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1 /* ------------------------------------------------------------------
2  * Copyright (C) 1998-2009 PacketVideo
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
13  * express or implied.
14  * See the License for the specific language governing permissions
15  * and limitations under the License.
16  * -------------------------------------------------------------------
17  */
18 
19 #include "osclconfig_io.h"
20 #include "oscl_socket_tuneables.h"
21 
22 #if(PV_SOCKET_SERVER)
23 #include "oscl_socket_serv_imp_reqlist.h"
24 
25 #include "oscl_scheduler_ao.h"
26 #include "oscl_socket_method.h"
27 #include "oscl_socket_types.h"
28 #include "oscl_socket_serv_imp.h"
29 #include "oscl_error.h"
30 #include "oscl_socket_imp.h"
31 #include "oscl_assert.h"
32 
33 
34 
35 //
36 //OsclSocketServRequestList
37 //
38 
39 
OsclSocketServRequestList()40 OsclSocketServRequestList::OsclSocketServRequestList()
41 {
42     iContainer = NULL;
43 }
44 
45 
46 //Log app thread calls.
47 #define LOGAPP(m) PVLOGGER_LOGMSG(PVLOGMSG_INST_MLDBG,obj->iSocketI->Logger(),PVLOGMSG_DEBUG,m);
48 
49 //Log server thread calls.
50 #define LOGSERV(m) PVLOGGER_LOGMSG(PVLOGMSG_INST_MLDBG,iContainer->iLogger,PVLOGMSG_DEBUG,m);
51 
52 
Add(OsclSocketRequest * obj)53 void OsclSocketServRequestList::Add(OsclSocketRequest *obj)
54 //add a socket request to the server (from the app thread)
55 {
56     //Lock when adding requests to the input queue.
57     Lock();
58 
59     bool empty = iAddRequests.empty();
60     iAddRequests.push_back(obj);
61 
62     //signal the server thread anytime the queue goes from empty to non-empty.
63     if (empty)
64         Wakeup();
65 
66     //may need to interrupt a blocking select call
67     iContainer->WakeupBlockingSelect();
68 
69     Unlock();
70 }
71 
StartCancel(OsclSocketRequest * obj)72 void OsclSocketServRequestList::StartCancel(OsclSocketRequest *obj)
73 //Cancel a socket request to the server (from the app thread)
74 {
75     //queue up a cancel request to the server.  note: if the request is still
76     //in the new request queue, it might seem simpler to just complete the
77     //request here, but for thread safety all requests must be completed by
78     //the server thread.
79     Lock();
80     iCancelRequests.push_back(obj);
81     Unlock();
82 
83 #if(PV_SOCKET_SERVER_IS_THREAD)
84     //may need to interrupt a blocking select call
85     iContainer->WakeupBlockingSelect();
86 #else
87     //for AO implementation, call the request processing routine
88     //so that the request will get canceled.
89 #if PV_SOCKET_SERVER_SELECT
90     iContainer->ProcessSocketRequests(iContainer->iNhandles, iContainer->iNfds);
91 #else
92     iContainer->ProcessSocketRequests();
93 #endif
94 #endif
95 }
96 
GetNewRequests()97 void OsclSocketServRequestList::GetNewRequests()
98 //called by server to pick up new requests.
99 {
100     Oscl_Vector<OsclSocketRequest*, OsclMemAllocator>::iterator it;
101 
102     //go through the new requests list and move them to the active requests list.
103     for (it = iAddRequests.begin(); it != iAddRequests.end(); it++)
104     {
105         OsclSocketServRequestQElem elem(*it);
106         iActiveRequests.push_back(elem);
107     }
108     iAddRequests.clear();
109 
110     //now go through cancel requests and set cancel flags
111     //in the corresponding active requests.
112     for (it = iCancelRequests.begin(); it != iCancelRequests.end(); it++)
113     {
114         for (uint32 i = 0; i < iActiveRequests.size(); i++)
115         {
116             if (iActiveRequests[i].iSocketRequest == *it)
117             {
118                 iActiveRequests[i].iCancel = true;
119                 break;
120             }
121         }
122     }
123     iCancelRequests.clear();
124 }
125 
Wakeup()126 void OsclSocketServRequestList::Wakeup()
127 //wakeup the server
128 {
129 #if(PV_SOCKET_SERVER_IS_THREAD)
130     //signal the thread
131     iSem.Signal();
132 #else
133     //wakeup the AO.
134     iContainer->WakeupAO();
135 #endif
136 }
137 
Open(OsclSocketServI * s)138 void OsclSocketServRequestList::Open(OsclSocketServI* s)
139 {//implementation-specific open
140     iContainer = s;
141 #if(PV_SOCKET_SERVER_IS_THREAD)
142     iCrit.Create();
143     iSem.Create();
144 #endif
145 }
146 
Close()147 void OsclSocketServRequestList::Close()
148 {//implementation-specific close
149     iActiveRequests.clear();
150     iActiveRequests.destroy();
151     iAddRequests.clear();
152     iAddRequests.destroy();
153     iCancelRequests.clear();
154     iCancelRequests.destroy();
155 #if(PV_SOCKET_SERVER_IS_THREAD)
156     iCrit.Close();
157     iSem.Close();
158 #endif
159 }
160 
161 
WaitOnRequests()162 void OsclSocketServRequestList::WaitOnRequests()
163 //called by server thread to wait on requests.
164 {
165 #if(PV_SOCKET_SERVER_IS_THREAD)
166     //see if there are new requests
167     iCrit.Lock();
168     bool empty = iAddRequests.empty();
169     iCrit.Unlock();
170     //if no new requests. then wait.
171     if (empty)
172         iSem.Wait();
173 #endif
174 }
175 
Lock()176 void OsclSocketServRequestList::Lock()
177 {
178 #if(PV_SOCKET_SERVER_IS_THREAD)
179     iCrit.Lock();
180 #endif
181 }
182 
Unlock()183 void OsclSocketServRequestList::Unlock()
184 {
185 #if(PV_SOCKET_SERVER_IS_THREAD)
186     iCrit.Unlock();
187 #endif
188 }
189 
190 #endif//PV_SOCKET_SERVER
191 
192 
193 
194 
195 
196 
197