieving Mpeg-4 data from file and returning a data buffer to either PVPlayer or PVServer. */ #ifndef IMEDIABUFFER_H_INCLUDED #define IMEDIABUFFER_H_INCLUDED #ifndef OSCL_BASE_H_INCLUDED #include "oscl_base.h" #endif #ifndef OSCL_FILE_IO_H_INCLUDED #include "oscl_file_io.h" #endif class IMediaBuffer { public: virtual ~IMediaBuffer() {}; // So destructor of MediaBuffer gets called // Member get methods // Returns the size of the data in the buffer virtual uint32 getSize() const = 0; // Returns a pointer to the data in the buffer virtual uint8 *getDataPtr() = 0; // Returns a read-only pointer to the data in the buffer - USE THIS METHOD virtual uint8 *getReadOnlyDataPtr() const = 0; // This method MUST be called when you are done with the buffer. This allows // the underlying buffer manager to handle memory management by reusing the // buffer when you are done. virtual void freeBuf() = 0; }; #endif // IMEDIABUFFER_H_INCLUDED