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1 /* ------------------------------------------------------------------
2  * Copyright (C) 1998-2009 PacketVideo
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
13  * express or implied.
14  * See the License for the specific language governing permissions
15  * and limitations under the License.
16  * -------------------------------------------------------------------
17  */
18 #ifndef PV_THREADSAFE_CALLBACKAO_H_INCLUDED
19 #define PV_THREADSAFE_CALLBACKAO_H_INCLUDED
20 
21 #ifndef OSCL_BASE_H_INCLUDED
22 #include "oscl_base.h"
23 #endif
24 
25 #ifndef OSCL_SCHEDULER_AO_H_INCLUDED
26 #include "oscl_scheduler_ao.h"
27 #endif
28 
29 #ifndef OSCL_ERROR_CODES_H_INCLUDED
30 #include "oscl_error_codes.h"
31 #endif
32 
33 #ifndef PVLOGGER_H_INCLUDED
34 #include "pvlogger.h"
35 #endif
36 
37 #ifndef OSCL_SEMAPHORE_H_INCLUDED
38 #include "oscl_semaphore.h"
39 #endif
40 // definition of queue type and queue element
41 
42 #define DEFAULT_QUEUE_DEPTH 3
43 typedef struct QElement QElement;
44 typedef struct QueueT QueueT;
45 
46 
47 
48 const char thisAOname[] = "threadsafecallbackAO";
49 
50 class ThreadSafeCallbackAO: public OsclActiveObject
51 {
52     public:
53 
54         struct QElement
55         {
56             OsclAny *pData;
57         };
58 
59         struct QueueT
60         {
61             QElement* pFirst; // queue head
62 
63             uint32 index_in;            // index of element to be queued next
64             uint32 index_out;       // index of element to be de-queued next
65             uint32 NumElem;         // Number of elements currently in the queue
66             uint32 MaxNumElements;  // Maximum number of queue elements (i.e, queue depth)
67         };
68         // constructor
69         OSCL_IMPORT_REF ThreadSafeCallbackAO(void *aObserver = NULL, uint32 aDepth = DEFAULT_QUEUE_DEPTH, const char *aAOname = thisAOname, int32 aPriority = OsclActiveObject::EPriorityNominal);
70 
71         // desctructor
72         OSCL_IMPORT_REF virtual ~ThreadSafeCallbackAO();
73 
74 
75         OSCL_IMPORT_REF void ThreadLogon();
76         OSCL_IMPORT_REF void ThreadLogoff();
77 
78         OSCL_IMPORT_REF OsclReturnCode ReceiveEvent(OsclAny *EventData); // Generic callback API
79         OSCL_IMPORT_REF virtual OsclReturnCode ProcessEvent(OsclAny *EventData); // Process data
80 
81     protected:
82 
83         OSCL_IMPORT_REF virtual void Run();
84 
85         PVLogger* iLogger;
86         const char *iLoggerString;
87 
88         void *iObserver;
89         OsclSemaphore RemoteThreadCtrlSema; // Semaphore that blocks the remote thread when the event queue is full
90         OsclMutex Mutex; // Mutex that controls access to the event queue
91         QueueT *Q; // queue of events
92 
93         // QUEUE OPERATIONS:
94         OSCL_IMPORT_REF OsclReturnCode QueueInit(uint32 aMaxQueueDepth);
95         OSCL_IMPORT_REF OsclReturnCode QueueDeInit();
96         OSCL_IMPORT_REF OsclReturnCode Queue(OsclAny *); // queue an element
97         OSCL_IMPORT_REF virtual OsclAny *DeQueue(OsclReturnCode &status); // dequeue element and return a pointer to the element. return the status
98         OSCL_IMPORT_REF uint32 GetQueueNumElem(); // number of elements in the queue
99 
100 };
101 
102 #endif
103