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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.rollo;
18 
19 import android.renderscript.RSSurfaceView;
20 import android.renderscript.RenderScript;
21 
22 import android.app.Activity;
23 import android.content.res.Configuration;
24 import android.os.Bundle;
25 import android.os.Handler;
26 import android.os.Looper;
27 import android.os.Message;
28 import android.provider.Settings.System;
29 import android.util.Config;
30 import android.util.Log;
31 import android.view.Menu;
32 import android.view.MenuItem;
33 import android.view.View;
34 import android.view.Window;
35 import android.widget.Button;
36 import android.widget.ListView;
37 
38 import java.lang.Runtime;
39 
40 public class Rollo extends Activity {
41     //EventListener mListener = new EventListener();
42 
43     private static final String LOG_TAG = "libRS_jni";
44     private static final boolean DEBUG  = false;
45     private static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
46 
47     private RolloView mView;
48 
49     // get the current looper (from your Activity UI thread for instance
50 
51 
52 
53     @Override
onCreate(Bundle icicle)54     public void onCreate(Bundle icicle) {
55         super.onCreate(icicle);
56 
57         // Create our Preview view and set it as the content of our
58         // Activity
59         mView = new RolloView(this);
60         setContentView(mView);
61     }
62 
63     @Override
onResume()64     protected void onResume() {
65         // Ideally a game should implement onResume() and onPause()
66         // to take appropriate action when the activity looses focus
67         super.onResume();
68         mView.onResume();
69     }
70 
71     @Override
onPause()72     protected void onPause() {
73         // Ideally a game should implement onResume() and onPause()
74         // to take appropriate action when the activity looses focus
75         super.onPause();
76         mView.onPause();
77 
78         Runtime.getRuntime().exit(0);
79     }
80 
81 
log(String message)82     static void log(String message) {
83         if (LOG_ENABLED) {
84             Log.v(LOG_TAG, message);
85         }
86     }
87 
88 
89 }
90 
91