/* * Copyright (C) 2005 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_PIXELFLINGER_FORMAT_H #define ANDROID_PIXELFLINGER_FORMAT_H #include #include enum GGLPixelFormat { // these constants need to match those // in graphics/PixelFormat.java, ui/PixelFormat.h, BlitHardware.h GGL_PIXEL_FORMAT_UNKNOWN = 0, GGL_PIXEL_FORMAT_NONE = 0, GGL_PIXEL_FORMAT_RGBA_8888 = 1, // 4x8-bit ARGB GGL_PIXEL_FORMAT_RGBX_8888 = 2, // 3x8-bit RGB stored in 32-bit chunks GGL_PIXEL_FORMAT_RGB_888 = 3, // 3x8-bit RGB GGL_PIXEL_FORMAT_RGB_565 = 4, // 16-bit RGB GGL_PIXEL_FORMAT_BGRA_8888 = 5, // 4x8-bit BGRA GGL_PIXEL_FORMAT_RGBA_5551 = 6, // 16-bit RGBA GGL_PIXEL_FORMAT_RGBA_4444 = 7, // 16-bit RGBA GGL_PIXEL_FORMAT_A_8 = 8, // 8-bit A GGL_PIXEL_FORMAT_L_8 = 9, // 8-bit L (R=G=B = L) GGL_PIXEL_FORMAT_LA_88 = 0xA, // 16-bit LA GGL_PIXEL_FORMAT_RGB_332 = 0xB, // 8-bit RGB (non paletted) // YCbCr formats (SP=semi-planar, P=planar) GGL_PIXEL_FORMAT_YCbCr_422_SP= 0x10, GGL_PIXEL_FORMAT_YCbCr_420_SP= 0x11, GGL_PIXEL_FORMAT_YCbCr_422_P = 0x12, GGL_PIXEL_FORMAT_YCbCr_420_P = 0x13, GGL_PIXEL_FORMAT_YCbCr_422_I = 0x14, GGL_PIXEL_FORMAT_YCbCr_420_I = 0x15, // reserved/special formats GGL_PIXEL_FORMAT_Z_16 = 0x18, GGL_PIXEL_FORMAT_S_8 = 0x19, GGL_PIXEL_FORMAT_SZ_24 = 0x1A, GGL_PIXEL_FORMAT_SZ_8 = 0x1B, }; enum GGLFormatComponents { GGL_STENCIL_INDEX = 0x1901, GGL_DEPTH_COMPONENT = 0x1902, GGL_ALPHA = 0x1906, GGL_RGB = 0x1907, GGL_RGBA = 0x1908, GGL_LUMINANCE = 0x1909, GGL_LUMINANCE_ALPHA = 0x190A, GGL_Y_CB_CR_SP = 0x8000, GGL_Y_CB_CR = GGL_Y_CB_CR_SP, GGL_Y_CB_CR_P = 0x8001, GGL_Y_CB_CR_I = 0x8002, }; enum GGLFormatComponentIndex { GGL_INDEX_ALPHA = 0, GGL_INDEX_RED = 1, GGL_INDEX_GREEN = 2, GGL_INDEX_BLUE = 3, GGL_INDEX_STENCIL = 0, GGL_INDEX_DEPTH = 1, GGL_INDEX_Y = 0, GGL_INDEX_CB = 1, GGL_INDEX_CR = 2, }; typedef struct { #ifdef __cplusplus enum { ALPHA = GGL_INDEX_ALPHA, RED = GGL_INDEX_RED, GREEN = GGL_INDEX_GREEN, BLUE = GGL_INDEX_BLUE, STENCIL = GGL_INDEX_STENCIL, DEPTH = GGL_INDEX_DEPTH, LUMA = GGL_INDEX_Y, CHROMAB = GGL_INDEX_CB, CHROMAR = GGL_INDEX_CR, }; inline uint32_t mask(int i) const { return ((1<<(c[i].h-c[i].l))-1)<