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1 /* libs/graphics/effects/SkEmbossMaskFilter.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #include "SkEmbossMaskFilter.h"
19 #include "SkBlurMaskFilter.h"
20 #include "SkBlurMask.h"
21 #include "SkEmbossMask.h"
22 #include "SkBuffer.h"
23 
CreateEmboss(const SkScalar direction[3],SkScalar ambient,SkScalar specular,SkScalar blurRadius)24 SkMaskFilter* SkBlurMaskFilter::CreateEmboss(const SkScalar direction[3],
25                                              SkScalar ambient, SkScalar specular,
26                                              SkScalar blurRadius)
27 {
28     if (direction == NULL)
29         return NULL;
30 
31     // ambient should be 0...1 as a scalar
32     int am = SkScalarToFixed(ambient) >> 8;
33     if (am < 0) am = 0;
34     else if (am > 0xFF) am = 0xFF;
35 
36     // specular should be 0..15.99 as a scalar
37     int sp = SkScalarToFixed(specular) >> 12;
38     if (sp < 0) sp = 0;
39     else if (sp > 0xFF) sp = 0xFF;
40 
41     SkEmbossMaskFilter::Light   light;
42 
43     memcpy(light.fDirection, direction, sizeof(light.fDirection));
44     light.fAmbient = SkToU8(am);
45     light.fSpecular = SkToU8(sp);
46 
47     return SkNEW_ARGS(SkEmbossMaskFilter, (light, blurRadius));
48 }
49 
50 /////////////////////////////////////////////////////////////////////////////////////////////
51 
normalize(SkScalar v[3])52 static void normalize(SkScalar v[3])
53 {
54     SkScalar mag = SkScalarSquare(v[0]) + SkScalarSquare(v[1]) + SkScalarSquare(v[2]);
55     mag = SkScalarSqrt(mag);
56 
57     for (int i = 0; i < 3; i++)
58         v[i] = SkScalarDiv(v[i], mag);
59 }
60 
SkEmbossMaskFilter(const Light & light,SkScalar blurRadius)61 SkEmbossMaskFilter::SkEmbossMaskFilter(const Light& light, SkScalar blurRadius)
62         : fLight(light), fBlurRadius(blurRadius)
63 {
64     normalize(fLight.fDirection);
65 }
66 
getFormat()67 SkMask::Format SkEmbossMaskFilter::getFormat()
68 {
69     return SkMask::k3D_Format;
70 }
71 
filterMask(SkMask * dst,const SkMask & src,const SkMatrix & matrix,SkIPoint * margin)72 bool SkEmbossMaskFilter::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin)
73 {
74     SkScalar radius = matrix.mapRadius(fBlurRadius);
75 
76     if (!SkBlurMask::Blur(dst, src, radius, SkBlurMask::kInner_Style))
77         return false;
78 
79     dst->fFormat = SkMask::k3D_Format;
80     if (margin)
81         margin->set(SkScalarCeil(radius), SkScalarCeil(radius));
82 
83     if (src.fImage == NULL)
84         return true;
85 
86     // create a larger buffer for the other two channels (should force fBlur to do this for us)
87 
88     {
89         uint8_t* alphaPlane = dst->fImage;
90         size_t   planeSize = dst->computeImageSize();
91         if (0 == planeSize) {
92             return false;   // too big to allocate, abort
93         }
94         dst->fImage = SkMask::AllocImage(planeSize * 3);
95         memcpy(dst->fImage, alphaPlane, planeSize);
96         SkMask::FreeImage(alphaPlane);
97     }
98 
99     // run the light direction through the matrix...
100     Light   light = fLight;
101     matrix.mapVectors((SkVector*)(void*)light.fDirection, (SkVector*)(void*)fLight.fDirection, 1);
102 
103     // now restore the length of the XY component
104     // cast to SkVector so we can call setLength (this double cast silences alias warnings)
105     SkVector* vec = (SkVector*)(void*)light.fDirection;
106     vec->setLength(light.fDirection[0],
107                    light.fDirection[1],
108                    SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1]));
109 
110     SkEmbossMask::Emboss(dst, light);
111 
112     // restore original alpha
113     memcpy(dst->fImage, src.fImage, src.computeImageSize());
114 
115     return true;
116 }
117 
CreateProc(SkFlattenableReadBuffer & buffer)118 SkFlattenable* SkEmbossMaskFilter::CreateProc(SkFlattenableReadBuffer& buffer)
119 {
120     return SkNEW_ARGS(SkEmbossMaskFilter, (buffer));
121 }
122 
getFactory()123 SkFlattenable::Factory SkEmbossMaskFilter::getFactory()
124 {
125     return CreateProc;
126 }
127 
SkEmbossMaskFilter(SkFlattenableReadBuffer & buffer)128 SkEmbossMaskFilter::SkEmbossMaskFilter(SkFlattenableReadBuffer& buffer) : SkMaskFilter(buffer)
129 {
130     buffer.read(&fLight, sizeof(fLight));
131     SkASSERT(fLight.fPad == 0); // for the font-cache lookup to be clean
132     fBlurRadius = buffer.readScalar();
133 }
134 
flatten(SkFlattenableWriteBuffer & buffer)135 void SkEmbossMaskFilter::flatten(SkFlattenableWriteBuffer& buffer)
136 {
137     this->INHERITED::flatten(buffer);
138 
139     fLight.fPad = 0;    // for the font-cache lookup to be clean
140     buffer.writeMul4(&fLight, sizeof(fLight));
141     buffer.writeScalar(fBlurRadius);
142 }
143 
144