/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ImageDecoder.h" // FIXME: Are all these needed? #include <wx/defs.h> #include <wx/bitmap.h> #if USE(WXGC) #include <wx/graphics.h> #endif #include <wx/image.h> #include <wx/rawbmp.h> namespace WebCore { RGBA32Buffer::RGBA32Buffer() : m_hasAlpha(false) , m_status(FrameEmpty) , m_duration(0) , m_disposalMethod(DisposeNotSpecified) { } void RGBA32Buffer::clear() { m_bytes.clear(); m_status = FrameEmpty; // NOTE: Do not reset other members here; clearFrameBufferCache() // calls this to free the bitmap data, but other functions like // initFrameBuffer() and frameComplete() may still need to read // other metadata out of this frame later. } void RGBA32Buffer::zeroFill() { m_bytes.fill(0); m_hasAlpha = true; } void RGBA32Buffer::copyBitmapData(const RGBA32Buffer& other) { if (this == &other) return; m_bytes = other.m_bytes; m_size = other.m_size; setHasAlpha(other.m_hasAlpha); } bool RGBA32Buffer::setSize(int newWidth, int newHeight) { // NOTE: This has no way to check for allocation failure if the // requested size was too big... m_bytes.resize(newWidth * newHeight); m_size = IntSize(newWidth, newHeight); // Zero the image. zeroFill(); return true; } NativeImagePtr RGBA32Buffer::asNewNativeImage() const { const unsigned char* bytes = (const unsigned char*)m_bytes.data(); typedef wxPixelData<wxBitmap, wxAlphaPixelFormat> WxPixelData; wxBitmap* bmp = new wxBitmap(width(), height(), 32); WxPixelData data(*bmp); int rowCounter = 0; long pixelCounter = 0; WxPixelData::Iterator p(data); WxPixelData::Iterator rowStart = p; // NB: It appears that the data is in BGRA format instead of RGBA format. // This code works properly on both ppc and intel, meaning the issue is // likely not an issue of byte order getting mixed up on different archs. for (long i = 0; i < m_bytes.size() * sizeof(PixelData); i += sizeof(PixelData)) { p.Red() = bytes[i+2]; p.Green() = bytes[i+1]; p.Blue() = bytes[i+0]; p.Alpha() = bytes[i+3]; p++; pixelCounter++; if ( (pixelCounter % width() ) == 0 ) { rowCounter++; p = rowStart; p.MoveTo(data, 0, rowCounter); } } #if !wxCHECK_VERSION(2,9,0) bmp->UseAlpha(); #endif ASSERT(bmp->IsOk()); #if USE(WXGC) wxGraphicsBitmap* bitmap = new wxGraphicsBitmap(wxGraphicsRenderer::GetDefaultRenderer()->CreateBitmap(*bmp)); delete bmp; return bitmap; #else return bmp; #endif } bool RGBA32Buffer::hasAlpha() const { return m_hasAlpha; } void RGBA32Buffer::setHasAlpha(bool alpha) { m_hasAlpha = alpha; } void RGBA32Buffer::setStatus(FrameStatus status) { m_status = status; } RGBA32Buffer& RGBA32Buffer::operator=(const RGBA32Buffer& other) { if (this == &other) return *this; copyBitmapData(other); setRect(other.rect()); setStatus(other.status()); setDuration(other.duration()); setDisposalMethod(other.disposalMethod()); return *this; } int RGBA32Buffer::width() const { return m_size.width(); } int RGBA32Buffer::height() const { return m_size.height(); } } // namespace WebCore