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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 
33 #include "V8IsolatedWorld.h"
34 
35 #include <v8.h>
36 
37 #include "Frame.h"
38 #include "FrameLoaderClient.h"
39 #include "HashMap.h"
40 #include "ScriptController.h"
41 #include "V8DOMWindow.h"
42 #include "V8HiddenPropertyName.h"
43 
44 namespace WebCore {
45 
46 static int isolatedWorldCount = 0;
47 
contextWeakReferenceCallback(v8::Persistent<v8::Value> object,void * isolated_world)48 static void contextWeakReferenceCallback(v8::Persistent<v8::Value> object, void* isolated_world)
49 {
50     // Our context is going away.  Time to clean up the world.
51     V8IsolatedWorld* world = static_cast<V8IsolatedWorld*>(isolated_world);
52     delete world;
53 }
54 
evaluate(const Vector<ScriptSourceCode> & sources,V8Proxy * proxy,int extensionGroup)55 void V8IsolatedWorld::evaluate(const Vector<ScriptSourceCode>& sources, V8Proxy* proxy, int extensionGroup)
56 {
57     v8::HandleScope scope;
58     v8::Persistent<v8::Context> context = proxy->createNewContext(v8::Handle<v8::Object>(), extensionGroup);
59 
60     // Run code in the new context.
61     v8::Context::Scope context_scope(context);
62 
63     // The lifetime of this object is controlled by the V8 GC.
64     // We need to create the world before touching DOM wrappers.
65     V8IsolatedWorld* world = new V8IsolatedWorld(context);
66 
67     V8Proxy::installHiddenObjectPrototype(context);
68     proxy->installDOMWindow(context, proxy->frame()->domWindow());
69 
70     proxy->frame()->loader()->client()->didCreateIsolatedScriptContext();
71 
72     for (size_t i = 0; i < sources.size(); ++i)
73         proxy->evaluate(sources[i], 0);
74 
75     // Using the default security token means that the canAccess is always
76     // called, which is slow.
77     // FIXME: Use tokens where possible. This will mean keeping track of all
78     //        created contexts so that they can all be updated when the
79     //        document domain
80     //        changes.
81     // FIXME: Move this statement above proxy->evaluate?  It seems like we
82     //        should set up the token before running the script.
83     context->UseDefaultSecurityToken();
84 
85     context.Dispose();
86     // WARNING!  This might well delete |world|.
87 }
88 
V8IsolatedWorld(v8::Handle<v8::Context> context)89 V8IsolatedWorld::V8IsolatedWorld(v8::Handle<v8::Context> context)
90     : m_context(v8::Persistent<v8::Context>::New(context))
91 {
92     ++isolatedWorldCount;
93     m_context.MakeWeak(this, &contextWeakReferenceCallback);
94     m_context->Global()->SetHiddenValue(V8HiddenPropertyName::isolatedWorld(), v8::External::Wrap(this));
95 }
96 
~V8IsolatedWorld()97 V8IsolatedWorld::~V8IsolatedWorld()
98 {
99     --isolatedWorldCount;
100     m_context.Dispose();
101     m_context.Clear();
102 }
103 
getEntered()104 V8IsolatedWorld* V8IsolatedWorld::getEntered()
105 {
106     if (isolatedWorldCount == 0) {
107         // This is a temporary performance optimization.   Essentially,
108         // GetHiddenValue is too slow for this code path.  We need to get the
109         // V8 team to add a real property to v8::Context for isolated worlds.
110         // Until then, we optimize the common case of not having any isolated
111         // worlds at all.
112         return 0;
113     }
114 
115     if (!v8::Context::InContext())
116         return 0;
117     v8::HandleScope scope;
118 
119     v8::Local<v8::Value> world = v8::Context::GetEntered()->Global()->GetHiddenValue(V8HiddenPropertyName::isolatedWorld());
120     if (world.IsEmpty())
121         return 0;
122 
123     return static_cast<V8IsolatedWorld*>(v8::External::Unwrap(world));
124 }
125 
126 } // namespace WebCore
127