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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2006 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 #ifndef _SDL_timer_h
24 #define _SDL_timer_h
25 
26 /* Header for the SDL time management routines */
27 
28 #include "SDL_stdinc.h"
29 #include "SDL_error.h"
30 
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 /* This is the OS scheduler timeslice, in milliseconds */
38 #define SDL_TIMESLICE		10
39 
40 /* This is the maximum resolution of the SDL timer on all platforms */
41 #define TIMER_RESOLUTION	10	/* Experimentally determined */
42 
43 /* Get the number of milliseconds since the SDL library initialization.
44  * Note that this value wraps if the program runs for more than ~49 days.
45  */
46 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
47 
48 /* Wait a specified number of milliseconds before returning */
49 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
50 
51 /* Function prototype for the timer callback function */
52 typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
53 
54 /* Set a callback to run after the specified number of milliseconds has
55  * elapsed. The callback function is passed the current timer interval
56  * and returns the next timer interval.  If the returned value is the
57  * same as the one passed in, the periodic alarm continues, otherwise a
58  * new alarm is scheduled.  If the callback returns 0, the periodic alarm
59  * is cancelled.
60  *
61  * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
62  *
63  * The timer callback function may run in a different thread than your
64  * main code, and so shouldn't call any functions from within itself.
65  *
66  * The maximum resolution of this timer is 10 ms, which means that if
67  * you request a 16 ms timer, your callback will run approximately 20 ms
68  * later on an unloaded system.  If you wanted to set a flag signaling
69  * a frame update at 30 frames per second (every 33 ms), you might set a
70  * timer for 30 ms:
71  *   SDL_SetTimer((33/10)*10, flag_update);
72  *
73  * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
74  *
75  * Under UNIX, you should not use raise or use SIGALRM and this function
76  * in the same program, as it is implemented using setitimer().  You also
77  * should not use this function in multi-threaded applications as signals
78  * to multi-threaded apps have undefined behavior in some implementations.
79  *
80  * This function returns 0 if successful, or -1 if there was an error.
81  */
82 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
83 
84 /* New timer API, supports multiple timers
85  * Written by Stephane Peter <megastep@lokigames.com>
86  */
87 
88 /* Function prototype for the new timer callback function.
89  * The callback function is passed the current timer interval and returns
90  * the next timer interval.  If the returned value is the same as the one
91  * passed in, the periodic alarm continues, otherwise a new alarm is
92  * scheduled.  If the callback returns 0, the periodic alarm is cancelled.
93  */
94 typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
95 
96 /* Definition of the timer ID type */
97 typedef struct _SDL_TimerID *SDL_TimerID;
98 
99 /* Add a new timer to the pool of timers already running.
100    Returns a timer ID, or NULL when an error occurs.
101  */
102 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
103 
104 /* Remove one of the multiple timers knowing its ID.
105  * Returns a boolean value indicating success.
106  */
107 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
108 
109 /* Ends C function definitions when using C++ */
110 #ifdef __cplusplus
111 }
112 #endif
113 #include "close_code.h"
114 
115 #endif /* _SDL_timer_h */
116