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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.content.pm.ActivityInfo;
20 import android.graphics.PixelFormat;
21 import android.os.IBinder;
22 import android.os.Parcel;
23 import android.os.Parcelable;
24 import android.text.TextUtils;
25 import android.util.Log;
26 
27 
28 /**
29  * The interface that apps use to talk to the window manager.
30  * <p>
31  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
32  *
33  * @see android.content.Context#getSystemService
34  * @see android.content.Context#WINDOW_SERVICE
35  */
36 public interface WindowManager extends ViewManager {
37     /**
38      * Exception that is thrown when trying to add view whose
39      * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
40      * is invalid.
41      */
42     public static class BadTokenException extends RuntimeException {
BadTokenException()43         public BadTokenException() {
44         }
45 
BadTokenException(String name)46         public BadTokenException(String name) {
47             super(name);
48         }
49     }
50 
51     /**
52      * Use this method to get the default Display object.
53      *
54      * @return default Display object
55      */
getDefaultDisplay()56     public Display getDefaultDisplay();
57 
58     /**
59      * Special variation of {@link #removeView} that immediately invokes
60      * the given view hierarchy's {@link View#onDetachedFromWindow()
61      * View.onDetachedFromWindow()} methods before returning.  This is not
62      * for normal applications; using it correctly requires great care.
63      *
64      * @param view The view to be removed.
65      */
removeViewImmediate(View view)66     public void removeViewImmediate(View view);
67 
68     public static class LayoutParams extends ViewGroup.LayoutParams
69             implements Parcelable {
70         /**
71          * X position for this window.  With the default gravity it is ignored.
72          * When using {@link Gravity#LEFT} or {@link Gravity#RIGHT} it provides
73          * an offset from the given edge.
74          */
75         public int x;
76 
77         /**
78          * Y position for this window.  With the default gravity it is ignored.
79          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
80          * an offset from the given edge.
81          */
82         public int y;
83 
84         /**
85          * Indicates how much of the extra space will be allocated horizontally
86          * to the view associated with these LayoutParams. Specify 0 if the view
87          * should not be stretched. Otherwise the extra pixels will be pro-rated
88          * among all views whose weight is greater than 0.
89          */
90         public float horizontalWeight;
91 
92         /**
93          * Indicates how much of the extra space will be allocated vertically
94          * to the view associated with these LayoutParams. Specify 0 if the view
95          * should not be stretched. Otherwise the extra pixels will be pro-rated
96          * among all views whose weight is greater than 0.
97          */
98         public float verticalWeight;
99 
100         /**
101          * The general type of window.  There are three main classes of
102          * window types:
103          * <ul>
104          * <li> <strong>Application windows</strong> (ranging from
105          * {@link #FIRST_APPLICATION_WINDOW} to
106          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
107          * windows.  For these types of windows, the {@link #token} must be
108          * set to the token of the activity they are a part of (this will
109          * normally be done for you if {@link #token} is null).
110          * <li> <strong>Sub-windows</strong> (ranging from
111          * {@link #FIRST_SUB_WINDOW} to
112          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
113          * window.  For these types of windows, the {@link #token} must be
114          * the token of the window it is attached to.
115          * <li> <strong>System windows</strong> (ranging from
116          * {@link #FIRST_SYSTEM_WINDOW} to
117          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
118          * use by the system for specific purposes.  They should not normally
119          * be used by applications, and a special permission is required
120          * to use them.
121          * </ul>
122          *
123          * @see #TYPE_BASE_APPLICATION
124          * @see #TYPE_APPLICATION
125          * @see #TYPE_APPLICATION_STARTING
126          * @see #TYPE_APPLICATION_PANEL
127          * @see #TYPE_APPLICATION_MEDIA
128          * @see #TYPE_APPLICATION_SUB_PANEL
129          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
130          * @see #TYPE_STATUS_BAR
131          * @see #TYPE_SEARCH_BAR
132          * @see #TYPE_PHONE
133          * @see #TYPE_SYSTEM_ALERT
134          * @see #TYPE_KEYGUARD
135          * @see #TYPE_TOAST
136          * @see #TYPE_SYSTEM_OVERLAY
137          * @see #TYPE_PRIORITY_PHONE
138          * @see #TYPE_STATUS_BAR_PANEL
139          * @see #TYPE_SYSTEM_DIALOG
140          * @see #TYPE_KEYGUARD_DIALOG
141          * @see #TYPE_SYSTEM_ERROR
142          * @see #TYPE_INPUT_METHOD
143          * @see #TYPE_INPUT_METHOD_DIALOG
144          */
145         public int type;
146 
147         /**
148          * Start of window types that represent normal application windows.
149          */
150         public static final int FIRST_APPLICATION_WINDOW = 1;
151 
152         /**
153          * Window type: an application window that serves as the "base" window
154          * of the overall application; all other application windows will
155          * appear on top of it.
156          */
157         public static final int TYPE_BASE_APPLICATION   = 1;
158 
159         /**
160          * Window type: a normal application window.  The {@link #token} must be
161          * an Activity token identifying who the window belongs to.
162          */
163         public static final int TYPE_APPLICATION        = 2;
164 
165         /**
166          * Window type: special application window that is displayed while the
167          * application is starting.  Not for use by applications themselves;
168          * this is used by the system to display something until the
169          * application can show its own windows.
170          */
171         public static final int TYPE_APPLICATION_STARTING = 3;
172 
173         /**
174          * End of types of application windows.
175          */
176         public static final int LAST_APPLICATION_WINDOW = 99;
177 
178         /**
179          * Start of types of sub-windows.  The {@link #token} of these windows
180          * must be set to the window they are attached to.  These types of
181          * windows are kept next to their attached window in Z-order, and their
182          * coordinate space is relative to their attached window.
183          */
184         public static final int FIRST_SUB_WINDOW        = 1000;
185 
186         /**
187          * Window type: a panel on top of an application window.  These windows
188          * appear on top of their attached window.
189          */
190         public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
191 
192         /**
193          * Window type: window for showing media (e.g. video).  These windows
194          * are displayed behind their attached window.
195          */
196         public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
197 
198         /**
199          * Window type: a sub-panel on top of an application window.  These
200          * windows are displayed on top their attached window and any
201          * {@link #TYPE_APPLICATION_PANEL} panels.
202          */
203         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
204 
205         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
206          * of the window happens as that of a top-level window, <em>not</em>
207          * as a child of its container.
208          */
209         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
210 
211         /**
212          * Window type: window for showing overlays on top of media windows.
213          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
214          * application window.  They should be translucent to be useful.  This
215          * is a big ugly hack so:
216          * @hide
217          */
218         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
219 
220         /**
221          * End of types of sub-windows.
222          */
223         public static final int LAST_SUB_WINDOW         = 1999;
224 
225         /**
226          * Start of system-specific window types.  These are not normally
227          * created by applications.
228          */
229         public static final int FIRST_SYSTEM_WINDOW     = 2000;
230 
231         /**
232          * Window type: the status bar.  There can be only one status bar
233          * window; it is placed at the top of the screen, and all other
234          * windows are shifted down so they are below it.
235          */
236         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
237 
238         /**
239          * Window type: the search bar.  There can be only one search bar
240          * window; it is placed at the top of the screen.
241          */
242         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
243 
244         /**
245          * Window type: phone.  These are non-application windows providing
246          * user interaction with the phone (in particular incoming calls).
247          * These windows are normally placed above all applications, but behind
248          * the status bar.
249          */
250         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
251 
252         /**
253          * Window type: system window, such as low power alert. These windows
254          * are always on top of application windows.
255          */
256         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
257 
258         /**
259          * Window type: keyguard window.
260          */
261         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
262 
263         /**
264          * Window type: transient notifications.
265          */
266         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
267 
268         /**
269          * Window type: system overlay windows, which need to be displayed
270          * on top of everything else.  These windows must not take input
271          * focus, or they will interfere with the keyguard.
272          */
273         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
274 
275         /**
276          * Window type: priority phone UI, which needs to be displayed even if
277          * the keyguard is active.  These windows must not take input
278          * focus, or they will interfere with the keyguard.
279          */
280         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
281 
282         /**
283          * Window type: panel that slides out from the status bar
284          */
285         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
286 
287         /**
288          * Window type: dialogs that the keyguard shows
289          */
290         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
291 
292         /**
293          * Window type: internal system error windows, appear on top of
294          * everything they can.
295          */
296         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
297 
298         /**
299          * Window type: internal input methods windows, which appear above
300          * the normal UI.  Application windows may be resized or panned to keep
301          * the input focus visible while this window is displayed.
302          */
303         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
304 
305         /**
306          * Window type: internal input methods dialog windows, which appear above
307          * the current input method window.
308          */
309         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
310 
311         /**
312          * Window type: wallpaper window, placed behind any window that wants
313          * to sit on top of the wallpaper.
314          */
315         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
316 
317         /**
318          * Window type: panel that slides out from the status bar
319          */
320         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
321 
322         /**
323          * End of types of system windows.
324          */
325         public static final int LAST_SYSTEM_WINDOW      = 2999;
326 
327         /**
328          * Specifies what type of memory buffers should be used by this window.
329          * Default is normal.
330          *
331          * @see #MEMORY_TYPE_NORMAL
332          * @see #MEMORY_TYPE_PUSH_BUFFERS
333          */
334         public int memoryType;
335 
336         /** Memory type: The window's surface is allocated in main memory. */
337         public static final int MEMORY_TYPE_NORMAL = 0;
338         /** Memory type: The window's surface is configured to be accessible
339          * by DMA engines and hardware accelerators.
340          * @deprecated this is ignored, this value is set automatically when needed.
341          */
342         @Deprecated
343         public static final int MEMORY_TYPE_HARDWARE = 1;
344         /** Memory type: The window's surface is configured to be accessible
345          * by graphics accelerators.
346          * @deprecated this is ignored, this value is set automatically when needed.
347          */
348         @Deprecated
349         public static final int MEMORY_TYPE_GPU = 2;
350         /** Memory type: The window's surface doesn't own its buffers and
351          * therefore cannot be locked. Instead the buffers are pushed to
352          * it through native binder calls. */
353         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
354 
355         /**
356          * Various behavioral options/flags.  Default is none.
357          *
358          * @see #FLAG_BLUR_BEHIND
359          * @see #FLAG_DIM_BEHIND
360          * @see #FLAG_NOT_FOCUSABLE
361          * @see #FLAG_NOT_TOUCHABLE
362          * @see #FLAG_NOT_TOUCH_MODAL
363          * @see #FLAG_LAYOUT_IN_SCREEN
364          * @see #FLAG_DITHER
365          * @see #FLAG_KEEP_SCREEN_ON
366          * @see #FLAG_FULLSCREEN
367          * @see #FLAG_FORCE_NOT_FULLSCREEN
368          * @see #FLAG_IGNORE_CHEEK_PRESSES
369          */
370         public int flags;
371 
372         /** Window flag: everything behind this window will be dimmed.
373          *  Use {@link #dimAmount} to control the amount of dim. */
374         public static final int FLAG_DIM_BEHIND        = 0x00000002;
375 
376         /** Window flag: blur everything behind this window. */
377         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
378 
379         /** Window flag: this window won't ever get key input focus, so the
380          * user can not send key or other button events to it.  Those will
381          * instead go to whatever focusable window is behind it.  This flag
382          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
383          * is explicitly set.
384          *
385          * <p>Setting this flag also implies that the window will not need to
386          * interact with
387          * a soft input method, so it will be Z-ordered and positioned
388          * independently of any active input method (typically this means it
389          * gets Z-ordered on top of the input method, so it can use the full
390          * screen for its content and cover the input method if needed.  You
391          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
392         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
393 
394         /** Window flag: this window can never receive touch events. */
395         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
396 
397         /** Window flag: Even when this window is focusable (its
398          * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
399          * outside of the window to be sent to the windows behind it.  Otherwise
400          * it will consume all pointer events itself, regardless of whether they
401          * are inside of the window. */
402         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
403 
404         /** Window flag: When set, if the device is asleep when the touch
405          * screen is pressed, you will receive this first touch event.  Usually
406          * the first touch event is consumed by the system since the user can
407          * not see what they are pressing on.
408          */
409         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
410 
411         /** Window flag: as long as this window is visible to the user, keep
412          *  the device's screen turned on and bright. */
413         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
414 
415         /** Window flag: place the window within the entire screen, ignoring
416          *  decorations around the border (a.k.a. the status bar).  The
417          *  window must correctly position its contents to take the screen
418          *  decoration into account.  This flag is normally set for you
419          *  by Window as described in {@link Window#setFlags}. */
420         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
421 
422         /** Window flag: allow window to extend outside of the screen. */
423         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
424 
425         /** Window flag: Hide all screen decorations (e.g. status bar) while
426          * this window is displayed.  This allows the window to use the entire
427          * display space for itself -- the status bar will be hidden when
428          * an app window with this flag set is on the top layer. */
429         public static final int FLAG_FULLSCREEN      = 0x00000400;
430 
431         /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
432          *  screen decorations (such as status bar) to be shown. */
433         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
434 
435         /** Window flag: turn on dithering when compositing this window to
436          *  the screen. */
437         public static final int FLAG_DITHER             = 0x00001000;
438 
439         /** Window flag: don't allow screen shots while this window is
440          * displayed. */
441         public static final int FLAG_SECURE             = 0x00002000;
442 
443         /** Window flag: a special mode where the layout parameters are used
444          * to perform scaling of the surface when it is composited to the
445          * screen. */
446         public static final int FLAG_SCALED             = 0x00004000;
447 
448         /** Window flag: intended for windows that will often be used when the user is
449          * holding the screen against their face, it will aggressively filter the event
450          * stream to prevent unintended presses in this situation that may not be
451          * desired for a particular window, when such an event stream is detected, the
452          * application will receive a CANCEL motion event to indicate this so applications
453          * can handle this accordingly by taking no action on the event
454          * until the finger is released. */
455         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
456 
457         /** Window flag: a special option only for use in combination with
458          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
459          * screen your window may appear on top of or behind screen decorations
460          * such as the status bar.  By also including this flag, the window
461          * manager will report the inset rectangle needed to ensure your
462          * content is not covered by screen decorations.  This flag is normally
463          * set for you by Window as described in {@link Window#setFlags}.*/
464         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
465 
466         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
467          * respect to how this window interacts with the current method.  That
468          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
469          * window will behave as if it needs to interact with the input method
470          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
471          * not set and this flag is set, then the window will behave as if it
472          * doesn't need to interact with the input method and can be placed
473          * to use more space and cover the input method.
474          */
475         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
476 
477         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
478          * can set this flag to receive a single special MotionEvent with
479          * the action
480          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
481          * touches that occur outside of your window.  Note that you will not
482          * receive the full down/move/up gesture, only the location of the
483          * first down as an ACTION_OUTSIDE.
484          */
485         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
486 
487         /** Window flag: special flag to let windows be shown when the screen
488          * is locked. This will let application windows take precedence over
489          * key guard or any other lock screens. Can be used with
490          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
491          * directly before showing the key guard window.  Can be used with
492          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
493          * non-secure keyguards.  This flag only applies to the top-most
494          * full-screen window.
495          */
496         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
497 
498         /** Window flag: ask that the system wallpaper be shown behind
499          * your window.  The window surface must be translucent to be able
500          * to actually see the wallpaper behind it; this flag just ensures
501          * that the wallpaper surface will be there if this window actually
502          * has translucent regions.
503          */
504         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
505 
506         /** Window flag: when set as a window is being added or made
507          * visible, once the window has been shown then the system will
508          * poke the power manager's user activity (as if the user had woken
509          * up the device) to turn the screen on. */
510         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
511 
512         /** Window flag: when set the window will cause the keyguard to
513          * be dismissed, only if it is not a secure lock keyguard.  Because such
514          * a keyguard is not needed for security, it will never re-appear if
515          * the user navigates to another window (in contrast to
516          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
517          * hide both secure and non-secure keyguards but ensure they reappear
518          * when the user moves to another UI that doesn't hide them).
519          * If the keyguard is currently active and is secure (requires an
520          * unlock pattern) than the user will still need to confirm it before
521          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
522          * also been set. */
523         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
524 
525         /** Window flag: *sigh* The lock screen wants to continue running its
526          * animation while it is fading.  A kind-of hack to allow this.  Maybe
527          * in the future we just make this the default behavior.
528          *
529          * {@hide} */
530         public static final int FLAG_KEEP_SURFACE_WHILE_ANIMATING = 0x10000000;
531 
532         /** Window flag: special flag to limit the size of the window to be
533          * original size ([320x480] x density). Used to create window for applications
534          * running under compatibility mode.
535          *
536          * {@hide} */
537         public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
538 
539         /** Window flag: a special option intended for system dialogs.  When
540          * this flag is set, the window will demand focus unconditionally when
541          * it is created.
542          * {@hide} */
543         public static final int FLAG_SYSTEM_ERROR = 0x40000000;
544 
545         /**
546          * Given a particular set of window manager flags, determine whether
547          * such a window may be a target for an input method when it has
548          * focus.  In particular, this checks the
549          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
550          * flags and returns true if the combination of the two corresponds
551          * to a window that needs to be behind the input method so that the
552          * user can type into it.
553          *
554          * @param flags The current window manager flags.
555          *
556          * @return Returns true if such a window should be behind/interact
557          * with an input method, false if not.
558          */
mayUseInputMethod(int flags)559         public static boolean mayUseInputMethod(int flags) {
560             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
561                 case 0:
562                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
563                     return true;
564             }
565             return false;
566         }
567 
568         /**
569          * Mask for {@link #softInputMode} of the bits that determine the
570          * desired visibility state of the soft input area for this window.
571          */
572         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
573 
574         /**
575          * Visibility state for {@link #softInputMode}: no state has been specified.
576          */
577         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
578 
579         /**
580          * Visibility state for {@link #softInputMode}: please don't change the state of
581          * the soft input area.
582          */
583         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
584 
585         /**
586          * Visibility state for {@link #softInputMode}: please hide any soft input
587          * area when normally appropriate (when the user is navigating
588          * forward to your window).
589          */
590         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
591 
592         /**
593          * Visibility state for {@link #softInputMode}: please always hide any
594          * soft input area when this window receives focus.
595          */
596         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
597 
598         /**
599          * Visibility state for {@link #softInputMode}: please show the soft
600          * input area when normally appropriate (when the user is navigating
601          * forward to your window).
602          */
603         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
604 
605         /**
606          * Visibility state for {@link #softInputMode}: please always make the
607          * soft input area visible when this window receives input focus.
608          */
609         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
610 
611         /**
612          * Mask for {@link #softInputMode} of the bits that determine the
613          * way that the window should be adjusted to accommodate the soft
614          * input window.
615          */
616         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
617 
618         /** Adjustment option for {@link #softInputMode}: nothing specified.
619          * The system will try to pick one or
620          * the other depending on the contents of the window.
621          */
622         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
623 
624         /** Adjustment option for {@link #softInputMode}: set to allow the
625          * window to be resized when an input
626          * method is shown, so that its contents are not covered by the input
627          * method.  This can <em>not<em> be combined with
628          * {@link #SOFT_INPUT_ADJUST_PAN}; if
629          * neither of these are set, then the system will try to pick one or
630          * the other depending on the contents of the window.
631          */
632         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
633 
634         /** Adjustment option for {@link #softInputMode}: set to have a window
635          * pan when an input method is
636          * shown, so it doesn't need to deal with resizing but just panned
637          * by the framework to ensure the current input focus is visible.  This
638          * can <em>not<em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
639          * neither of these are set, then the system will try to pick one or
640          * the other depending on the contents of the window.
641          */
642         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
643 
644         /**
645          * Bit for {@link #softInputMode}: set when the user has navigated
646          * forward to the window.  This is normally set automatically for
647          * you by the system, though you may want to set it in certain cases
648          * when you are displaying a window yourself.  This flag will always
649          * be cleared automatically after the window is displayed.
650          */
651         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
652 
653         /**
654          * Desired operating mode for any soft input area.  May any combination
655          * of:
656          *
657          * <ul>
658          * <li> One of the visibility states
659          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
660          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
661          * {@link #SOFT_INPUT_STATE_VISIBLE}.
662          * <li> One of the adjustment options
663          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
664          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
665          * {@link #SOFT_INPUT_ADJUST_PAN}.
666          */
667         public int softInputMode;
668 
669         /**
670          * Placement of window within the screen as per {@link Gravity}
671          *
672          * @see Gravity
673          */
674         public int gravity;
675 
676         /**
677          * The horizontal margin, as a percentage of the container's width,
678          * between the container and the widget.
679          */
680         public float horizontalMargin;
681 
682         /**
683          * The vertical margin, as a percentage of the container's height,
684          * between the container and the widget.
685          */
686         public float verticalMargin;
687 
688         /**
689          * The desired bitmap format.  May be one of the constants in
690          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
691          */
692         public int format;
693 
694         /**
695          * A style resource defining the animations to use for this window.
696          * This must be a system resource; it can not be an application resource
697          * because the window manager does not have access to applications.
698          */
699         public int windowAnimations;
700 
701         /**
702          * An alpha value to apply to this entire window.
703          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
704          */
705         public float alpha = 1.0f;
706 
707         /**
708          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
709          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
710          * dim.
711          */
712         public float dimAmount = 1.0f;
713 
714         /**
715          * This can be used to override the user's preferred brightness of
716          * the screen.  A value of less than 0, the default, means to use the
717          * preferred screen brightness.  0 to 1 adjusts the brightness from
718          * dark to full bright.
719          */
720         public float screenBrightness = -1.0f;
721 
722         /**
723          * Identifier for this window.  This will usually be filled in for
724          * you.
725          */
726         public IBinder token = null;
727 
728         /**
729          * Name of the package owning this window.
730          */
731         public String packageName = null;
732 
733         /**
734          * Specific orientation value for a window.
735          * May be any of the same values allowed
736          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
737          * If not set, a default value of
738          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
739          * will be used.
740          */
741         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
742 
743 
LayoutParams()744         public LayoutParams() {
745             super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
746             type = TYPE_APPLICATION;
747             format = PixelFormat.OPAQUE;
748         }
749 
LayoutParams(int _type)750         public LayoutParams(int _type) {
751             super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
752             type = _type;
753             format = PixelFormat.OPAQUE;
754         }
755 
LayoutParams(int _type, int _flags)756         public LayoutParams(int _type, int _flags) {
757             super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
758             type = _type;
759             flags = _flags;
760             format = PixelFormat.OPAQUE;
761         }
762 
LayoutParams(int _type, int _flags, int _format)763         public LayoutParams(int _type, int _flags, int _format) {
764             super(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT);
765             type = _type;
766             flags = _flags;
767             format = _format;
768         }
769 
LayoutParams(int w, int h, int _type, int _flags, int _format)770         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
771             super(w, h);
772             type = _type;
773             flags = _flags;
774             format = _format;
775         }
776 
LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)777         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
778                 int _flags, int _format) {
779             super(w, h);
780             x = xpos;
781             y = ypos;
782             type = _type;
783             flags = _flags;
784             format = _format;
785         }
786 
setTitle(CharSequence title)787         public final void setTitle(CharSequence title) {
788             if (null == title)
789                 title = "";
790 
791             mTitle = TextUtils.stringOrSpannedString(title);
792         }
793 
getTitle()794         public final CharSequence getTitle() {
795             return mTitle;
796         }
797 
describeContents()798         public int describeContents() {
799             return 0;
800         }
801 
writeToParcel(Parcel out, int parcelableFlags)802         public void writeToParcel(Parcel out, int parcelableFlags) {
803             out.writeInt(width);
804             out.writeInt(height);
805             out.writeInt(x);
806             out.writeInt(y);
807             out.writeInt(type);
808             out.writeInt(memoryType);
809             out.writeInt(flags);
810             out.writeInt(softInputMode);
811             out.writeInt(gravity);
812             out.writeFloat(horizontalMargin);
813             out.writeFloat(verticalMargin);
814             out.writeInt(format);
815             out.writeInt(windowAnimations);
816             out.writeFloat(alpha);
817             out.writeFloat(dimAmount);
818             out.writeFloat(screenBrightness);
819             out.writeStrongBinder(token);
820             out.writeString(packageName);
821             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
822             out.writeInt(screenOrientation);
823         }
824 
825         public static final Parcelable.Creator<LayoutParams> CREATOR
826                     = new Parcelable.Creator<LayoutParams>() {
827             public LayoutParams createFromParcel(Parcel in) {
828                 return new LayoutParams(in);
829             }
830 
831             public LayoutParams[] newArray(int size) {
832                 return new LayoutParams[size];
833             }
834         };
835 
836 
LayoutParams(Parcel in)837         public LayoutParams(Parcel in) {
838             width = in.readInt();
839             height = in.readInt();
840             x = in.readInt();
841             y = in.readInt();
842             type = in.readInt();
843             memoryType = in.readInt();
844             flags = in.readInt();
845             softInputMode = in.readInt();
846             gravity = in.readInt();
847             horizontalMargin = in.readFloat();
848             verticalMargin = in.readFloat();
849             format = in.readInt();
850             windowAnimations = in.readInt();
851             alpha = in.readFloat();
852             dimAmount = in.readFloat();
853             screenBrightness = in.readFloat();
854             token = in.readStrongBinder();
855             packageName = in.readString();
856             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
857             screenOrientation = in.readInt();
858         }
859 
860         @SuppressWarnings({"PointlessBitwiseExpression"})
861         public static final int LAYOUT_CHANGED = 1<<0;
862         public static final int TYPE_CHANGED = 1<<1;
863         public static final int FLAGS_CHANGED = 1<<2;
864         public static final int FORMAT_CHANGED = 1<<3;
865         public static final int ANIMATION_CHANGED = 1<<4;
866         public static final int DIM_AMOUNT_CHANGED = 1<<5;
867         public static final int TITLE_CHANGED = 1<<6;
868         public static final int ALPHA_CHANGED = 1<<7;
869         public static final int MEMORY_TYPE_CHANGED = 1<<8;
870         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
871         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
872         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
873 
874         // internal buffer to backup/restore parameters under compatibility mode.
875         private int[] mCompatibilityParamsBackup = null;
876 
copyFrom(LayoutParams o)877         public final int copyFrom(LayoutParams o) {
878             int changes = 0;
879 
880             if (width != o.width) {
881                 width = o.width;
882                 changes |= LAYOUT_CHANGED;
883             }
884             if (height != o.height) {
885                 height = o.height;
886                 changes |= LAYOUT_CHANGED;
887             }
888             if (x != o.x) {
889                 x = o.x;
890                 changes |= LAYOUT_CHANGED;
891             }
892             if (y != o.y) {
893                 y = o.y;
894                 changes |= LAYOUT_CHANGED;
895             }
896             if (horizontalWeight != o.horizontalWeight) {
897                 horizontalWeight = o.horizontalWeight;
898                 changes |= LAYOUT_CHANGED;
899             }
900             if (verticalWeight != o.verticalWeight) {
901                 verticalWeight = o.verticalWeight;
902                 changes |= LAYOUT_CHANGED;
903             }
904             if (horizontalMargin != o.horizontalMargin) {
905                 horizontalMargin = o.horizontalMargin;
906                 changes |= LAYOUT_CHANGED;
907             }
908             if (verticalMargin != o.verticalMargin) {
909                 verticalMargin = o.verticalMargin;
910                 changes |= LAYOUT_CHANGED;
911             }
912             if (type != o.type) {
913                 type = o.type;
914                 changes |= TYPE_CHANGED;
915             }
916             if (memoryType != o.memoryType) {
917                 memoryType = o.memoryType;
918                 changes |= MEMORY_TYPE_CHANGED;
919             }
920             if (flags != o.flags) {
921                 flags = o.flags;
922                 changes |= FLAGS_CHANGED;
923             }
924             if (softInputMode != o.softInputMode) {
925                 softInputMode = o.softInputMode;
926                 changes |= SOFT_INPUT_MODE_CHANGED;
927             }
928             if (gravity != o.gravity) {
929                 gravity = o.gravity;
930                 changes |= LAYOUT_CHANGED;
931             }
932             if (horizontalMargin != o.horizontalMargin) {
933                 horizontalMargin = o.horizontalMargin;
934                 changes |= LAYOUT_CHANGED;
935             }
936             if (verticalMargin != o.verticalMargin) {
937                 verticalMargin = o.verticalMargin;
938                 changes |= LAYOUT_CHANGED;
939             }
940             if (format != o.format) {
941                 format = o.format;
942                 changes |= FORMAT_CHANGED;
943             }
944             if (windowAnimations != o.windowAnimations) {
945                 windowAnimations = o.windowAnimations;
946                 changes |= ANIMATION_CHANGED;
947             }
948             if (token == null) {
949                 // NOTE: token only copied if the recipient doesn't
950                 // already have one.
951                 token = o.token;
952             }
953             if (packageName == null) {
954                 // NOTE: packageName only copied if the recipient doesn't
955                 // already have one.
956                 packageName = o.packageName;
957             }
958             if (!mTitle.equals(o.mTitle)) {
959                 mTitle = o.mTitle;
960                 changes |= TITLE_CHANGED;
961             }
962             if (alpha != o.alpha) {
963                 alpha = o.alpha;
964                 changes |= ALPHA_CHANGED;
965             }
966             if (dimAmount != o.dimAmount) {
967                 dimAmount = o.dimAmount;
968                 changes |= DIM_AMOUNT_CHANGED;
969             }
970             if (screenBrightness != o.screenBrightness) {
971                 screenBrightness = o.screenBrightness;
972                 changes |= SCREEN_BRIGHTNESS_CHANGED;
973             }
974 
975             if (screenOrientation != o.screenOrientation) {
976                 screenOrientation = o.screenOrientation;
977                 changes |= SCREEN_ORIENTATION_CHANGED;
978             }
979             return changes;
980         }
981 
982         @Override
debug(String output)983         public String debug(String output) {
984             output += "Contents of " + this + ":";
985             Log.d("Debug", output);
986             output = super.debug("");
987             Log.d("Debug", output);
988             Log.d("Debug", "");
989             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
990             return "";
991         }
992 
993         @Override
toString()994         public String toString() {
995             StringBuilder sb = new StringBuilder(256);
996             sb.append("WM.LayoutParams{");
997             sb.append("(");
998             sb.append(x);
999             sb.append(',');
1000             sb.append(y);
1001             sb.append(")(");
1002             sb.append((width==FILL_PARENT?"fill":(width==WRAP_CONTENT?"wrap":width)));
1003             sb.append('x');
1004             sb.append((height==FILL_PARENT?"fill":(height==WRAP_CONTENT?"wrap":height)));
1005             sb.append(")");
1006             if (softInputMode != 0) {
1007                 sb.append(" sim=#");
1008                 sb.append(Integer.toHexString(softInputMode));
1009             }
1010             if (gravity != 0) {
1011                 sb.append(" gr=#");
1012                 sb.append(Integer.toHexString(gravity));
1013             }
1014             sb.append(" ty=");
1015             sb.append(type);
1016             sb.append(" fl=#");
1017             sb.append(Integer.toHexString(flags));
1018             sb.append(" fmt=");
1019             sb.append(format);
1020             if (windowAnimations != 0) {
1021                 sb.append(" wanim=0x");
1022                 sb.append(Integer.toHexString(windowAnimations));
1023             }
1024             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1025                 sb.append(" or=");
1026                 sb.append(screenOrientation);
1027             }
1028             if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1029                 sb.append(" compatible=true");
1030             }
1031             sb.append('}');
1032             return sb.toString();
1033         }
1034 
1035         /**
1036          * Scale the layout params' coordinates and size.
1037          * @hide
1038          */
scale(float scale)1039         public void scale(float scale) {
1040             x = (int) (x * scale + 0.5f);
1041             y = (int) (y * scale + 0.5f);
1042             if (width > 0) {
1043                 width = (int) (width * scale + 0.5f);
1044             }
1045             if (height > 0) {
1046                 height = (int) (height * scale + 0.5f);
1047             }
1048         }
1049 
1050         /**
1051          * Backup the layout parameters used in compatibility mode.
1052          * @see LayoutParams#restore()
1053          */
backup()1054         void backup() {
1055             int[] backup = mCompatibilityParamsBackup;
1056             if (backup == null) {
1057                 // we backup 4 elements, x, y, width, height
1058                 backup = mCompatibilityParamsBackup = new int[4];
1059             }
1060             backup[0] = x;
1061             backup[1] = y;
1062             backup[2] = width;
1063             backup[3] = height;
1064         }
1065 
1066         /**
1067          * Restore the layout params' coordinates, size and gravity
1068          * @see LayoutParams#backup()
1069          */
restore()1070         void restore() {
1071             int[] backup = mCompatibilityParamsBackup;
1072             if (backup != null) {
1073                 x = backup[0];
1074                 y = backup[1];
1075                 width = backup[2];
1076                 height = backup[3];
1077             }
1078         }
1079 
1080         private CharSequence mTitle = "";
1081     }
1082 }
1083