#ifndef SkPictureRecord_DEFINED #define SkPictureRecord_DEFINED #include "SkCanvas.h" #include "SkFlattenable.h" #include "SkPathHeap.h" #include "SkPicture.h" #include "SkPictureFlat.h" #include "SkTemplates.h" #include "SkWriter32.h" class SkPictureRecord : public SkCanvas { public: SkPictureRecord(uint32_t recordFlags); virtual ~SkPictureRecord(); // overrides from SkCanvas virtual int save(SaveFlags); virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags); virtual void restore(); virtual bool translate(SkScalar dx, SkScalar dy); virtual bool scale(SkScalar sx, SkScalar sy); virtual bool rotate(SkScalar degrees); virtual bool skew(SkScalar sx, SkScalar sy); virtual bool concat(const SkMatrix& matrix); virtual void setMatrix(const SkMatrix& matrix); virtual bool clipRect(const SkRect& rect, SkRegion::Op op); virtual bool clipPath(const SkPath& path, SkRegion::Op op); virtual bool clipRegion(const SkRegion& region, SkRegion::Op op); virtual void drawPaint(const SkPaint& paint); virtual void drawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&); virtual void drawRect(const SkRect& rect, const SkPaint&); virtual void drawPath(const SkPath& path, const SkPaint&); virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*); virtual void drawBitmapRect(const SkBitmap&, const SkIRect* src, const SkRect& dst, const SkPaint*); virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&, const SkPaint*); virtual void drawSprite(const SkBitmap&, int left, int top, const SkPaint*); virtual void drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint&); virtual void drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint&); virtual void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint&); virtual void drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint&); virtual void drawPicture(SkPicture& picture); virtual void drawShape(SkShape*); virtual void drawVertices(VertexMode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint&); void addFontMetricsTopBottom(const SkPaint& paint, SkScalar baselineY); const SkTDArray& getBitmaps() const { return fBitmaps; } const SkTDArray& getMatrices() const { return fMatrices; } const SkTDArray& getPaints() const { return fPaints; } const SkTDArray& getPictureRefs() const { return fPictureRefs; } const SkTDArray& getShapes() const { return fShapes; } const SkTDArray& getRegions() const { return fRegions; } void reset(); const SkWriter32& writeStream() const { return fWriter; } private: SkTDArray fRestoreOffsetStack; void addDraw(DrawType drawType) { #ifdef SK_DEBUG_TRACE SkDebugf("add %s\n", DrawTypeToString(drawType)); #endif fWriter.writeInt(drawType); } void addInt(int value) { fWriter.writeInt(value); } void addScalar(SkScalar scalar) { fWriter.writeScalar(scalar); } void addBitmap(const SkBitmap& bitmap); void addMatrix(const SkMatrix& matrix); void addMatrixPtr(const SkMatrix* matrix); void addPaint(const SkPaint& paint); void addPaintPtr(const SkPaint* paint); void addPath(const SkPath& path); void addPicture(SkPicture& picture); void addPoint(const SkPoint& point); void addPoints(const SkPoint pts[], int count); void addRect(const SkRect& rect); void addRectPtr(const SkRect* rect); void addIRectPtr(const SkIRect* rect); void addRegion(const SkRegion& region); void addText(const void* text, size_t byteLength); int find(SkTDArray& bitmaps, const SkBitmap& bitmap); int find(SkTDArray& matrices, const SkMatrix* matrix); int find(SkTDArray& paints, const SkPaint* paint); int find(SkTDArray& regions, const SkRegion& region); #ifdef SK_DEBUG_DUMP public: void dumpMatrices(); void dumpPaints(); #endif #ifdef SK_DEBUG_SIZE public: size_t size() const; int bitmaps(size_t* size) const; int matrices(size_t* size) const; int paints(size_t* size) const; int paths(size_t* size) const; int regions(size_t* size) const; size_t streamlen() const; size_t fPointBytes, fRectBytes, fTextBytes; int fPointWrites, fRectWrites, fTextWrites; #endif #ifdef SK_DEBUG_VALIDATE public: void validate() const; private: void validateBitmaps() const; void validateMatrices() const; void validatePaints() const; void validatePaths() const; void validateRegions() const; #else public: void validate() const {} #endif private: SkChunkAlloc fHeap; int fBitmapIndex; SkTDArray fBitmaps; int fMatrixIndex; SkTDArray fMatrices; int fPaintIndex; SkTDArray fPaints; int fRegionIndex; SkTDArray fRegions; SkPathHeap* fPathHeap; // reference counted SkWriter32 fWriter; // we ref each item in these arrays SkTDArray fPictureRefs; SkTDArray fShapes; SkRefCntRecorder fRCRecorder; SkRefCntRecorder fTFRecorder; uint32_t fRecordFlags; friend class SkPicturePlayback; typedef SkCanvas INHERITED; }; #endif