• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 ///////////////////////////////////////////////////////////////////////
2 // File:        workingpartset.cpp
3 // Description: Class to hold a working set of partitions of the page
4 //              during construction of text/image regions.
5 // Author:      Ray Smith
6 // Created:     Tue Ocr 28 17:21:01 PDT 2008
7 //
8 // (C) Copyright 2008, Google Inc.
9 // Licensed under the Apache License, Version 2.0 (the "License");
10 // you may not use this file except in compliance with the License.
11 // You may obtain a copy of the License at
12 // http://www.apache.org/licenses/LICENSE-2.0
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an "AS IS" BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
18 //
19 ///////////////////////////////////////////////////////////////////////
20 
21 #include "workingpartset.h"
22 #include "colpartition.h"
23 
24 namespace tesseract {
25 
ELISTIZE(WorkingPartSet)26 ELISTIZE(WorkingPartSet)
27 
28 // Add the partition to this WorkingPartSet. Unrelated partitions are
29 // stored in the order in which they are received, but if the partition
30 // has a SingletonPartner, make sure that it stays with its partner.
31 void WorkingPartSet::AddPartition(ColPartition* part) {
32   ColPartition* partner = part->SingletonPartner(true);
33   if (partner != NULL) {
34     ASSERT_HOST(partner->SingletonPartner(false) == part);
35   }
36   if (latest_part_ == NULL || partner == NULL) {
37     // This partition goes at the end of the list
38     part_it_.move_to_last();
39   } else if (latest_part_->SingletonPartner(false) != part) {
40     // Reposition the iterator to the correct partner, or at the end.
41     for (part_it_.move_to_first(); !part_it_.at_last() &&
42          part_it_.data() != partner;
43          part_it_.forward());
44   }
45   part_it_.add_after_then_move(part);
46   latest_part_ = part;
47 }
48 
49 // Make blocks out of any partitions in this WorkingPartSet, and append
50 // them to the end of the blocks list. bleft, tright and resolution give
51 // the bounds and resolution of the source image, so that blocks can be
52 // made to fit in the bounds.
53 // All ColPartitions go in the used_parts list, as they need to be kept
54 // around, but are no longer needed.
ExtractCompletedBlocks(const ICOORD & bleft,const ICOORD & tright,int resolution,ColPartition_LIST * used_parts,BLOCK_LIST * blocks,TO_BLOCK_LIST * to_blocks)55 void WorkingPartSet::ExtractCompletedBlocks(const ICOORD& bleft,
56                                             const ICOORD& tright,
57                                             int resolution,
58                                             ColPartition_LIST* used_parts,
59                                             BLOCK_LIST* blocks,
60                                             TO_BLOCK_LIST* to_blocks) {
61   MakeBlocks(bleft, tright, resolution, used_parts);
62   BLOCK_IT block_it(blocks);
63   block_it.move_to_last();
64   block_it.add_list_after(&completed_blocks_);
65   TO_BLOCK_IT to_block_it(to_blocks);
66   to_block_it.move_to_last();
67   to_block_it.add_list_after(&to_blocks_);
68 }
69 
70 // Insert the given blocks at the front of the completed_blocks_ list so
71 // they can be kept in the correct reading order.
InsertCompletedBlocks(BLOCK_LIST * blocks,TO_BLOCK_LIST * to_blocks)72 void WorkingPartSet::InsertCompletedBlocks(BLOCK_LIST* blocks,
73                                            TO_BLOCK_LIST* to_blocks) {
74   BLOCK_IT block_it(&completed_blocks_);
75   block_it.add_list_before(blocks);
76   TO_BLOCK_IT to_block_it(&to_blocks_);
77   to_block_it.add_list_before(to_blocks);
78 }
79 
80 // Make a block using lines parallel to the given vector that fit between
81 // the min and max coordinates specified by the ColPartitions.
82 // Construct a block from the given list of partitions.
MakeBlocks(const ICOORD & bleft,const ICOORD & tright,int resolution,ColPartition_LIST * used_parts)83 void WorkingPartSet::MakeBlocks(const ICOORD& bleft, const ICOORD& tright,
84                                 int resolution, ColPartition_LIST* used_parts) {
85   part_it_.move_to_first();
86   while (!part_it_.empty()) {
87     // Gather a list of ColPartitions in block_parts that will be split
88     // by linespacing into smaller blocks.
89     ColPartition_LIST block_parts;
90     ColPartition_IT block_it(&block_parts);
91     ColPartition* next_part = NULL;
92     bool text_block = false;
93     do {
94       ColPartition* part = part_it_.extract();
95       if (part->blob_type() == BRT_UNKNOWN || part->blob_type() == BRT_TEXT)
96         text_block = true;
97       part->set_working_set(NULL);
98       part_it_.forward();
99       block_it.add_after_then_move(part);
100       next_part = part->SingletonPartner(false);
101       if (part_it_.empty() || next_part != part_it_.data()) {
102         // Sequences of partitions can get split by titles.
103         next_part = NULL;
104       }
105       // Merge adjacent blocks that are of the same type and let the
106       // linespacing determine the real boundaries.
107       if (next_part == NULL && !part_it_.empty()) {
108         ColPartition* next_block_part = part_it_.data();
109         const TBOX& part_box = part->bounding_box();
110         const TBOX& next_box = next_block_part->bounding_box();
111         // In addition to the same type, the next box must not be above the
112         // current box, nor (if image) too far below.
113         if (next_block_part->type() == part->type() &&
114             next_box.bottom() <= part_box.top() &&
115             (text_block ||
116              part_box.bottom() - next_box.top() < part_box.height()))
117           next_part = next_block_part;
118       }
119     } while (!part_it_.empty() && next_part != NULL);
120     if (!text_block) {
121       TO_BLOCK* to_block = ColPartition::MakeBlock(bleft, tright,
122                                                    &block_parts, used_parts);
123       if (to_block != NULL) {
124         TO_BLOCK_IT to_block_it(&to_blocks_);
125         to_block_it.add_to_end(to_block);
126         BLOCK_IT block_it(&completed_blocks_);
127         block_it.add_to_end(to_block->block);
128       }
129     } else {
130       // Further sub-divide text blocks where linespacing changes.
131       ColPartition::LineSpacingBlocks(bleft, tright, resolution, &block_parts,
132                                       used_parts,
133                                       &completed_blocks_, &to_blocks_);
134     }
135   }
136   part_it_.set_to_list(&part_set_);
137   latest_part_ = NULL;
138   ASSERT_HOST(completed_blocks_.length() == to_blocks_.length());
139 }
140 
141 }  // namespace tesseract.
142 
143