1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
12 // * Neither the name of Google Inc. nor the names of its
13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 #ifndef V8_API_H_
29 #define V8_API_H_
30
31 #include "apiutils.h"
32 #include "factory.h"
33
34 namespace v8 {
35
36 // Constants used in the implementation of the API. The most natural thing
37 // would usually be to place these with the classes that use them, but
38 // we want to keep them out of v8.h because it is an externally
39 // visible file.
40 class Consts {
41 public:
42 enum TemplateType {
43 FUNCTION_TEMPLATE = 0,
44 OBJECT_TEMPLATE = 1
45 };
46 };
47
48
49 // Utilities for working with neander-objects, primitive
50 // env-independent JSObjects used by the api.
51 class NeanderObject {
52 public:
53 explicit NeanderObject(int size);
54 inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj);
55 inline NeanderObject(v8::internal::Object* obj);
56 inline v8::internal::Object* get(int index);
57 inline void set(int index, v8::internal::Object* value);
value()58 inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; }
59 int size();
60 private:
61 v8::internal::Handle<v8::internal::JSObject> value_;
62 };
63
64
65 // Utilities for working with neander-arrays, a simple extensible
66 // array abstraction built on neander-objects.
67 class NeanderArray {
68 public:
69 NeanderArray();
70 inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj);
value()71 inline v8::internal::Handle<v8::internal::JSObject> value() {
72 return obj_.value();
73 }
74
75 void add(v8::internal::Handle<v8::internal::Object> value);
76
77 int length();
78
79 v8::internal::Object* get(int index);
80 // Change the value at an index to undefined value. If the index is
81 // out of bounds, the request is ignored. Returns the old value.
82 void set(int index, v8::internal::Object* value);
83 private:
84 NeanderObject obj_;
85 };
86
87
NeanderObject(v8::internal::Handle<v8::internal::Object> obj)88 NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj)
89 : value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { }
90
91
NeanderObject(v8::internal::Object * obj)92 NeanderObject::NeanderObject(v8::internal::Object* obj)
93 : value_(v8::internal::Handle<v8::internal::JSObject>(
94 v8::internal::JSObject::cast(obj))) { }
95
96
NeanderArray(v8::internal::Handle<v8::internal::Object> obj)97 NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj)
98 : obj_(obj) { }
99
100
get(int offset)101 v8::internal::Object* NeanderObject::get(int offset) {
102 ASSERT(value()->HasFastElements());
103 return v8::internal::FixedArray::cast(value()->elements())->get(offset);
104 }
105
106
set(int offset,v8::internal::Object * value)107 void NeanderObject::set(int offset, v8::internal::Object* value) {
108 ASSERT(value_->HasFastElements());
109 v8::internal::FixedArray::cast(value_->elements())->set(offset, value);
110 }
111
112
ToCData(v8::internal::Object * obj)113 template <typename T> static inline T ToCData(v8::internal::Object* obj) {
114 STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
115 return reinterpret_cast<T>(
116 reinterpret_cast<intptr_t>(v8::internal::Proxy::cast(obj)->proxy()));
117 }
118
119
120 template <typename T>
FromCData(T obj)121 static inline v8::internal::Handle<v8::internal::Object> FromCData(T obj) {
122 STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
123 return v8::internal::Factory::NewProxy(
124 reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj)));
125 }
126
127
Arguments(v8::Local<v8::Value> data,v8::Local<v8::Object> holder,v8::Local<v8::Function> callee,bool is_construct_call,void ** values,int length)128 v8::Arguments::Arguments(v8::Local<v8::Value> data,
129 v8::Local<v8::Object> holder,
130 v8::Local<v8::Function> callee,
131 bool is_construct_call,
132 void** values, int length)
133 : data_(data), holder_(holder), callee_(callee),
134 is_construct_call_(is_construct_call),
135 values_(values), length_(length) { }
136
137
138 enum ExtensionTraversalState {
139 UNVISITED, VISITED, INSTALLED
140 };
141
142
143 class RegisteredExtension {
144 public:
145 explicit RegisteredExtension(Extension* extension);
146 static void Register(RegisteredExtension* that);
extension()147 Extension* extension() { return extension_; }
next()148 RegisteredExtension* next() { return next_; }
next_auto()149 RegisteredExtension* next_auto() { return next_auto_; }
state()150 ExtensionTraversalState state() { return state_; }
set_state(ExtensionTraversalState value)151 void set_state(ExtensionTraversalState value) { state_ = value; }
first_extension()152 static RegisteredExtension* first_extension() { return first_extension_; }
153 private:
154 Extension* extension_;
155 RegisteredExtension* next_;
156 RegisteredExtension* next_auto_;
157 ExtensionTraversalState state_;
158 static RegisteredExtension* first_extension_;
159 static RegisteredExtension* first_auto_extension_;
160 };
161
162
163 class Utils {
164 public:
165 static bool ReportApiFailure(const char* location, const char* message);
166
167 static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj);
168 static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj);
169
170 static inline Local<Context> ToLocal(
171 v8::internal::Handle<v8::internal::Context> obj);
172 static inline Local<Value> ToLocal(
173 v8::internal::Handle<v8::internal::Object> obj);
174 static inline Local<Function> ToLocal(
175 v8::internal::Handle<v8::internal::JSFunction> obj);
176 static inline Local<String> ToLocal(
177 v8::internal::Handle<v8::internal::String> obj);
178 static inline Local<Object> ToLocal(
179 v8::internal::Handle<v8::internal::JSObject> obj);
180 static inline Local<Array> ToLocal(
181 v8::internal::Handle<v8::internal::JSArray> obj);
182 static inline Local<External> ToLocal(
183 v8::internal::Handle<v8::internal::Proxy> obj);
184 static inline Local<Message> MessageToLocal(
185 v8::internal::Handle<v8::internal::Object> obj);
186 static inline Local<Number> NumberToLocal(
187 v8::internal::Handle<v8::internal::Object> obj);
188 static inline Local<Integer> IntegerToLocal(
189 v8::internal::Handle<v8::internal::Object> obj);
190 static inline Local<Uint32> Uint32ToLocal(
191 v8::internal::Handle<v8::internal::Object> obj);
192 static inline Local<FunctionTemplate> ToLocal(
193 v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
194 static inline Local<ObjectTemplate> ToLocal(
195 v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
196 static inline Local<Signature> ToLocal(
197 v8::internal::Handle<v8::internal::SignatureInfo> obj);
198 static inline Local<TypeSwitch> ToLocal(
199 v8::internal::Handle<v8::internal::TypeSwitchInfo> obj);
200
201 static inline v8::internal::Handle<v8::internal::TemplateInfo>
202 OpenHandle(const Template* that);
203 static inline v8::internal::Handle<v8::internal::FunctionTemplateInfo>
204 OpenHandle(const FunctionTemplate* that);
205 static inline v8::internal::Handle<v8::internal::ObjectTemplateInfo>
206 OpenHandle(const ObjectTemplate* that);
207 static inline v8::internal::Handle<v8::internal::Object>
208 OpenHandle(const Data* data);
209 static inline v8::internal::Handle<v8::internal::JSObject>
210 OpenHandle(const v8::Object* data);
211 static inline v8::internal::Handle<v8::internal::JSArray>
212 OpenHandle(const v8::Array* data);
213 static inline v8::internal::Handle<v8::internal::String>
214 OpenHandle(const String* data);
215 static inline v8::internal::Handle<v8::internal::JSFunction>
216 OpenHandle(const Script* data);
217 static inline v8::internal::Handle<v8::internal::JSFunction>
218 OpenHandle(const Function* data);
219 static inline v8::internal::Handle<v8::internal::JSObject>
220 OpenHandle(const Message* message);
221 static inline v8::internal::Handle<v8::internal::Context>
222 OpenHandle(const v8::Context* context);
223 static inline v8::internal::Handle<v8::internal::SignatureInfo>
224 OpenHandle(const v8::Signature* sig);
225 static inline v8::internal::Handle<v8::internal::TypeSwitchInfo>
226 OpenHandle(const v8::TypeSwitch* that);
227 static inline v8::internal::Handle<v8::internal::Proxy>
228 OpenHandle(const v8::External* that);
229 };
230
231
232 template <class T>
ToApi(v8::internal::Handle<v8::internal::Object> obj)233 static inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
234 return reinterpret_cast<T*>(obj.location());
235 }
236
237
238 template <class T>
EscapeFrom(v8::HandleScope * scope)239 v8::internal::Handle<T> v8::internal::Handle<T>::EscapeFrom(
240 v8::HandleScope* scope) {
241 return Utils::OpenHandle(*scope->Close(Utils::ToLocal(*this)));
242 }
243
244
245 // Implementations of ToLocal
246
247 #define MAKE_TO_LOCAL(Name, From, To) \
248 Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \
249 ASSERT(!obj->IsTheHole()); \
250 return Local<To>(reinterpret_cast<To*>(obj.location())); \
251 }
252
MAKE_TO_LOCAL(ToLocal,Context,Context)253 MAKE_TO_LOCAL(ToLocal, Context, Context)
254 MAKE_TO_LOCAL(ToLocal, Object, Value)
255 MAKE_TO_LOCAL(ToLocal, JSFunction, Function)
256 MAKE_TO_LOCAL(ToLocal, String, String)
257 MAKE_TO_LOCAL(ToLocal, JSObject, Object)
258 MAKE_TO_LOCAL(ToLocal, JSArray, Array)
259 MAKE_TO_LOCAL(ToLocal, Proxy, External)
260 MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate)
261 MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate)
262 MAKE_TO_LOCAL(ToLocal, SignatureInfo, Signature)
263 MAKE_TO_LOCAL(ToLocal, TypeSwitchInfo, TypeSwitch)
264 MAKE_TO_LOCAL(MessageToLocal, Object, Message)
265 MAKE_TO_LOCAL(NumberToLocal, Object, Number)
266 MAKE_TO_LOCAL(IntegerToLocal, Object, Integer)
267 MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32)
268
269 #undef MAKE_TO_LOCAL
270
271
272 // Implementations of OpenHandle
273
274 #define MAKE_OPEN_HANDLE(From, To) \
275 v8::internal::Handle<v8::internal::To> Utils::OpenHandle(\
276 const v8::From* that) { \
277 return v8::internal::Handle<v8::internal::To>( \
278 reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \
279 }
280
281 MAKE_OPEN_HANDLE(Template, TemplateInfo)
282 MAKE_OPEN_HANDLE(FunctionTemplate, FunctionTemplateInfo)
283 MAKE_OPEN_HANDLE(ObjectTemplate, ObjectTemplateInfo)
284 MAKE_OPEN_HANDLE(Signature, SignatureInfo)
285 MAKE_OPEN_HANDLE(TypeSwitch, TypeSwitchInfo)
286 MAKE_OPEN_HANDLE(Data, Object)
287 MAKE_OPEN_HANDLE(Object, JSObject)
288 MAKE_OPEN_HANDLE(Array, JSArray)
289 MAKE_OPEN_HANDLE(String, String)
290 MAKE_OPEN_HANDLE(Script, JSFunction)
291 MAKE_OPEN_HANDLE(Function, JSFunction)
292 MAKE_OPEN_HANDLE(Message, JSObject)
293 MAKE_OPEN_HANDLE(Context, Context)
294 MAKE_OPEN_HANDLE(External, Proxy)
295
296 #undef MAKE_OPEN_HANDLE
297
298
299 namespace internal {
300
301 // This class is here in order to be able to declare it a friend of
302 // HandleScope. Moving these methods to be members of HandleScope would be
303 // neat in some ways, but it would expose external implementation details in
304 // our public header file, which is undesirable.
305 //
306 // There is a singleton instance of this class to hold the per-thread data.
307 // For multithreaded V8 programs this data is copied in and out of storage
308 // so that the currently executing thread always has its own copy of this
309 // data.
310 class HandleScopeImplementer {
311 public:
312
313 HandleScopeImplementer()
314 : blocks(0),
315 entered_contexts_(0),
316 saved_contexts_(0) {
317 Initialize();
318 }
319
320 void Initialize() {
321 blocks.Initialize(0);
322 entered_contexts_.Initialize(0);
323 saved_contexts_.Initialize(0);
324 spare = NULL;
325 ignore_out_of_memory = false;
326 call_depth = 0;
327 }
328
329 static HandleScopeImplementer* instance();
330
331 // Threading support for handle data.
332 static int ArchiveSpacePerThread();
333 static char* RestoreThread(char* from);
334 static char* ArchiveThread(char* to);
335
336 // Garbage collection support.
337 static void Iterate(v8::internal::ObjectVisitor* v);
338 static char* Iterate(v8::internal::ObjectVisitor* v, char* data);
339
340
341 inline internal::Object** GetSpareOrNewBlock();
342 inline void DeleteExtensions(int extensions);
343
344 inline void IncrementCallDepth() {call_depth++;}
345 inline void DecrementCallDepth() {call_depth--;}
346 inline bool CallDepthIsZero() { return call_depth == 0; }
347
348 inline void EnterContext(Handle<Object> context);
349 inline bool LeaveLastContext();
350
351 // Returns the last entered context or an empty handle if no
352 // contexts have been entered.
353 inline Handle<Object> LastEnteredContext();
354
355 inline void SaveContext(Context* context);
356 inline Context* RestoreContext();
357 inline bool HasSavedContexts();
358
359 inline List<internal::Object**>* Blocks() { return &blocks; }
360
361 inline bool IgnoreOutOfMemory() { return ignore_out_of_memory; }
362 inline void SetIgnoreOutOfMemory(bool value) { ignore_out_of_memory = value; }
363
364 private:
365 List<internal::Object**> blocks;
366 Object** spare;
367 int call_depth;
368 // Used as a stack to keep track of entered contexts.
369 List<Handle<Object> > entered_contexts_;
370 // Used as a stack to keep track of saved contexts.
371 List<Context*> saved_contexts_;
372 bool ignore_out_of_memory;
373 // This is only used for threading support.
374 v8::ImplementationUtilities::HandleScopeData handle_scope_data_;
375
376 void IterateThis(ObjectVisitor* v);
377 char* RestoreThreadHelper(char* from);
378 char* ArchiveThreadHelper(char* to);
379
380 DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
381 };
382
383
384 static const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page
385
386
387 void HandleScopeImplementer::SaveContext(Context* context) {
388 saved_contexts_.Add(context);
389 }
390
391
392 Context* HandleScopeImplementer::RestoreContext() {
393 return saved_contexts_.RemoveLast();
394 }
395
396
397 bool HandleScopeImplementer::HasSavedContexts() {
398 return !saved_contexts_.is_empty();
399 }
400
401
402 void HandleScopeImplementer::EnterContext(Handle<Object> context) {
403 entered_contexts_.Add(context);
404 }
405
406
407 bool HandleScopeImplementer::LeaveLastContext() {
408 if (entered_contexts_.is_empty()) return false;
409 entered_contexts_.RemoveLast();
410 return true;
411 }
412
413
414 Handle<Object> HandleScopeImplementer::LastEnteredContext() {
415 if (entered_contexts_.is_empty()) return Handle<Object>::null();
416 return entered_contexts_.last();
417 }
418
419
420 // If there's a spare block, use it for growing the current scope.
421 internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() {
422 internal::Object** block = (spare != NULL) ?
423 spare :
424 NewArray<internal::Object*>(kHandleBlockSize);
425 spare = NULL;
426 return block;
427 }
428
429
430 void HandleScopeImplementer::DeleteExtensions(int extensions) {
431 if (spare != NULL) {
432 DeleteArray(spare);
433 spare = NULL;
434 }
435 for (int i = extensions; i > 1; --i) {
436 internal::Object** block = blocks.RemoveLast();
437 #ifdef DEBUG
438 v8::ImplementationUtilities::ZapHandleRange(block,
439 &block[kHandleBlockSize]);
440 #endif
441 DeleteArray(block);
442 }
443 spare = blocks.RemoveLast();
444 #ifdef DEBUG
445 v8::ImplementationUtilities::ZapHandleRange(
446 spare,
447 &spare[kHandleBlockSize]);
448 #endif
449 }
450
451 } } // namespace v8::internal
452
453 #endif // V8_API_H_
454