1// Copyright 2006-2008 the V8 project authors. All rights reserved. 2// Redistribution and use in source and binary forms, with or without 3// modification, are permitted provided that the following conditions are 4// met: 5// 6// * Redistributions of source code must retain the above copyright 7// notice, this list of conditions and the following disclaimer. 8// * Redistributions in binary form must reproduce the above 9// copyright notice, this list of conditions and the following 10// disclaimer in the documentation and/or other materials provided 11// with the distribution. 12// * Neither the name of Google Inc. nor the names of its 13// contributors may be used to endorse or promote products derived 14// from this software without specific prior written permission. 15// 16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28// This files contains runtime support implemented in JavaScript. 29 30// CAUTION: Some of the functions specified in this file are called 31// directly from compiled code. These are the functions with names in 32// ALL CAPS. The compiled code passes the first argument in 'this' and 33// it does not push the function onto the stack. This means that you 34// cannot use contexts in all these functions. 35 36 37/* ----------------------------------- 38 - - - C o m p a r i s o n - - - 39 ----------------------------------- 40*/ 41 42// The following const declarations are shared with other native JS files. 43// They are all declared at this one spot to avoid const redeclaration errors. 44const $Object = global.Object; 45const $Array = global.Array; 46const $String = global.String; 47const $Number = global.Number; 48const $Function = global.Function; 49const $Boolean = global.Boolean; 50const $NaN = 0/0; 51 52 53// ECMA-262, section 11.9.1, page 55. 54function EQUALS(y) { 55 if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y); 56 var x = this; 57 58 // NOTE: We use iteration instead of recursion, because it is 59 // difficult to call EQUALS with the correct setting of 'this' in 60 // an efficient way. 61 while (true) { 62 if (IS_NUMBER(x)) { 63 if (y == null) return 1; // not equal 64 return %NumberEquals(x, %ToNumber(y)); 65 } else if (IS_STRING(x)) { 66 if (IS_STRING(y)) return %StringEquals(x, y); 67 if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y); 68 if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y)); 69 if (y == null) return 1; // not equal 70 y = %ToPrimitive(y, NO_HINT); 71 } else if (IS_BOOLEAN(x)) { 72 if (IS_BOOLEAN(y)) { 73 return %_ObjectEquals(x, y) ? 0 : 1; 74 } 75 if (y == null) return 1; // not equal 76 return %NumberEquals(%ToNumber(x), %ToNumber(y)); 77 } else if (x == null) { 78 // NOTE: This checks for both null and undefined. 79 return (y == null) ? 0 : 1; 80 } else { 81 // x is not a number, boolean, null or undefined. 82 if (y == null) return 1; // not equal 83 if (IS_OBJECT(y)) { 84 return %_ObjectEquals(x, y) ? 0 : 1; 85 } 86 if (IS_FUNCTION(y)) { 87 return %_ObjectEquals(x, y) ? 0 : 1; 88 } 89 90 x = %ToPrimitive(x, NO_HINT); 91 } 92 } 93} 94 95// ECMA-262, section 11.9.4, page 56. 96function STRICT_EQUALS(x) { 97 if (IS_STRING(this)) { 98 if (!IS_STRING(x)) return 1; // not equal 99 return %StringEquals(this, x); 100 } 101 102 if (IS_NUMBER(this)) { 103 if (!IS_NUMBER(x)) return 1; // not equal 104 return %NumberEquals(this, x); 105 } 106 107 // If anything else gets here, we just do simple identity check. 108 // Objects (including functions), null, undefined and booleans were 109 // checked in the CompareStub, so there should be nothing left. 110 return %_ObjectEquals(this, x) ? 0 : 1; 111} 112 113 114// ECMA-262, section 11.8.5, page 53. The 'ncr' parameter is used as 115// the result when either (or both) the operands are NaN. 116function COMPARE(x, ncr) { 117 // Fast case for numbers and strings. 118 if (IS_NUMBER(this) && IS_NUMBER(x)) { 119 return %NumberCompare(this, x, ncr); 120 } 121 if (IS_STRING(this) && IS_STRING(x)) { 122 return %StringCompare(this, x); 123 } 124 125 // Default implementation. 126 var a = %ToPrimitive(this, NUMBER_HINT); 127 var b = %ToPrimitive(x, NUMBER_HINT); 128 if (IS_STRING(a) && IS_STRING(b)) { 129 return %StringCompare(a, b); 130 } else { 131 return %NumberCompare(%ToNumber(a), %ToNumber(b), ncr); 132 } 133} 134 135 136 137/* ----------------------------------- 138 - - - A r i t h m e t i c - - - 139 ----------------------------------- 140*/ 141 142// ECMA-262, section 11.6.1, page 50. 143function ADD(x) { 144 // Fast case: Check for number operands and do the addition. 145 if (IS_NUMBER(this) && IS_NUMBER(x)) return %NumberAdd(this, x); 146 if (IS_STRING(this) && IS_STRING(x)) return %StringAdd(this, x); 147 148 // Default implementation. 149 var a = %ToPrimitive(this, NO_HINT); 150 var b = %ToPrimitive(x, NO_HINT); 151 152 if (IS_STRING(a)) { 153 return %StringAdd(a, %ToString(b)); 154 } else if (IS_STRING(b)) { 155 return %StringAdd(%ToString(a), b); 156 } else { 157 return %NumberAdd(%ToNumber(a), %ToNumber(b)); 158 } 159} 160 161 162// Left operand (this) is already a string. 163function STRING_ADD_LEFT(y) { 164 if (!IS_STRING(y)) { 165 if (IS_STRING_WRAPPER(y)) { 166 y = %_ValueOf(y); 167 } else { 168 y = IS_NUMBER(y) 169 ? %NumberToString(y) 170 : %ToString(%ToPrimitive(y, NO_HINT)); 171 } 172 } 173 return %StringAdd(this, y); 174} 175 176 177// Right operand (y) is already a string. 178function STRING_ADD_RIGHT(y) { 179 var x = this; 180 if (!IS_STRING(x)) { 181 if (IS_STRING_WRAPPER(x)) { 182 x = %_ValueOf(x); 183 } else { 184 x = IS_NUMBER(x) 185 ? %NumberToString(x) 186 : %ToString(%ToPrimitive(x, NO_HINT)); 187 } 188 } 189 return %StringAdd(x, y); 190} 191 192 193// ECMA-262, section 11.6.2, page 50. 194function SUB(y) { 195 var x = IS_NUMBER(this) ? this : %ToNumber(this); 196 if (!IS_NUMBER(y)) y = %ToNumber(y); 197 return %NumberSub(x, y); 198} 199 200 201// ECMA-262, section 11.5.1, page 48. 202function MUL(y) { 203 var x = IS_NUMBER(this) ? this : %ToNumber(this); 204 if (!IS_NUMBER(y)) y = %ToNumber(y); 205 return %NumberMul(x, y); 206} 207 208 209// ECMA-262, section 11.5.2, page 49. 210function DIV(y) { 211 var x = IS_NUMBER(this) ? this : %ToNumber(this); 212 if (!IS_NUMBER(y)) y = %ToNumber(y); 213 return %NumberDiv(x, y); 214} 215 216 217// ECMA-262, section 11.5.3, page 49. 218function MOD(y) { 219 var x = IS_NUMBER(this) ? this : %ToNumber(this); 220 if (!IS_NUMBER(y)) y = %ToNumber(y); 221 return %NumberMod(x, y); 222} 223 224 225 226/* ------------------------------------------- 227 - - - B i t o p e r a t i o n s - - - 228 ------------------------------------------- 229*/ 230 231// ECMA-262, section 11.10, page 57. 232function BIT_OR(y) { 233 var x = IS_NUMBER(this) ? this : %ToNumber(this); 234 if (!IS_NUMBER(y)) y = %ToNumber(y); 235 return %NumberOr(x, y); 236} 237 238 239// ECMA-262, section 11.10, page 57. 240function BIT_AND(y) { 241 var x; 242 if (IS_NUMBER(this)) { 243 x = this; 244 if (!IS_NUMBER(y)) y = %ToNumber(y); 245 } else { 246 x = %ToNumber(this); 247 // Make sure to convert the right operand to a number before 248 // bailing out in the fast case, but after converting the 249 // left operand. This ensures that valueOf methods on the right 250 // operand are always executed. 251 if (!IS_NUMBER(y)) y = %ToNumber(y); 252 // Optimize for the case where we end up AND'ing a value 253 // that doesn't convert to a number. This is common in 254 // certain benchmarks. 255 if (NUMBER_IS_NAN(x)) return 0; 256 } 257 return %NumberAnd(x, y); 258} 259 260 261// ECMA-262, section 11.10, page 57. 262function BIT_XOR(y) { 263 var x = IS_NUMBER(this) ? this : %ToNumber(this); 264 if (!IS_NUMBER(y)) y = %ToNumber(y); 265 return %NumberXor(x, y); 266} 267 268 269// ECMA-262, section 11.4.7, page 47. 270function UNARY_MINUS() { 271 var x = IS_NUMBER(this) ? this : %ToNumber(this); 272 return %NumberUnaryMinus(x); 273} 274 275 276// ECMA-262, section 11.4.8, page 48. 277function BIT_NOT() { 278 var x = IS_NUMBER(this) ? this : %ToNumber(this); 279 return %NumberNot(x); 280} 281 282 283// ECMA-262, section 11.7.1, page 51. 284function SHL(y) { 285 var x = IS_NUMBER(this) ? this : %ToNumber(this); 286 if (!IS_NUMBER(y)) y = %ToNumber(y); 287 return %NumberShl(x, y); 288} 289 290 291// ECMA-262, section 11.7.2, page 51. 292function SAR(y) { 293 var x; 294 if (IS_NUMBER(this)) { 295 x = this; 296 if (!IS_NUMBER(y)) y = %ToNumber(y); 297 } else { 298 x = %ToNumber(this); 299 // Make sure to convert the right operand to a number before 300 // bailing out in the fast case, but after converting the 301 // left operand. This ensures that valueOf methods on the right 302 // operand are always executed. 303 if (!IS_NUMBER(y)) y = %ToNumber(y); 304 // Optimize for the case where we end up shifting a value 305 // that doesn't convert to a number. This is common in 306 // certain benchmarks. 307 if (NUMBER_IS_NAN(x)) return 0; 308 } 309 return %NumberSar(x, y); 310} 311 312 313// ECMA-262, section 11.7.3, page 52. 314function SHR(y) { 315 var x = IS_NUMBER(this) ? this : %ToNumber(this); 316 if (!IS_NUMBER(y)) y = %ToNumber(y); 317 return %NumberShr(x, y); 318} 319 320 321 322/* ----------------------------- 323 - - - H e l p e r s - - - 324 ----------------------------- 325*/ 326 327// ECMA-262, section 11.4.1, page 46. 328function DELETE(key) { 329 return %DeleteProperty(%ToObject(this), %ToString(key)); 330} 331 332 333// ECMA-262, section 11.8.7, page 54. 334function IN(x) { 335 if (x == null || (!IS_OBJECT(x) && !IS_FUNCTION(x))) { 336 throw %MakeTypeError('invalid_in_operator_use', [this, x]); 337 } 338 return %_IsNonNegativeSmi(this) ? %HasElement(x, this) : %HasProperty(x, %ToString(this)); 339} 340 341 342// ECMA-262, section 11.8.6, page 54. To make the implementation more 343// efficient, the return value should be zero if the 'this' is an 344// instance of F, and non-zero if not. This makes it possible to avoid 345// an expensive ToBoolean conversion in the generated code. 346function INSTANCE_OF(F) { 347 var V = this; 348 if (!IS_FUNCTION(F)) { 349 throw %MakeTypeError('instanceof_function_expected', [V]); 350 } 351 352 // If V is not an object, return false. 353 if (IS_NULL(V) || (!IS_OBJECT(V) && !IS_FUNCTION(V))) { 354 return 1; 355 } 356 357 // Get the prototype of F; if it is not an object, throw an error. 358 var O = F.prototype; 359 if (IS_NULL(O) || (!IS_OBJECT(O) && !IS_FUNCTION(O))) { 360 throw %MakeTypeError('instanceof_nonobject_proto', [O]); 361 } 362 363 // Return whether or not O is in the prototype chain of V. 364 return %IsInPrototypeChain(O, V) ? 0 : 1; 365} 366 367 368// Get an array of property keys for the given object. Used in 369// for-in statements. 370function GET_KEYS() { 371 return %GetPropertyNames(this); 372} 373 374 375// Filter a given key against an object by checking if the object 376// has a property with the given key; return the key as a string if 377// it has. Otherwise returns null. Used in for-in statements. 378function FILTER_KEY(key) { 379 var string = %ToString(key); 380 if (%HasProperty(this, string)) return string; 381 return null; 382} 383 384 385function CALL_NON_FUNCTION() { 386 var callee = %GetCalledFunction(); 387 var delegate = %GetFunctionDelegate(callee); 388 if (!IS_FUNCTION(delegate)) { 389 throw %MakeTypeError('called_non_callable', [typeof callee]); 390 } 391 392 var parameters = %NewArguments(delegate); 393 return delegate.apply(callee, parameters); 394} 395 396 397function CALL_NON_FUNCTION_AS_CONSTRUCTOR() { 398 var callee = %GetCalledFunction(); 399 var delegate = %GetConstructorDelegate(callee); 400 if (!IS_FUNCTION(delegate)) { 401 throw %MakeTypeError('called_non_callable', [typeof callee]); 402 } 403 404 var parameters = %NewArguments(delegate); 405 return delegate.apply(callee, parameters); 406} 407 408 409function APPLY_PREPARE(args) { 410 var length; 411 // First check whether length is a positive Smi and args is an 412 // array. This is the fast case. If this fails, we do the slow case 413 // that takes care of more eventualities. 414 if (IS_ARRAY(args)) { 415 length = args.length; 416 if (%_IsSmi(length) && length >= 0 && length < 0x800000 && IS_FUNCTION(this)) { 417 return length; 418 } 419 } 420 421 length = (args == null) ? 0 : %ToUint32(args.length); 422 423 // We can handle any number of apply arguments if the stack is 424 // big enough, but sanity check the value to avoid overflow when 425 // multiplying with pointer size. 426 if (length > 0x800000) { 427 throw %MakeRangeError('apply_overflow', [length]); 428 } 429 430 if (!IS_FUNCTION(this)) { 431 throw %MakeTypeError('apply_non_function', [ %ToString(this), typeof this ]); 432 } 433 434 // Make sure the arguments list has the right type. 435 if (args != null && !IS_ARRAY(args) && !IS_ARGUMENTS(args)) { 436 throw %MakeTypeError('apply_wrong_args', []); 437 } 438 439 // Return the length which is the number of arguments to copy to the 440 // stack. It is guaranteed to be a small integer at this point. 441 return length; 442} 443 444 445function APPLY_OVERFLOW(length) { 446 throw %MakeRangeError('apply_overflow', [length]); 447} 448 449 450// Convert the receiver to an object - forward to ToObject. 451function TO_OBJECT() { 452 return %ToObject(this); 453} 454 455 456// Convert the receiver to a number - forward to ToNumber. 457function TO_NUMBER() { 458 return %ToNumber(this); 459} 460 461 462// Convert the receiver to a string - forward to ToString. 463function TO_STRING() { 464 return %ToString(this); 465} 466 467 468/* ------------------------------------- 469 - - - C o n v e r s i o n s - - - 470 ------------------------------------- 471*/ 472 473// ECMA-262, section 9.1, page 30. Use null/undefined for no hint, 474// (1) for number hint, and (2) for string hint. 475function ToPrimitive(x, hint) { 476 // Fast case check. 477 if (IS_STRING(x)) return x; 478 // Normal behavior. 479 if (!IS_OBJECT(x) && !IS_FUNCTION(x)) return x; 480 if (x == null) return x; // check for null, undefined 481 if (hint == NO_HINT) hint = (IS_DATE(x)) ? STRING_HINT : NUMBER_HINT; 482 return (hint == NUMBER_HINT) ? %DefaultNumber(x) : %DefaultString(x); 483} 484 485 486// ECMA-262, section 9.3, page 31. 487function ToNumber(x) { 488 if (IS_NUMBER(x)) return x; 489 if (IS_STRING(x)) return %StringToNumber(x); 490 if (IS_BOOLEAN(x)) return x ? 1 : 0; 491 if (IS_UNDEFINED(x)) return $NaN; 492 return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x)); 493} 494 495 496// ECMA-262, section 9.8, page 35. 497function ToString(x) { 498 if (IS_STRING(x)) return x; 499 if (IS_NUMBER(x)) return %NumberToString(x); 500 if (IS_BOOLEAN(x)) return x ? 'true' : 'false'; 501 if (IS_UNDEFINED(x)) return 'undefined'; 502 return (IS_NULL(x)) ? 'null' : %ToString(%DefaultString(x)); 503} 504 505 506// ... where did this come from? 507function ToBoolean(x) { 508 if (IS_BOOLEAN(x)) return x; 509 if (IS_STRING(x)) return x.length != 0; 510 if (x == null) return false; 511 if (IS_NUMBER(x)) return !((x == 0) || NUMBER_IS_NAN(x)); 512 return true; 513} 514 515 516// ECMA-262, section 9.9, page 36. 517function ToObject(x) { 518 if (IS_STRING(x)) return new $String(x); 519 if (IS_NUMBER(x)) return new $Number(x); 520 if (IS_BOOLEAN(x)) return new $Boolean(x); 521 if (x == null) throw %MakeTypeError('null_to_object', []); 522 return x; 523} 524 525 526// ECMA-262, section 9.4, page 34. 527function ToInteger(x) { 528 if (%_IsSmi(x)) return x; 529 return %NumberToInteger(ToNumber(x)); 530} 531 532 533// ECMA-262, section 9.6, page 34. 534function ToUint32(x) { 535 if (%_IsSmi(x) && x >= 0) return x; 536 return %NumberToJSUint32(ToNumber(x)); 537} 538 539 540// ECMA-262, section 9.5, page 34 541function ToInt32(x) { 542 if (%_IsSmi(x)) return x; 543 return %NumberToJSInt32(ToNumber(x)); 544} 545 546 547 548/* --------------------------------- 549 - - - U t i l i t i e s - - - 550 --------------------------------- 551*/ 552 553// Returns if the given x is a primitive value - not an object or a 554// function. 555function IsPrimitive(x) { 556 if (!IS_OBJECT(x) && !IS_FUNCTION(x)) { 557 return true; 558 } else { 559 // Even though the type of null is "object", null is still 560 // considered a primitive value. 561 return IS_NULL(x); 562 } 563} 564 565 566// ECMA-262, section 8.6.2.6, page 28. 567function DefaultNumber(x) { 568 if (IS_FUNCTION(x.valueOf)) { 569 var v = x.valueOf(); 570 if (%IsPrimitive(v)) return v; 571 } 572 573 if (IS_FUNCTION(x.toString)) { 574 var s = x.toString(); 575 if (%IsPrimitive(s)) return s; 576 } 577 578 throw %MakeTypeError('cannot_convert_to_primitive', []); 579} 580 581 582// ECMA-262, section 8.6.2.6, page 28. 583function DefaultString(x) { 584 if (IS_FUNCTION(x.toString)) { 585 var s = x.toString(); 586 if (%IsPrimitive(s)) return s; 587 } 588 589 if (IS_FUNCTION(x.valueOf)) { 590 var v = x.valueOf(); 591 if (%IsPrimitive(v)) return v; 592 } 593 594 throw %MakeTypeError('cannot_convert_to_primitive', []); 595} 596 597 598// NOTE: Setting the prototype for Array must take place as early as 599// possible due to code generation for array literals. When 600// generating code for a array literal a boilerplate array is created 601// that is cloned when running the code. It is essiential that the 602// boilerplate gets the right prototype. 603%FunctionSetPrototype($Array, new $Array(0)); 604