/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkBlurMaskFilter_DEFINED #define SkBlurMaskFilter_DEFINED // we include this since our callers will need to at least be able to ref/unref #include "SkMaskFilter.h" #include "SkScalar.h" class SkBlurMaskFilter { public: enum BlurStyle { kNormal_BlurStyle, //!< fuzzy inside and outside kSolid_BlurStyle, //!< solid inside, fuzzy outside kOuter_BlurStyle, //!< nothing inside, fuzzy outside kInner_BlurStyle, //!< fuzzy inside, nothing outside kBlurStyleCount }; /** Create a blur maskfilter. @param radius The radius to extend the blur from the original mask. Must be > 0. @param style The BlurStyle to use @return The new blur maskfilter */ static SkMaskFilter* Create(SkScalar radius, BlurStyle style); /** Create an emboss maskfilter @param direction array of 3 scalars [x, y, z] specifying the direction of the light source @param ambient 0...1 amount of ambient light @param specular coefficient for specular highlights (e.g. 8) @param blurRadius amount to blur before applying lighting (e.g. 3) @return the emboss maskfilter */ static SkMaskFilter* CreateEmboss( const SkScalar direction[3], SkScalar ambient, SkScalar specular, SkScalar blurRadius); private: SkBlurMaskFilter(); // can't be instantiated }; #endif