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1 #include "SkFontHost.h"
2 #include <math.h>
3 
4 // define this to use pre-compiled tables for gamma. This is slightly faster,
5 // and doesn't create any RW global memory, but means we cannot change the
6 // gamma at runtime.
7 //#define USE_PREDEFINED_GAMMA_TABLES
8 
9 #ifndef USE_PREDEFINED_GAMMA_TABLES
10     // define this if you want to spew out the "C" code for the tables, given
11     // the current values for SK_BLACK_GAMMA and SK_WHITE_GAMMA.
12     #define DUMP_GAMMA_TABLESx
13 #endif
14 
15 ///////////////////////////////////////////////////////////////////////////////
16 
17 #include "SkGraphics.h"
18 
19 // declared here, so we can link against it elsewhere
20 void skia_set_text_gamma(float blackGamma, float whiteGamma);
21 
22 #ifdef USE_PREDEFINED_GAMMA_TABLES
23 
24 #include "sk_predefined_gamma.h"
25 
skia_set_text_gamma(float blackGamma,float whiteGamma)26 void skia_set_text_gamma(float blackGamma, float whiteGamma) {}
27 
28 #else   // use writable globals for gamma tables
29 
build_power_table(uint8_t table[],float ee)30 static void build_power_table(uint8_t table[], float ee)
31 {
32     SkDebugf("------ build_power_table %g\n", ee);
33     for (int i = 0; i < 256; i++)
34     {
35         float x = i / 255.f;
36         //   printf(" %d %g", i, x);
37         x = powf(x, ee);
38         //   printf(" %g", x);
39         int xx = SkScalarRound(SkFloatToScalar(x * 255));
40         //   printf(" %d\n", xx);
41         table[i] = SkToU8(xx);
42     }
43 }
44 
45 static bool gGammaIsBuilt;
46 static uint8_t gBlackGamma[256], gWhiteGamma[256];
47 
48 static float gBlackGammaCoeff = 1.4f;
49 static float gWhiteGammaCoeff = 1/1.4f;
50 
skia_set_text_gamma(float blackGamma,float whiteGamma)51 void skia_set_text_gamma(float blackGamma, float whiteGamma) {
52     gBlackGammaCoeff = blackGamma;
53     gWhiteGammaCoeff = whiteGamma;
54     gGammaIsBuilt = false;
55     SkGraphics::SetFontCacheUsed(0);
56     build_power_table(gBlackGamma, gBlackGammaCoeff);
57     build_power_table(gWhiteGamma, gWhiteGammaCoeff);
58 }
59 
60 #ifdef DUMP_GAMMA_TABLES
61 
62 #include "SkString.h"
63 
dump_a_table(const char name[],const uint8_t table[],float gamma)64 static void dump_a_table(const char name[], const uint8_t table[],
65                          float gamma) {
66     SkDebugf("\n");
67     SkDebugf("\/\/ Gamma table for %g\n", gamma);
68     SkDebugf("static const uint8_t %s[] = {\n", name);
69     for (int y = 0; y < 16; y++) {
70         SkString line, tmp;
71         for (int x = 0; x < 16; x++) {
72             tmp.printf("0x%02X, ", *table++);
73             line.append(tmp);
74         }
75         SkDebugf("    %s\n", line.c_str());
76     }
77     SkDebugf("};\n");
78 }
79 
80 #endif
81 
82 #endif
83 
84 ///////////////////////////////////////////////////////////////////////////////
85 
GetGammaTables(const uint8_t * tables[2])86 void SkFontHost::GetGammaTables(const uint8_t* tables[2])
87 {
88 #ifndef USE_PREDEFINED_GAMMA_TABLES
89     if (!gGammaIsBuilt)
90     {
91         build_power_table(gBlackGamma, gBlackGammaCoeff);
92         build_power_table(gWhiteGamma, gWhiteGammaCoeff);
93         gGammaIsBuilt = true;
94 
95 #ifdef DUMP_GAMMA_TABLES
96         dump_a_table("gBlackGamma", gBlackGamma, gBlackGammaCoeff);
97         dump_a_table("gWhiteGamma", gWhiteGamma, gWhiteGammaCoeff);
98 #endif
99     }
100 #endif
101     tables[0] = gBlackGamma;
102     tables[1] = gWhiteGamma;
103 }
104 
105 // If the luminance is <= this value, then apply the black gamma table
106 #define BLACK_GAMMA_THRESHOLD   0x40
107 
108 // If the luminance is >= this value, then apply the white gamma table
109 #define WHITE_GAMMA_THRESHOLD   0xC0
110 
ComputeGammaFlag(const SkPaint & paint)111 int SkFontHost::ComputeGammaFlag(const SkPaint& paint)
112 {
113     if (paint.getShader() == NULL)
114     {
115         SkColor c = paint.getColor();
116         int r = SkColorGetR(c);
117         int g = SkColorGetG(c);
118         int b = SkColorGetB(c);
119         int luminance = (r * 2 + g * 5 + b) >> 3;
120 
121         if (luminance <= BLACK_GAMMA_THRESHOLD)
122         {
123         //    printf("------ black gamma for [%d %d %d]\n", r, g, b);
124             return SkScalerContext::kGammaForBlack_Flag;
125         }
126         if (luminance >= WHITE_GAMMA_THRESHOLD)
127         {
128         //    printf("------ white gamma for [%d %d %d]\n", r, g, b);
129             return SkScalerContext::kGammaForWhite_Flag;
130         }
131     }
132     return 0;
133 }
134 
135