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1 /*
2  * Copyright (C) 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 #include "AccessibilityTable.h"
31 
32 #include "AccessibilityTableCell.h"
33 #include "AccessibilityTableColumn.h"
34 #include "AccessibilityTableHeaderContainer.h"
35 #include "AccessibilityTableRow.h"
36 #include "AXObjectCache.h"
37 #include "HTMLNames.h"
38 #include "HTMLTableElement.h"
39 #include "HTMLTableCaptionElement.h"
40 #include "HTMLTableCellElement.h"
41 #include "RenderObject.h"
42 #include "RenderTable.h"
43 #include "RenderTableCell.h"
44 #include "RenderTableSection.h"
45 
46 using namespace std;
47 
48 namespace WebCore {
49 
50 using namespace HTMLNames;
51 
AccessibilityTable(RenderObject * renderer)52 AccessibilityTable::AccessibilityTable(RenderObject* renderer)
53     : AccessibilityRenderObject(renderer),
54     m_headerContainer(0)
55 {
56 #if ACCESSIBILITY_TABLES
57     m_isAccessibilityTable = isTableExposableThroughAccessibility();
58 #else
59     m_isAccessibilityTable = false;
60 #endif
61 }
62 
~AccessibilityTable()63 AccessibilityTable::~AccessibilityTable()
64 {
65 }
66 
create(RenderObject * renderer)67 PassRefPtr<AccessibilityTable> AccessibilityTable::create(RenderObject* renderer)
68 {
69     return adoptRef(new AccessibilityTable(renderer));
70 }
71 
isTableExposableThroughAccessibility()72 bool AccessibilityTable::isTableExposableThroughAccessibility()
73 {
74     // the following is a heuristic used to determine if a
75     // <table> should be exposed as an AXTable. The goal
76     // is to only show "data" tables
77 
78     if (!m_renderer || !m_renderer->isTable())
79         return false;
80 
81     // if the developer assigned an aria role to this, then we shouldn't
82     // expose it as a table, unless, of course, the aria role is a table
83     AccessibilityRole ariaRole = ariaRoleAttribute();
84     if (ariaRole != UnknownRole)
85         return false;
86 
87     RenderTable* table = toRenderTable(m_renderer);
88 
89     // this employs a heuristic to determine if this table should appear.
90     // Only "data" tables should be exposed as tables.
91     // Unfortunately, there is no good way to determine the difference
92     // between a "layout" table and a "data" table
93 
94     Node* tableNode = table->node();
95     if (!tableNode || !tableNode->hasTagName(tableTag))
96         return false;
97 
98     // if there is a caption element, summary, THEAD, or TFOOT section, it's most certainly a data table
99     HTMLTableElement* tableElement = static_cast<HTMLTableElement*>(tableNode);
100     if (!tableElement->summary().isEmpty() || tableElement->tHead() || tableElement->tFoot() || tableElement->caption())
101         return true;
102 
103     // if someone used "rules" attribute than the table should appear
104     if (!tableElement->rules().isEmpty())
105         return true;
106 
107     // go through the cell's and check for tell-tale signs of "data" table status
108     // cells have borders, or use attributes like headers, abbr, scope or axis
109     RenderTableSection* firstBody = table->firstBody();
110     if (!firstBody)
111         return false;
112 
113     int numCols = firstBody->numColumns();
114     int numRows = firstBody->numRows();
115 
116     // if there's only one cell, it's not a good AXTable candidate
117     if (numRows == 1 && numCols == 1)
118         return false;
119 
120     // store the background color of the table to check against cell's background colors
121     RenderStyle* tableStyle = table->style();
122     if (!tableStyle)
123         return false;
124     Color tableBGColor = tableStyle->backgroundColor();
125 
126     // check enough of the cells to find if the table matches our criteria
127     // Criteria:
128     //   1) must have at least one valid cell (and)
129     //   2) at least half of cells have borders (or)
130     //   3) at least half of cells have different bg colors than the table, and there is cell spacing
131     unsigned validCellCount = 0;
132     unsigned borderedCellCount = 0;
133     unsigned backgroundDifferenceCellCount = 0;
134 
135     for (int row = 0; row < numRows; ++row) {
136         for (int col = 0; col < numCols; ++col) {
137             RenderTableCell* cell = firstBody->cellAt(row, col).cell;
138             if (!cell)
139                 continue;
140             Node* cellNode = cell->node();
141             if (!cellNode)
142                 continue;
143 
144             if (cell->width() < 1 || cell->height() < 1)
145                 continue;
146 
147             validCellCount++;
148 
149             HTMLTableCellElement* cellElement = static_cast<HTMLTableCellElement*>(cellNode);
150 
151             // in this case, the developer explicitly assigned a "data" table attribute
152             if (!cellElement->headers().isEmpty() || !cellElement->abbr().isEmpty() ||
153                 !cellElement->axis().isEmpty() || !cellElement->scope().isEmpty())
154                 return true;
155 
156             RenderStyle* renderStyle = cell->style();
157             if (!renderStyle)
158                 continue;
159 
160             // a cell needs to have matching bordered sides, before it can be considered a bordered cell.
161             if ((cell->borderTop() > 0 && cell->borderBottom() > 0) ||
162                 (cell->borderLeft() > 0 && cell->borderRight() > 0))
163                 borderedCellCount++;
164 
165             // if the cell has a different color from the table and there is cell spacing,
166             // then it is probably a data table cell (spacing and colors take the place of borders)
167             Color cellColor = renderStyle->backgroundColor();
168             if (table->hBorderSpacing() > 0 && table->vBorderSpacing() > 0 &&
169                 tableBGColor != cellColor && cellColor.alpha() != 1)
170                 backgroundDifferenceCellCount++;
171 
172             // if we've found 10 "good" cells, we don't need to keep searching
173             if (borderedCellCount >= 10 || backgroundDifferenceCellCount >= 10)
174                 return true;
175         }
176     }
177 
178     // if there is less than two valid cells, it's not a data table
179     if (validCellCount <= 1)
180         return false;
181 
182     // half of the cells had borders, it's a data table
183     unsigned neededCellCount = validCellCount / 2;
184     if (borderedCellCount >= neededCellCount)
185         return true;
186 
187     // half had different background colors, it's a data table
188     if (backgroundDifferenceCellCount >= neededCellCount)
189         return true;
190 
191     return false;
192 }
193 
clearChildren()194 void AccessibilityTable::clearChildren()
195 {
196     m_children.clear();
197     m_rows.clear();
198     m_columns.clear();
199     m_haveChildren = false;
200 }
201 
addChildren()202 void AccessibilityTable::addChildren()
203 {
204     if (!isDataTable()) {
205         AccessibilityRenderObject::addChildren();
206         return;
207     }
208 
209     ASSERT(!m_haveChildren);
210 
211     m_haveChildren = true;
212     if (!m_renderer || !m_renderer->isTable())
213         return;
214 
215     RenderTable* table = toRenderTable(m_renderer);
216     AXObjectCache* axCache = m_renderer->document()->axObjectCache();
217 
218     // go through all the available sections to pull out the rows
219     // and add them as children
220     RenderTableSection* tableSection = table->header();
221     if (!tableSection)
222         tableSection = table->firstBody();
223 
224     if (!tableSection)
225         return;
226 
227     RenderTableSection* initialTableSection = tableSection;
228 
229     while (tableSection) {
230 
231         HashSet<AccessibilityObject*> appendedRows;
232 
233         unsigned numRows = tableSection->numRows();
234         unsigned numCols = tableSection->numColumns();
235         for (unsigned rowIndex = 0; rowIndex < numRows; ++rowIndex) {
236             for (unsigned colIndex = 0; colIndex < numCols; ++colIndex) {
237 
238                 RenderTableCell* cell = tableSection->cellAt(rowIndex, colIndex).cell;
239                 if (!cell)
240                     continue;
241 
242                 AccessibilityObject* rowObject = axCache->getOrCreate(cell->parent());
243                 if (!rowObject->isTableRow())
244                     continue;
245 
246                 AccessibilityTableRow* row = static_cast<AccessibilityTableRow*>(rowObject);
247                 // we need to check every cell for a new row, because cell spans
248                 // can cause us to mess rows if we just check the first column
249                 if (appendedRows.contains(row))
250                     continue;
251 
252                 row->setRowIndex((int)m_rows.size());
253                 m_rows.append(row);
254                 m_children.append(row);
255                 appendedRows.add(row);
256             }
257         }
258 
259         tableSection = table->sectionBelow(tableSection, true);
260     }
261 
262     // make the columns based on the number of columns in the first body
263     unsigned length = initialTableSection->numColumns();
264     for (unsigned i = 0; i < length; ++i) {
265         AccessibilityTableColumn* column = static_cast<AccessibilityTableColumn*>(axCache->getOrCreate(ColumnRole));
266         column->setColumnIndex((int)i);
267         column->setParentTable(this);
268         m_columns.append(column);
269         m_children.append(column);
270     }
271 
272     AccessibilityObject* headerContainerObject = headerContainer();
273     if (headerContainerObject)
274         m_children.append(headerContainerObject);
275 }
276 
headerContainer()277 AccessibilityObject* AccessibilityTable::headerContainer()
278 {
279     if (m_headerContainer)
280         return m_headerContainer;
281 
282     m_headerContainer = static_cast<AccessibilityTableHeaderContainer*>(axObjectCache()->getOrCreate(TableHeaderContainerRole));
283     m_headerContainer->setParentTable(this);
284 
285     return m_headerContainer;
286 }
287 
columns()288 AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::columns()
289 {
290     if (!hasChildren())
291         addChildren();
292 
293     return m_columns;
294 }
295 
rows()296 AccessibilityObject::AccessibilityChildrenVector& AccessibilityTable::rows()
297 {
298     if (!hasChildren())
299         addChildren();
300 
301     return m_rows;
302 }
303 
rowHeaders(AccessibilityChildrenVector & headers)304 void AccessibilityTable::rowHeaders(AccessibilityChildrenVector& headers)
305 {
306     if (!m_renderer)
307         return;
308 
309     if (!hasChildren())
310         addChildren();
311 
312     unsigned rowCount = m_rows.size();
313     for (unsigned k = 0; k < rowCount; ++k) {
314         AccessibilityObject* header = static_cast<AccessibilityTableRow*>(m_rows[k].get())->headerObject();
315         if (!header)
316             continue;
317         headers.append(header);
318     }
319 }
320 
columnHeaders(AccessibilityChildrenVector & headers)321 void AccessibilityTable::columnHeaders(AccessibilityChildrenVector& headers)
322 {
323     if (!m_renderer)
324         return;
325 
326     if (!hasChildren())
327         addChildren();
328 
329     unsigned colCount = m_columns.size();
330     for (unsigned k = 0; k < colCount; ++k) {
331         AccessibilityObject* header = static_cast<AccessibilityTableColumn*>(m_columns[k].get())->headerObject();
332         if (!header)
333             continue;
334         headers.append(header);
335     }
336 }
337 
cells(AccessibilityObject::AccessibilityChildrenVector & cells)338 void AccessibilityTable::cells(AccessibilityObject::AccessibilityChildrenVector& cells)
339 {
340     if (!m_renderer)
341         return;
342 
343     if (!hasChildren())
344         addChildren();
345 
346     int numRows = m_rows.size();
347     for (int row = 0; row < numRows; ++row) {
348         AccessibilityChildrenVector rowChildren = m_rows[row]->children();
349         cells.append(rowChildren);
350     }
351 }
352 
columnCount()353 unsigned AccessibilityTable::columnCount()
354 {
355     if (!hasChildren())
356         addChildren();
357 
358     return m_columns.size();
359 }
360 
rowCount()361 unsigned AccessibilityTable::rowCount()
362 {
363     if (!hasChildren())
364         addChildren();
365 
366     return m_rows.size();
367 }
368 
cellForColumnAndRow(unsigned column,unsigned row)369 AccessibilityTableCell* AccessibilityTable::cellForColumnAndRow(unsigned column, unsigned row)
370 {
371     if (!m_renderer || !m_renderer->isTable())
372         return 0;
373 
374     if (!hasChildren())
375         addChildren();
376 
377     RenderTable* table = toRenderTable(m_renderer);
378     RenderTableSection* tableSection = table->header();
379     if (!tableSection)
380         tableSection = table->firstBody();
381 
382     RenderTableCell* cell = 0;
383     unsigned rowCount = 0;
384     unsigned rowOffset = 0;
385     while (tableSection) {
386 
387         unsigned numRows = tableSection->numRows();
388         unsigned numCols = tableSection->numColumns();
389 
390         rowCount += numRows;
391 
392         unsigned sectionSpecificRow = row - rowOffset;
393         if (row < rowCount && column < numCols && sectionSpecificRow < numRows) {
394             cell = tableSection->cellAt(sectionSpecificRow, column).cell;
395 
396             // we didn't find the cell, which means there's spanning happening
397             // search backwards to find the spanning cell
398             if (!cell) {
399 
400                 // first try rows
401                 for (int testRow = sectionSpecificRow-1; testRow >= 0; --testRow) {
402                     cell = tableSection->cellAt(testRow, column).cell;
403                     // cell overlapped. use this one
404                     if (cell && ((cell->row() + (cell->rowSpan()-1)) >= (int)sectionSpecificRow))
405                         break;
406                     cell = 0;
407                 }
408 
409                 if (!cell) {
410                     // try cols
411                     for (int testCol = column-1; testCol >= 0; --testCol) {
412                         cell = tableSection->cellAt(sectionSpecificRow, testCol).cell;
413                         // cell overlapped. use this one
414                         if (cell && ((cell->col() + (cell->colSpan()-1)) >= (int)column))
415                             break;
416                         cell = 0;
417                     }
418                 }
419             }
420         }
421 
422         if (cell)
423             break;
424 
425         rowOffset += numRows;
426         // we didn't find anything between the rows we should have
427         if (row < rowCount)
428             break;
429         tableSection = table->sectionBelow(tableSection, true);
430     }
431 
432     if (!cell)
433         return 0;
434 
435     AccessibilityObject* cellObject = axObjectCache()->getOrCreate(cell);
436     ASSERT(cellObject->isTableCell());
437 
438     return static_cast<AccessibilityTableCell*>(cellObject);
439 }
440 
roleValue() const441 AccessibilityRole AccessibilityTable::roleValue() const
442 {
443     if (!isDataTable())
444         return AccessibilityRenderObject::roleValue();
445 
446     return TableRole;
447 }
448 
accessibilityIsIgnored() const449 bool AccessibilityTable::accessibilityIsIgnored() const
450 {
451     if (!isDataTable())
452         return AccessibilityRenderObject::accessibilityIsIgnored();
453 
454     return false;
455 }
456 
title() const457 String AccessibilityTable::title() const
458 {
459     if (!isDataTable())
460         return AccessibilityRenderObject::title();
461 
462     String title;
463     if (!m_renderer)
464         return title;
465 
466     // see if there is a caption
467     Node* tableElement = m_renderer->node();
468     if (tableElement && tableElement->hasTagName(tableTag)) {
469         HTMLTableCaptionElement* caption = static_cast<HTMLTableElement*>(tableElement)->caption();
470         if (caption)
471             title = caption->innerText();
472     }
473 
474     // try the standard
475     if (title.isEmpty())
476         title = AccessibilityRenderObject::title();
477 
478     return title;
479 }
480 
isDataTable() const481 bool AccessibilityTable::isDataTable() const
482 {
483     if (!m_renderer)
484         return false;
485 
486     return m_isAccessibilityTable;
487 }
488 
489 } // namespace WebCore
490