1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
7 *
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Library General Public
10 * License as published by the Free Software Foundation; either
11 * version 2 of the License, or (at your option) any later version.
12 *
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Library General Public License for more details.
17 *
18 * You should have received a copy of the GNU Library General Public License
19 * along with this library; see the file COPYING.LIB. If not, write to
20 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21 * Boston, MA 02110-1301, USA.
22 *
23 */
24
25 #include "config.h"
26 #include "RenderObject.h"
27
28 #include "AXObjectCache.h"
29 #include "CSSStyleSelector.h"
30 #include "FloatQuad.h"
31 #include "Frame.h"
32 #include "FrameView.h"
33 #include "GraphicsContext.h"
34 #include "HTMLNames.h"
35 #include "HitTestResult.h"
36 #include "Page.h"
37 #include "RenderArena.h"
38 #include "RenderCounter.h"
39 #include "RenderFlexibleBox.h"
40 #include "RenderImageGeneratedContent.h"
41 #include "RenderInline.h"
42 #include "RenderListItem.h"
43 #include "RenderTableCell.h"
44 #include "RenderTableCol.h"
45 #include "RenderTableRow.h"
46 #include "RenderTheme.h"
47 #include "RenderView.h"
48 #include "TransformState.h"
49 #include <algorithm>
50 #ifdef ANDROID_LAYOUT
51 #include "Settings.h"
52 #endif
53 #include <stdio.h>
54 #include <wtf/RefCountedLeakCounter.h>
55 #include <wtf/UnusedParam.h>
56
57 #if USE(ACCELERATED_COMPOSITING)
58 #include "RenderLayerCompositor.h"
59 #endif
60
61 #if ENABLE(WML)
62 #include "WMLNames.h"
63 #endif
64
65 using namespace std;
66
67 namespace WebCore {
68
69 using namespace HTMLNames;
70
71 #ifndef NDEBUG
72 static void* baseOfRenderObjectBeingDeleted;
73 #endif
74
75 bool RenderObject::s_affectsParentBlock = false;
76
operator new(size_t sz,RenderArena * renderArena)77 void* RenderObject::operator new(size_t sz, RenderArena* renderArena) throw()
78 {
79 return renderArena->allocate(sz);
80 }
81
operator delete(void * ptr,size_t sz)82 void RenderObject::operator delete(void* ptr, size_t sz)
83 {
84 ASSERT(baseOfRenderObjectBeingDeleted == ptr);
85
86 // Stash size where destroy can find it.
87 *(size_t *)ptr = sz;
88 }
89
createObject(Node * node,RenderStyle * style)90 RenderObject* RenderObject::createObject(Node* node, RenderStyle* style)
91 {
92 Document* doc = node->document();
93 RenderArena* arena = doc->renderArena();
94
95 // Minimal support for content properties replacing an entire element.
96 // Works only if we have exactly one piece of content and it's a URL.
97 // Otherwise acts as if we didn't support this feature.
98 const ContentData* contentData = style->contentData();
99 if (contentData && !contentData->next() && contentData->isImage() && doc != node) {
100 RenderImageGeneratedContent* image = new (arena) RenderImageGeneratedContent(node);
101 image->setStyle(style);
102 if (StyleImage* styleImage = contentData->image())
103 image->setStyleImage(styleImage);
104 return image;
105 }
106
107 RenderObject* o = 0;
108
109 switch (style->display()) {
110 case NONE:
111 break;
112 case INLINE:
113 o = new (arena) RenderInline(node);
114 break;
115 case BLOCK:
116 o = new (arena) RenderBlock(node);
117 break;
118 case INLINE_BLOCK:
119 o = new (arena) RenderBlock(node);
120 break;
121 case LIST_ITEM:
122 o = new (arena) RenderListItem(node);
123 break;
124 case RUN_IN:
125 case COMPACT:
126 o = new (arena) RenderBlock(node);
127 break;
128 case TABLE:
129 case INLINE_TABLE:
130 o = new (arena) RenderTable(node);
131 break;
132 case TABLE_ROW_GROUP:
133 case TABLE_HEADER_GROUP:
134 case TABLE_FOOTER_GROUP:
135 o = new (arena) RenderTableSection(node);
136 break;
137 case TABLE_ROW:
138 o = new (arena) RenderTableRow(node);
139 break;
140 case TABLE_COLUMN_GROUP:
141 case TABLE_COLUMN:
142 o = new (arena) RenderTableCol(node);
143 break;
144 case TABLE_CELL:
145 o = new (arena) RenderTableCell(node);
146 break;
147 case TABLE_CAPTION:
148 o = new (arena) RenderBlock(node);
149 break;
150 case BOX:
151 case INLINE_BOX:
152 o = new (arena) RenderFlexibleBox(node);
153 break;
154 }
155
156 return o;
157 }
158
159 #ifndef NDEBUG
160 static WTF::RefCountedLeakCounter renderObjectCounter("RenderObject");
161 #endif
162
RenderObject(Node * node)163 RenderObject::RenderObject(Node* node)
164 : CachedResourceClient()
165 , m_style(0)
166 , m_node(node)
167 , m_parent(0)
168 , m_previous(0)
169 , m_next(0)
170 #ifndef NDEBUG
171 , m_hasAXObject(false)
172 , m_setNeedsLayoutForbidden(false)
173 #endif
174 , m_needsLayout(false)
175 , m_needsPositionedMovementLayout(false)
176 , m_normalChildNeedsLayout(false)
177 , m_posChildNeedsLayout(false)
178 , m_prefWidthsDirty(false)
179 , m_floating(false)
180 , m_positioned(false)
181 , m_relPositioned(false)
182 , m_paintBackground(false)
183 , m_isAnonymous(node == node->document())
184 , m_isText(false)
185 , m_isBox(false)
186 , m_inline(true)
187 , m_replaced(false)
188 , m_isDragging(false)
189 , m_hasLayer(false)
190 , m_hasOverflowClip(false)
191 , m_hasTransform(false)
192 , m_hasReflection(false)
193 , m_hasOverrideSize(false)
194 , m_hasCounterNodeMap(false)
195 , m_everHadLayout(false)
196 , m_childrenInline(false)
197 , m_topMarginQuirk(false)
198 , m_bottomMarginQuirk(false)
199 , m_hasMarkupTruncation(false)
200 , m_selectionState(SelectionNone)
201 , m_hasColumns(false)
202 , m_cellWidthChanged(false)
203 , m_replacedHasOverflow(false)
204 {
205 #ifndef NDEBUG
206 renderObjectCounter.increment();
207 #endif
208 ASSERT(node);
209 }
210
~RenderObject()211 RenderObject::~RenderObject()
212 {
213 ASSERT(!node() || documentBeingDestroyed() || !document()->frame()->view() || document()->frame()->view()->layoutRoot() != this);
214 #ifndef NDEBUG
215 ASSERT(!m_hasAXObject);
216 renderObjectCounter.decrement();
217 #endif
218 }
219
theme() const220 RenderTheme* RenderObject::theme() const
221 {
222 ASSERT(document()->page());
223
224 return document()->page()->theme();
225 }
226
isDescendantOf(const RenderObject * obj) const227 bool RenderObject::isDescendantOf(const RenderObject* obj) const
228 {
229 for (const RenderObject* r = this; r; r = r->m_parent) {
230 if (r == obj)
231 return true;
232 }
233 return false;
234 }
235
isBody() const236 bool RenderObject::isBody() const
237 {
238 return node() && node()->hasTagName(bodyTag);
239 }
240
isHR() const241 bool RenderObject::isHR() const
242 {
243 return node() && node()->hasTagName(hrTag);
244 }
245
isHTMLMarquee() const246 bool RenderObject::isHTMLMarquee() const
247 {
248 return node() && node()->renderer() == this && node()->hasTagName(marqueeTag);
249 }
250
updateListMarkerNumbers(RenderObject * child)251 static void updateListMarkerNumbers(RenderObject* child)
252 {
253 for (RenderObject* sibling = child; sibling; sibling = sibling->nextSibling()) {
254 if (sibling->isListItem())
255 toRenderListItem(sibling)->updateValue();
256 }
257 }
258
addChild(RenderObject * newChild,RenderObject * beforeChild)259 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
260 {
261 RenderObjectChildList* children = virtualChildren();
262 ASSERT(children);
263 if (!children)
264 return;
265
266 bool needsTable = false;
267
268 if (newChild->isListItem())
269 updateListMarkerNumbers(beforeChild ? beforeChild : children->lastChild());
270 else if (newChild->isTableCol() && newChild->style()->display() == TABLE_COLUMN_GROUP)
271 needsTable = !isTable();
272 else if (newChild->isRenderBlock() && newChild->style()->display() == TABLE_CAPTION)
273 needsTable = !isTable();
274 else if (newChild->isTableSection())
275 needsTable = !isTable();
276 else if (newChild->isTableRow())
277 needsTable = !isTableSection();
278 else if (newChild->isTableCell()) {
279 needsTable = !isTableRow();
280 // I'm not 100% sure this is the best way to fix this, but without this
281 // change we recurse infinitely when trying to render the CSS2 test page:
282 // http://www.bath.ac.uk/%7Epy8ieh/internet/eviltests/htmlbodyheadrendering2.html.
283 // See Radar 2925291.
284 if (needsTable && isTableCell() && !children->firstChild() && !newChild->isTableCell())
285 needsTable = false;
286 }
287
288 if (needsTable) {
289 RenderTable* table;
290 RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
291 if (afterChild && afterChild->isAnonymous() && afterChild->isTable())
292 table = toRenderTable(afterChild);
293 else {
294 table = new (renderArena()) RenderTable(document() /* is anonymous */);
295 RefPtr<RenderStyle> newStyle = RenderStyle::create();
296 newStyle->inheritFrom(style());
297 newStyle->setDisplay(TABLE);
298 table->setStyle(newStyle.release());
299 addChild(table, beforeChild);
300 }
301 table->addChild(newChild);
302 } else {
303 // Just add it...
304 children->insertChildNode(this, newChild, beforeChild);
305 }
306
307 if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE) {
308 RefPtr<StringImpl> textToTransform = toRenderText(newChild)->originalText();
309 if (textToTransform)
310 toRenderText(newChild)->setText(textToTransform.release(), true);
311 }
312 }
313
removeChild(RenderObject * oldChild)314 void RenderObject::removeChild(RenderObject* oldChild)
315 {
316 RenderObjectChildList* children = virtualChildren();
317 ASSERT(children);
318 if (!children)
319 return;
320
321 // We do this here instead of in removeChildNode, since the only extremely low-level uses of remove/appendChildNode
322 // cannot affect the positioned object list, and the floating object list is irrelevant (since the list gets cleared on
323 // layout anyway).
324 if (oldChild->isFloatingOrPositioned())
325 toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists();
326
327 children->removeChildNode(this, oldChild);
328 }
329
nextInPreOrder() const330 RenderObject* RenderObject::nextInPreOrder() const
331 {
332 if (RenderObject* o = firstChild())
333 return o;
334
335 return nextInPreOrderAfterChildren();
336 }
337
nextInPreOrderAfterChildren() const338 RenderObject* RenderObject::nextInPreOrderAfterChildren() const
339 {
340 RenderObject* o;
341 if (!(o = nextSibling())) {
342 o = parent();
343 while (o && !o->nextSibling())
344 o = o->parent();
345 if (o)
346 o = o->nextSibling();
347 }
348
349 return o;
350 }
351
nextInPreOrder(RenderObject * stayWithin) const352 RenderObject* RenderObject::nextInPreOrder(RenderObject* stayWithin) const
353 {
354 if (RenderObject* o = firstChild())
355 return o;
356
357 return nextInPreOrderAfterChildren(stayWithin);
358 }
359
nextInPreOrderAfterChildren(RenderObject * stayWithin) const360 RenderObject* RenderObject::nextInPreOrderAfterChildren(RenderObject* stayWithin) const
361 {
362 if (this == stayWithin)
363 return 0;
364
365 RenderObject* o;
366 if (!(o = nextSibling())) {
367 o = parent();
368 while (o && !o->nextSibling()) {
369 if (o == stayWithin)
370 return 0;
371 o = o->parent();
372 }
373 if (o)
374 o = o->nextSibling();
375 }
376
377 return o;
378 }
379
previousInPreOrder() const380 RenderObject* RenderObject::previousInPreOrder() const
381 {
382 if (RenderObject* o = previousSibling()) {
383 while (o->lastChild())
384 o = o->lastChild();
385 return o;
386 }
387
388 return parent();
389 }
390
childAt(unsigned index) const391 RenderObject* RenderObject::childAt(unsigned index) const
392 {
393 RenderObject* child = firstChild();
394 for (unsigned i = 0; child && i < index; i++)
395 child = child->nextSibling();
396 return child;
397 }
398
firstLeafChild() const399 RenderObject* RenderObject::firstLeafChild() const
400 {
401 RenderObject* r = firstChild();
402 while (r) {
403 RenderObject* n = 0;
404 n = r->firstChild();
405 if (!n)
406 break;
407 r = n;
408 }
409 return r;
410 }
411
lastLeafChild() const412 RenderObject* RenderObject::lastLeafChild() const
413 {
414 RenderObject* r = lastChild();
415 while (r) {
416 RenderObject* n = 0;
417 n = r->lastChild();
418 if (!n)
419 break;
420 r = n;
421 }
422 return r;
423 }
424
addLayers(RenderObject * obj,RenderLayer * parentLayer,RenderObject * & newObject,RenderLayer * & beforeChild)425 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
426 RenderLayer*& beforeChild)
427 {
428 if (obj->hasLayer()) {
429 if (!beforeChild && newObject) {
430 // We need to figure out the layer that follows newObject. We only do
431 // this the first time we find a child layer, and then we update the
432 // pointer values for newObject and beforeChild used by everyone else.
433 beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
434 newObject = 0;
435 }
436 parentLayer->addChild(toRenderBoxModelObject(obj)->layer(), beforeChild);
437 return;
438 }
439
440 for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling())
441 addLayers(curr, parentLayer, newObject, beforeChild);
442 }
443
addLayers(RenderLayer * parentLayer,RenderObject * newObject)444 void RenderObject::addLayers(RenderLayer* parentLayer, RenderObject* newObject)
445 {
446 if (!parentLayer)
447 return;
448
449 RenderObject* object = newObject;
450 RenderLayer* beforeChild = 0;
451 WebCore::addLayers(this, parentLayer, object, beforeChild);
452 }
453
removeLayers(RenderLayer * parentLayer)454 void RenderObject::removeLayers(RenderLayer* parentLayer)
455 {
456 if (!parentLayer)
457 return;
458
459 if (hasLayer()) {
460 parentLayer->removeChild(toRenderBoxModelObject(this)->layer());
461 return;
462 }
463
464 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
465 curr->removeLayers(parentLayer);
466 }
467
moveLayers(RenderLayer * oldParent,RenderLayer * newParent)468 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
469 {
470 if (!newParent)
471 return;
472
473 if (hasLayer()) {
474 RenderLayer* layer = toRenderBoxModelObject(this)->layer();
475 ASSERT(oldParent == layer->parent());
476 if (oldParent)
477 oldParent->removeChild(layer);
478 newParent->addChild(layer);
479 return;
480 }
481
482 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
483 curr->moveLayers(oldParent, newParent);
484 }
485
findNextLayer(RenderLayer * parentLayer,RenderObject * startPoint,bool checkParent)486 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
487 bool checkParent)
488 {
489 // Error check the parent layer passed in. If it's null, we can't find anything.
490 if (!parentLayer)
491 return 0;
492
493 // Step 1: If our layer is a child of the desired parent, then return our layer.
494 RenderLayer* ourLayer = hasLayer() ? toRenderBoxModelObject(this)->layer() : 0;
495 if (ourLayer && ourLayer->parent() == parentLayer)
496 return ourLayer;
497
498 // Step 2: If we don't have a layer, or our layer is the desired parent, then descend
499 // into our siblings trying to find the next layer whose parent is the desired parent.
500 if (!ourLayer || ourLayer == parentLayer) {
501 for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild();
502 curr; curr = curr->nextSibling()) {
503 RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
504 if (nextLayer)
505 return nextLayer;
506 }
507 }
508
509 // Step 3: If our layer is the desired parent layer, then we're finished. We didn't
510 // find anything.
511 if (parentLayer == ourLayer)
512 return 0;
513
514 // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
515 // follow us to see if we can locate a layer.
516 if (checkParent && parent())
517 return parent()->findNextLayer(parentLayer, this, true);
518
519 return 0;
520 }
521
enclosingLayer() const522 RenderLayer* RenderObject::enclosingLayer() const
523 {
524 const RenderObject* curr = this;
525 while (curr) {
526 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0;
527 if (layer)
528 return layer;
529 curr = curr->parent();
530 }
531 return 0;
532 }
533
enclosingSelfPaintingLayer() const534 RenderLayer* RenderObject::enclosingSelfPaintingLayer() const
535 {
536 const RenderObject* curr = this;
537 while (curr) {
538 RenderLayer* layer = curr->hasLayer() ? toRenderBoxModelObject(curr)->layer() : 0;
539 if (layer && layer->isSelfPaintingLayer())
540 return layer;
541 curr = curr->parent();
542 }
543 return 0;
544 }
545
enclosingBox() const546 RenderBox* RenderObject::enclosingBox() const
547 {
548 RenderObject* curr = const_cast<RenderObject*>(this);
549 while (curr) {
550 if (curr->isBox())
551 return toRenderBox(curr);
552 curr = curr->parent();
553 }
554
555 ASSERT_NOT_REACHED();
556 return 0;
557 }
558
firstLineBlock() const559 RenderBlock* RenderObject::firstLineBlock() const
560 {
561 return 0;
562 }
563
setPrefWidthsDirty(bool b,bool markParents)564 void RenderObject::setPrefWidthsDirty(bool b, bool markParents)
565 {
566 bool alreadyDirty = m_prefWidthsDirty;
567 m_prefWidthsDirty = b;
568 if (b && !alreadyDirty && markParents && (isText() || (style()->position() != FixedPosition && style()->position() != AbsolutePosition)))
569 invalidateContainerPrefWidths();
570 }
571
invalidateContainerPrefWidths()572 void RenderObject::invalidateContainerPrefWidths()
573 {
574 // In order to avoid pathological behavior when inlines are deeply nested, we do include them
575 // in the chain that we mark dirty (even though they're kind of irrelevant).
576 RenderObject* o = isTableCell() ? containingBlock() : container();
577 while (o && !o->m_prefWidthsDirty) {
578 // Don't invalidate the outermost object of an unrooted subtree. That object will be
579 // invalidated when the subtree is added to the document.
580 RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container();
581 if (!container && !o->isRenderView())
582 break;
583
584 o->m_prefWidthsDirty = true;
585 if (o->style()->position() == FixedPosition || o->style()->position() == AbsolutePosition)
586 // A positioned object has no effect on the min/max width of its containing block ever.
587 // We can optimize this case and not go up any further.
588 break;
589 o = container;
590 }
591 }
592
setLayerNeedsFullRepaint()593 void RenderObject::setLayerNeedsFullRepaint()
594 {
595 ASSERT(hasLayer());
596 toRenderBoxModelObject(this)->layer()->setNeedsFullRepaint(true);
597 }
598
containingBlock() const599 RenderBlock* RenderObject::containingBlock() const
600 {
601 if (isTableCell()) {
602 const RenderTableCell* cell = toRenderTableCell(this);
603 if (parent() && cell->section())
604 return cell->table();
605 return 0;
606 }
607
608 if (isRenderView())
609 return const_cast<RenderView*>(toRenderView(this));
610
611 RenderObject* o = parent();
612 if (!isText() && m_style->position() == FixedPosition) {
613 while (o && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
614 o = o->parent();
615 } else if (!isText() && m_style->position() == AbsolutePosition) {
616 while (o && (o->style()->position() == StaticPosition || (o->isInline() && !o->isReplaced())) && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
617 // For relpositioned inlines, we return the nearest enclosing block. We don't try
618 // to return the inline itself. This allows us to avoid having a positioned objects
619 // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result
620 // from this method. The container() method can actually be used to obtain the
621 // inline directly.
622 if (o->style()->position() == RelativePosition && o->isInline() && !o->isReplaced())
623 return o->containingBlock();
624 o = o->parent();
625 }
626 } else {
627 while (o && ((o->isInline() && !o->isReplaced()) || o->isTableRow() || o->isTableSection()
628 || o->isTableCol() || o->isFrameSet() || o->isMedia()
629 #if ENABLE(SVG)
630 || o->isSVGContainer() || o->isSVGRoot()
631 #endif
632 ))
633 o = o->parent();
634 }
635
636 if (!o || !o->isRenderBlock())
637 return 0; // Probably doesn't happen any more, but leave just in case. -dwh
638
639 return toRenderBlock(o);
640 }
641
mustRepaintFillLayers(const RenderObject * renderer,const FillLayer * layer)642 static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer)
643 {
644 // Nobody will use multiple layers without wanting fancy positioning.
645 if (layer->next())
646 return true;
647
648 // Make sure we have a valid image.
649 StyleImage* img = layer->image();
650 if (!img || !img->canRender(renderer->style()->effectiveZoom()))
651 return false;
652
653 if (!layer->xPosition().isZero() || !layer->yPosition().isZero())
654 return true;
655
656 if (layer->isSizeSet()) {
657 if (layer->size().width().isPercent() || layer->size().height().isPercent())
658 return true;
659 } else if (img->usesImageContainerSize())
660 return true;
661
662 return false;
663 }
664
mustRepaintBackgroundOrBorder() const665 bool RenderObject::mustRepaintBackgroundOrBorder() const
666 {
667 if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers()))
668 return true;
669
670 // If we don't have a background/border/mask, then nothing to do.
671 if (!hasBoxDecorations())
672 return false;
673
674 if (mustRepaintFillLayers(this, style()->backgroundLayers()))
675 return true;
676
677 // Our fill layers are ok. Let's check border.
678 if (style()->hasBorder()) {
679 // Border images are not ok.
680 StyleImage* borderImage = style()->borderImage().image();
681 bool shouldPaintBorderImage = borderImage && borderImage->canRender(style()->effectiveZoom());
682
683 // If the image hasn't loaded, we're still using the normal border style.
684 if (shouldPaintBorderImage && borderImage->isLoaded())
685 return true;
686 }
687
688 return false;
689 }
690
drawLineForBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide s,Color c,const Color & textcolor,EBorderStyle style,int adjbw1,int adjbw2)691 void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
692 BoxSide s, Color c, const Color& textcolor, EBorderStyle style,
693 int adjbw1, int adjbw2)
694 {
695 int width = (s == BSTop || s == BSBottom ? y2 - y1 : x2 - x1);
696
697 if (style == DOUBLE && width < 3)
698 style = SOLID;
699
700 if (!c.isValid()) {
701 if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
702 c.setRGB(238, 238, 238);
703 else
704 c = textcolor;
705 }
706
707 switch (style) {
708 case BNONE:
709 case BHIDDEN:
710 return;
711 case DOTTED:
712 case DASHED:
713 graphicsContext->setStrokeColor(c);
714 graphicsContext->setStrokeThickness(width);
715 graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
716
717 if (width > 0)
718 switch (s) {
719 case BSBottom:
720 case BSTop:
721 graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
722 break;
723 case BSRight:
724 case BSLeft:
725 graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
726 break;
727 }
728 break;
729 case DOUBLE: {
730 int third = (width + 1) / 3;
731
732 if (adjbw1 == 0 && adjbw2 == 0) {
733 graphicsContext->setStrokeStyle(NoStroke);
734 graphicsContext->setFillColor(c);
735 switch (s) {
736 case BSTop:
737 case BSBottom:
738 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, third));
739 graphicsContext->drawRect(IntRect(x1, y2 - third, x2 - x1, third));
740 break;
741 case BSLeft:
742 graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
743 graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
744 break;
745 case BSRight:
746 graphicsContext->drawRect(IntRect(x1, y1 + 1, third, y2 - y1 - 1));
747 graphicsContext->drawRect(IntRect(x2 - third, y1 + 1, third, y2 - y1 - 1));
748 break;
749 }
750 } else {
751 int adjbw1bigthird = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 3;
752 int adjbw2bigthird = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 3;
753
754 switch (s) {
755 case BSTop:
756 drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
757 y1, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y1 + third,
758 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
759 drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
760 y2 - third, x2 - max((adjbw2 * 2 + 1) / 3, 0), y2,
761 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
762 break;
763 case BSLeft:
764 drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
765 x1 + third, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
766 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
767 drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((adjbw1 * 2 + 1) / 3, 0),
768 x2, y2 - max((adjbw2 * 2 + 1) / 3, 0),
769 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
770 break;
771 case BSBottom:
772 drawLineForBoxSide(graphicsContext, x1 + max((adjbw1 * 2 + 1) / 3, 0),
773 y1, x2 - max((adjbw2 * 2 + 1) / 3, 0), y1 + third,
774 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
775 drawLineForBoxSide(graphicsContext, x1 + max((-adjbw1 * 2 + 1) / 3, 0),
776 y2 - third, x2 - max((-adjbw2 * 2 + 1) / 3, 0), y2,
777 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
778 break;
779 case BSRight:
780 drawLineForBoxSide(graphicsContext, x1, y1 + max((adjbw1 * 2 + 1) / 3, 0),
781 x1 + third, y2 - max((adjbw2 * 2 + 1) / 3, 0),
782 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
783 drawLineForBoxSide(graphicsContext, x2 - third, y1 + max((-adjbw1 * 2 + 1) / 3, 0),
784 x2, y2 - max((-adjbw2 * 2 + 1) / 3, 0),
785 s, c, textcolor, SOLID, adjbw1bigthird, adjbw2bigthird);
786 break;
787 default:
788 break;
789 }
790 }
791 break;
792 }
793 case RIDGE:
794 case GROOVE:
795 {
796 EBorderStyle s1;
797 EBorderStyle s2;
798 if (style == GROOVE) {
799 s1 = INSET;
800 s2 = OUTSET;
801 } else {
802 s1 = OUTSET;
803 s2 = INSET;
804 }
805
806 int adjbw1bighalf = ((adjbw1 > 0) ? adjbw1 + 1 : adjbw1 - 1) / 2;
807 int adjbw2bighalf = ((adjbw2 > 0) ? adjbw2 + 1 : adjbw2 - 1) / 2;
808
809 switch (s) {
810 case BSTop:
811 drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1, 0) / 2, y1, x2 - max(-adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
812 s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
813 drawLineForBoxSide(graphicsContext, x1 + max(adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjbw2 + 1, 0) / 2, y2,
814 s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
815 break;
816 case BSLeft:
817 drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjbw2, 0) / 2,
818 s, c, textcolor, s1, adjbw1bighalf, adjbw2bighalf);
819 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjbw1 + 1, 0) / 2, x2, y2 - max(adjbw2 + 1, 0) / 2,
820 s, c, textcolor, s2, adjbw1 / 2, adjbw2 / 2);
821 break;
822 case BSBottom:
823 drawLineForBoxSide(graphicsContext, x1 + max(adjbw1, 0) / 2, y1, x2 - max(adjbw2, 0) / 2, (y1 + y2 + 1) / 2,
824 s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
825 drawLineForBoxSide(graphicsContext, x1 + max(-adjbw1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjbw2 + 1, 0) / 2, y2,
826 s, c, textcolor, s1, adjbw1/2, adjbw2/2);
827 break;
828 case BSRight:
829 drawLineForBoxSide(graphicsContext, x1, y1 + max(adjbw1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjbw2, 0) / 2,
830 s, c, textcolor, s2, adjbw1bighalf, adjbw2bighalf);
831 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjbw1 + 1, 0) / 2, x2, y2 - max(-adjbw2 + 1, 0) / 2,
832 s, c, textcolor, s1, adjbw1/2, adjbw2/2);
833 break;
834 }
835 break;
836 }
837 case INSET:
838 if (s == BSTop || s == BSLeft)
839 c = c.dark();
840 // fall through
841 case OUTSET:
842 if (style == OUTSET && (s == BSBottom || s == BSRight))
843 c = c.dark();
844 // fall through
845 case SOLID: {
846 graphicsContext->setStrokeStyle(NoStroke);
847 graphicsContext->setFillColor(c);
848 ASSERT(x2 >= x1);
849 ASSERT(y2 >= y1);
850 if (!adjbw1 && !adjbw2) {
851 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
852 return;
853 }
854 FloatPoint quad[4];
855 switch (s) {
856 case BSTop:
857 quad[0] = FloatPoint(x1 + max(-adjbw1, 0), y1);
858 quad[1] = FloatPoint(x1 + max(adjbw1, 0), y2);
859 quad[2] = FloatPoint(x2 - max(adjbw2, 0), y2);
860 quad[3] = FloatPoint(x2 - max(-adjbw2, 0), y1);
861 break;
862 case BSBottom:
863 quad[0] = FloatPoint(x1 + max(adjbw1, 0), y1);
864 quad[1] = FloatPoint(x1 + max(-adjbw1, 0), y2);
865 quad[2] = FloatPoint(x2 - max(-adjbw2, 0), y2);
866 quad[3] = FloatPoint(x2 - max(adjbw2, 0), y1);
867 break;
868 case BSLeft:
869 quad[0] = FloatPoint(x1, y1 + max(-adjbw1, 0));
870 quad[1] = FloatPoint(x1, y2 - max(-adjbw2, 0));
871 quad[2] = FloatPoint(x2, y2 - max(adjbw2, 0));
872 quad[3] = FloatPoint(x2, y1 + max(adjbw1, 0));
873 break;
874 case BSRight:
875 quad[0] = FloatPoint(x1, y1 + max(adjbw1, 0));
876 quad[1] = FloatPoint(x1, y2 - max(adjbw2, 0));
877 quad[2] = FloatPoint(x2, y2 - max(-adjbw2, 0));
878 quad[3] = FloatPoint(x2, y1 + max(-adjbw1, 0));
879 break;
880 }
881 graphicsContext->drawConvexPolygon(4, quad);
882 break;
883 }
884 }
885 }
886
drawArcForBoxSide(GraphicsContext * graphicsContext,int x,int y,float thickness,IntSize radius,int angleStart,int angleSpan,BoxSide s,Color c,const Color & textColor,EBorderStyle style,bool firstCorner)887 void RenderObject::drawArcForBoxSide(GraphicsContext* graphicsContext, int x, int y, float thickness, IntSize radius,
888 int angleStart, int angleSpan, BoxSide s, Color c, const Color& textColor,
889 EBorderStyle style, bool firstCorner)
890 {
891 if ((style == DOUBLE && thickness / 2 < 3) || ((style == RIDGE || style == GROOVE) && thickness / 2 < 2))
892 style = SOLID;
893
894 if (!c.isValid()) {
895 if (style == INSET || style == OUTSET || style == RIDGE || style == GROOVE)
896 c.setRGB(238, 238, 238);
897 else
898 c = textColor;
899 }
900
901 switch (style) {
902 case BNONE:
903 case BHIDDEN:
904 return;
905 case DOTTED:
906 case DASHED:
907 graphicsContext->setStrokeColor(c);
908 graphicsContext->setStrokeStyle(style == DOTTED ? DottedStroke : DashedStroke);
909 graphicsContext->setStrokeThickness(thickness);
910 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
911 break;
912 case DOUBLE: {
913 float third = thickness / 3.0f;
914 float innerThird = (thickness + 1.0f) / 6.0f;
915 int shiftForInner = static_cast<int>(innerThird * 2.5f);
916
917 int outerY = y;
918 int outerHeight = radius.height() * 2;
919 int innerX = x + shiftForInner;
920 int innerY = y + shiftForInner;
921 int innerWidth = (radius.width() - shiftForInner) * 2;
922 int innerHeight = (radius.height() - shiftForInner) * 2;
923 if (innerThird > 1 && (s == BSTop || (firstCorner && (s == BSLeft || s == BSRight)))) {
924 outerHeight += 2;
925 innerHeight += 2;
926 }
927
928 graphicsContext->setStrokeStyle(SolidStroke);
929 graphicsContext->setStrokeColor(c);
930 graphicsContext->setStrokeThickness(third);
931 graphicsContext->strokeArc(IntRect(x, outerY, radius.width() * 2, outerHeight), angleStart, angleSpan);
932 graphicsContext->setStrokeThickness(innerThird > 2 ? innerThird - 1 : innerThird);
933 graphicsContext->strokeArc(IntRect(innerX, innerY, innerWidth, innerHeight), angleStart, angleSpan);
934 break;
935 }
936 case GROOVE:
937 case RIDGE: {
938 Color c2;
939 if ((style == RIDGE && (s == BSTop || s == BSLeft)) ||
940 (style == GROOVE && (s == BSBottom || s == BSRight)))
941 c2 = c.dark();
942 else {
943 c2 = c;
944 c = c.dark();
945 }
946
947 graphicsContext->setStrokeStyle(SolidStroke);
948 graphicsContext->setStrokeColor(c);
949 graphicsContext->setStrokeThickness(thickness);
950 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
951
952 float halfThickness = (thickness + 1.0f) / 4.0f;
953 int shiftForInner = static_cast<int>(halfThickness * 1.5f);
954 graphicsContext->setStrokeColor(c2);
955 graphicsContext->setStrokeThickness(halfThickness > 2 ? halfThickness - 1 : halfThickness);
956 graphicsContext->strokeArc(IntRect(x + shiftForInner, y + shiftForInner, (radius.width() - shiftForInner) * 2,
957 (radius.height() - shiftForInner) * 2), angleStart, angleSpan);
958 break;
959 }
960 case INSET:
961 if (s == BSTop || s == BSLeft)
962 c = c.dark();
963 case OUTSET:
964 if (style == OUTSET && (s == BSBottom || s == BSRight))
965 c = c.dark();
966 case SOLID:
967 graphicsContext->setStrokeStyle(SolidStroke);
968 graphicsContext->setStrokeColor(c);
969 graphicsContext->setStrokeThickness(thickness);
970 graphicsContext->strokeArc(IntRect(x, y, radius.width() * 2, radius.height() * 2), angleStart, angleSpan);
971 break;
972 }
973 }
974
addPDFURLRect(GraphicsContext * context,const IntRect & rect)975 void RenderObject::addPDFURLRect(GraphicsContext* context, const IntRect& rect)
976 {
977 if (rect.isEmpty())
978 return;
979 Node* n = node();
980 if (!n || !n->isLink() || !n->isElementNode())
981 return;
982 const AtomicString& href = static_cast<Element*>(n)->getAttribute(hrefAttr);
983 if (href.isNull())
984 return;
985 context->setURLForRect(n->document()->completeURL(href), rect);
986 }
987
paintOutline(GraphicsContext * graphicsContext,int tx,int ty,int w,int h,const RenderStyle * style)988 void RenderObject::paintOutline(GraphicsContext* graphicsContext, int tx, int ty, int w, int h, const RenderStyle* style)
989 {
990 if (!hasOutline())
991 return;
992
993 int ow = style->outlineWidth();
994 EBorderStyle os = style->outlineStyle();
995
996 Color oc = style->outlineColor();
997 if (!oc.isValid())
998 oc = style->color();
999
1000 int offset = style->outlineOffset();
1001
1002 if (style->outlineStyleIsAuto() || hasOutlineAnnotation()) {
1003 if (!theme()->supportsFocusRing(style)) {
1004 // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
1005 graphicsContext->initFocusRing(ow, offset);
1006 addFocusRingRects(graphicsContext, tx, ty);
1007 if (style->outlineStyleIsAuto())
1008 graphicsContext->drawFocusRing(oc);
1009 else
1010 addPDFURLRect(graphicsContext, graphicsContext->focusRingBoundingRect());
1011 graphicsContext->clearFocusRing();
1012 }
1013 }
1014
1015 if (style->outlineStyleIsAuto() || style->outlineStyle() == BNONE)
1016 return;
1017
1018 tx -= offset;
1019 ty -= offset;
1020 w += 2 * offset;
1021 h += 2 * offset;
1022
1023 if (h < 0 || w < 0)
1024 return;
1025
1026 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx, ty + h + ow,
1027 BSLeft, Color(oc), style->color(), os, ow, ow);
1028
1029 drawLineForBoxSide(graphicsContext, tx - ow, ty - ow, tx + w + ow, ty,
1030 BSTop, Color(oc), style->color(), os, ow, ow);
1031
1032 drawLineForBoxSide(graphicsContext, tx + w, ty - ow, tx + w + ow, ty + h + ow,
1033 BSRight, Color(oc), style->color(), os, ow, ow);
1034
1035 drawLineForBoxSide(graphicsContext, tx - ow, ty + h, tx + w + ow, ty + h + ow,
1036 BSBottom, Color(oc), style->color(), os, ow, ow);
1037 }
1038
absoluteBoundingBoxRect(bool useTransforms)1039 IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms)
1040 {
1041 if (useTransforms) {
1042 Vector<FloatQuad> quads;
1043 absoluteQuads(quads);
1044
1045 size_t n = quads.size();
1046 if (!n)
1047 return IntRect();
1048
1049 IntRect result = quads[0].enclosingBoundingBox();
1050 for (size_t i = 1; i < n; ++i)
1051 result.unite(quads[i].enclosingBoundingBox());
1052 return result;
1053 }
1054
1055 FloatPoint absPos = localToAbsolute();
1056 Vector<IntRect> rects;
1057 absoluteRects(rects, absPos.x(), absPos.y());
1058
1059 size_t n = rects.size();
1060 if (!n)
1061 return IntRect();
1062
1063 IntRect result = rects[0];
1064 for (size_t i = 1; i < n; ++i)
1065 result.unite(rects[i]);
1066 return result;
1067 }
1068
addAbsoluteRectForLayer(IntRect & result)1069 void RenderObject::addAbsoluteRectForLayer(IntRect& result)
1070 {
1071 if (hasLayer())
1072 result.unite(absoluteBoundingBoxRect());
1073 for (RenderObject* current = firstChild(); current; current = current->nextSibling())
1074 current->addAbsoluteRectForLayer(result);
1075 }
1076
paintingRootRect(IntRect & topLevelRect)1077 IntRect RenderObject::paintingRootRect(IntRect& topLevelRect)
1078 {
1079 IntRect result = absoluteBoundingBoxRect();
1080 topLevelRect = result;
1081 for (RenderObject* current = firstChild(); current; current = current->nextSibling())
1082 current->addAbsoluteRectForLayer(result);
1083 return result;
1084 }
1085
paint(PaintInfo &,int,int)1086 void RenderObject::paint(PaintInfo& /*paintInfo*/, int /*tx*/, int /*ty*/)
1087 {
1088 }
1089
containerForRepaint() const1090 RenderBoxModelObject* RenderObject::containerForRepaint() const
1091 {
1092 #if USE(ACCELERATED_COMPOSITING)
1093 if (RenderView* v = view()) {
1094 if (v->usesCompositing()) {
1095 RenderLayer* compLayer = enclosingLayer()->enclosingCompositingLayer();
1096 return compLayer ? compLayer->renderer() : 0;
1097 }
1098 }
1099 #endif
1100 // Do root-relative repaint.
1101 return 0;
1102 }
1103
repaintUsingContainer(RenderBoxModelObject * repaintContainer,const IntRect & r,bool immediate)1104 void RenderObject::repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate)
1105 {
1106 if (!repaintContainer || repaintContainer->isRenderView()) {
1107 RenderView* v = repaintContainer ? toRenderView(repaintContainer) : view();
1108 v->repaintViewRectangle(r, immediate);
1109 } else {
1110 #if USE(ACCELERATED_COMPOSITING)
1111 RenderView* v = view();
1112 if (v->usesCompositing()) {
1113 ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited());
1114 repaintContainer->layer()->setBackingNeedsRepaintInRect(r);
1115 }
1116 #else
1117 ASSERT_NOT_REACHED();
1118 #endif
1119 }
1120 }
1121
repaint(bool immediate)1122 void RenderObject::repaint(bool immediate)
1123 {
1124 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
1125 RenderView* view;
1126 if (!isRooted(&view))
1127 return;
1128
1129 if (view->printing())
1130 return; // Don't repaint if we're printing.
1131
1132 RenderBoxModelObject* repaintContainer = containerForRepaint();
1133 repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer), immediate);
1134 }
1135
repaintRectangle(const IntRect & r,bool immediate)1136 void RenderObject::repaintRectangle(const IntRect& r, bool immediate)
1137 {
1138 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
1139 RenderView* view;
1140 if (!isRooted(&view))
1141 return;
1142
1143 if (view->printing())
1144 return; // Don't repaint if we're printing.
1145
1146 IntRect dirtyRect(r);
1147
1148 // FIXME: layoutDelta needs to be applied in parts before/after transforms and
1149 // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
1150 dirtyRect.move(view->layoutDelta());
1151
1152 RenderBoxModelObject* repaintContainer = containerForRepaint();
1153 computeRectForRepaint(repaintContainer, dirtyRect);
1154 repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, immediate);
1155 }
1156
repaintAfterLayoutIfNeeded(RenderBoxModelObject * repaintContainer,const IntRect & oldBounds,const IntRect & oldOutlineBox)1157 bool RenderObject::repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox)
1158 {
1159 RenderView* v = view();
1160 if (v->printing())
1161 return false; // Don't repaint if we're printing.
1162
1163 IntRect newBounds = clippedOverflowRectForRepaint(repaintContainer);
1164 IntRect newOutlineBox;
1165
1166 bool fullRepaint = selfNeedsLayout();
1167 // Presumably a background or a border exists if border-fit:lines was specified.
1168 if (!fullRepaint && style()->borderFit() == BorderFitLines)
1169 fullRepaint = true;
1170 if (!fullRepaint) {
1171 newOutlineBox = outlineBoundsForRepaint(repaintContainer);
1172 if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox)))
1173 fullRepaint = true;
1174 }
1175
1176 if (!repaintContainer)
1177 repaintContainer = v;
1178
1179 if (fullRepaint) {
1180 repaintUsingContainer(repaintContainer, oldBounds);
1181 if (newBounds != oldBounds)
1182 repaintUsingContainer(repaintContainer, newBounds);
1183 return true;
1184 }
1185
1186 if (newBounds == oldBounds && newOutlineBox == oldOutlineBox)
1187 return false;
1188
1189 int deltaLeft = newBounds.x() - oldBounds.x();
1190 if (deltaLeft > 0)
1191 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
1192 else if (deltaLeft < 0)
1193 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
1194
1195 int deltaRight = newBounds.right() - oldBounds.right();
1196 if (deltaRight > 0)
1197 repaintUsingContainer(repaintContainer, IntRect(oldBounds.right(), newBounds.y(), deltaRight, newBounds.height()));
1198 else if (deltaRight < 0)
1199 repaintUsingContainer(repaintContainer, IntRect(newBounds.right(), oldBounds.y(), -deltaRight, oldBounds.height()));
1200
1201 int deltaTop = newBounds.y() - oldBounds.y();
1202 if (deltaTop > 0)
1203 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
1204 else if (deltaTop < 0)
1205 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
1206
1207 int deltaBottom = newBounds.bottom() - oldBounds.bottom();
1208 if (deltaBottom > 0)
1209 repaintUsingContainer(repaintContainer, IntRect(newBounds.x(), oldBounds.bottom(), newBounds.width(), deltaBottom));
1210 else if (deltaBottom < 0)
1211 repaintUsingContainer(repaintContainer, IntRect(oldBounds.x(), newBounds.bottom(), oldBounds.width(), -deltaBottom));
1212
1213 if (newOutlineBox == oldOutlineBox)
1214 return false;
1215
1216 // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly
1217 // two rectangles (but typically only one).
1218 RenderStyle* outlineStyle = outlineStyleForRepaint();
1219 int ow = outlineStyle->outlineSize();
1220 int width = abs(newOutlineBox.width() - oldOutlineBox.width());
1221 if (width) {
1222 int shadowLeft;
1223 int shadowRight;
1224 style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight);
1225
1226 int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0;
1227 int borderWidth = max(-outlineStyle->outlineOffset(), max(borderRight, max(style()->borderTopRightRadius().width(), style()->borderBottomRightRadius().width()))) + max(ow, shadowRight);
1228 IntRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - borderWidth,
1229 newOutlineBox.y(),
1230 width + borderWidth,
1231 max(newOutlineBox.height(), oldOutlineBox.height()));
1232 int right = min(newBounds.right(), oldBounds.right());
1233 if (rightRect.x() < right) {
1234 rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
1235 repaintUsingContainer(repaintContainer, rightRect);
1236 }
1237 }
1238 int height = abs(newOutlineBox.height() - oldOutlineBox.height());
1239 if (height) {
1240 int shadowTop;
1241 int shadowBottom;
1242 style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom);
1243
1244 int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0;
1245 int borderHeight = max(-outlineStyle->outlineOffset(), max(borderBottom, max(style()->borderBottomLeftRadius().height(), style()->borderBottomRightRadius().height()))) + max(ow, shadowBottom);
1246 IntRect bottomRect(newOutlineBox.x(),
1247 min(newOutlineBox.bottom(), oldOutlineBox.bottom()) - borderHeight,
1248 max(newOutlineBox.width(), oldOutlineBox.width()),
1249 height + borderHeight);
1250 int bottom = min(newBounds.bottom(), oldBounds.bottom());
1251 if (bottomRect.y() < bottom) {
1252 bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
1253 repaintUsingContainer(repaintContainer, bottomRect);
1254 }
1255 }
1256 return false;
1257 }
1258
repaintDuringLayoutIfMoved(const IntRect &)1259 void RenderObject::repaintDuringLayoutIfMoved(const IntRect&)
1260 {
1261 }
1262
repaintOverhangingFloats(bool)1263 void RenderObject::repaintOverhangingFloats(bool)
1264 {
1265 }
1266
checkForRepaintDuringLayout() const1267 bool RenderObject::checkForRepaintDuringLayout() const
1268 {
1269 // FIXME: <https://bugs.webkit.org/show_bug.cgi?id=20885> It is probably safe to also require
1270 // m_everHadLayout. Currently, only RenderBlock::layoutBlock() adds this condition. See also
1271 // <https://bugs.webkit.org/show_bug.cgi?id=15129>.
1272 return !document()->view()->needsFullRepaint() && !hasLayer();
1273 }
1274
rectWithOutlineForRepaint(RenderBoxModelObject * repaintContainer,int outlineWidth)1275 IntRect RenderObject::rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth)
1276 {
1277 IntRect r(clippedOverflowRectForRepaint(repaintContainer));
1278 r.inflate(outlineWidth);
1279 return r;
1280 }
1281
clippedOverflowRectForRepaint(RenderBoxModelObject *)1282 IntRect RenderObject::clippedOverflowRectForRepaint(RenderBoxModelObject*)
1283 {
1284 ASSERT_NOT_REACHED();
1285 return IntRect();
1286 }
1287
computeRectForRepaint(RenderBoxModelObject * repaintContainer,IntRect & rect,bool fixed)1288 void RenderObject::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed)
1289 {
1290 if (repaintContainer == this)
1291 return;
1292
1293 if (RenderObject* o = parent()) {
1294 if (o->isBlockFlow()) {
1295 RenderBlock* cb = toRenderBlock(o);
1296 if (cb->hasColumns())
1297 cb->adjustRectForColumns(rect);
1298 }
1299
1300 if (o->hasOverflowClip()) {
1301 // o->height() is inaccurate if we're in the middle of a layout of |o|, so use the
1302 // layer's size instead. Even if the layer's size is wrong, the layer itself will repaint
1303 // anyway if its size does change.
1304 RenderBox* boxParent = toRenderBox(o);
1305
1306 IntRect boxRect(0, 0, boxParent->layer()->width(), boxParent->layer()->height());
1307 int x = rect.x();
1308 int y = rect.y();
1309 boxParent->layer()->subtractScrolledContentOffset(x, y); // For overflow:auto/scroll/hidden.
1310 IntRect repaintRect(x, y, rect.width(), rect.height());
1311 rect = intersection(repaintRect, boxRect);
1312 if (rect.isEmpty())
1313 return;
1314 }
1315
1316 o->computeRectForRepaint(repaintContainer, rect, fixed);
1317 }
1318 }
1319
dirtyLinesFromChangedChild(RenderObject *)1320 void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
1321 {
1322 }
1323
1324 #ifndef NDEBUG
1325
showTreeForThis() const1326 void RenderObject::showTreeForThis() const
1327 {
1328 if (node())
1329 node()->showTreeForThis();
1330 }
1331
1332 #endif // NDEBUG
1333
selectionBackgroundColor() const1334 Color RenderObject::selectionBackgroundColor() const
1335 {
1336 Color color;
1337 if (style()->userSelect() != SELECT_NONE) {
1338 RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION);
1339 if (pseudoStyle && pseudoStyle->backgroundColor().isValid())
1340 color = pseudoStyle->backgroundColor().blendWithWhite();
1341 else
1342 color = document()->frame()->selection()->isFocusedAndActive() ?
1343 theme()->activeSelectionBackgroundColor() :
1344 theme()->inactiveSelectionBackgroundColor();
1345 }
1346
1347 return color;
1348 }
1349
selectionForegroundColor() const1350 Color RenderObject::selectionForegroundColor() const
1351 {
1352 Color color;
1353 if (style()->userSelect() == SELECT_NONE)
1354 return color;
1355
1356 if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(SELECTION)) {
1357 color = pseudoStyle->textFillColor();
1358 if (!color.isValid())
1359 color = pseudoStyle->color();
1360 } else
1361 color = document()->frame()->selection()->isFocusedAndActive() ?
1362 theme()->activeSelectionForegroundColor() :
1363 theme()->inactiveSelectionForegroundColor();
1364
1365 return color;
1366 }
1367
draggableNode(bool dhtmlOK,bool uaOK,int x,int y,bool & dhtmlWillDrag) const1368 Node* RenderObject::draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const
1369 {
1370 if (!dhtmlOK && !uaOK)
1371 return 0;
1372
1373 for (const RenderObject* curr = this; curr; curr = curr->parent()) {
1374 Node* elt = curr->node();
1375 if (elt && elt->nodeType() == Node::TEXT_NODE) {
1376 // Since there's no way for the author to address the -webkit-user-drag style for a text node,
1377 // we use our own judgement.
1378 if (uaOK && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
1379 dhtmlWillDrag = false;
1380 return curr->node();
1381 }
1382 if (elt->canStartSelection())
1383 // In this case we have a click in the unselected portion of text. If this text is
1384 // selectable, we want to start the selection process instead of looking for a parent
1385 // to try to drag.
1386 return 0;
1387 } else {
1388 EUserDrag dragMode = curr->style()->userDrag();
1389 if (dhtmlOK && dragMode == DRAG_ELEMENT) {
1390 dhtmlWillDrag = true;
1391 return curr->node();
1392 }
1393 if (uaOK && dragMode == DRAG_AUTO
1394 && view()->frameView()->frame()->eventHandler()->shouldDragAutoNode(curr->node(), IntPoint(x, y))) {
1395 dhtmlWillDrag = false;
1396 return curr->node();
1397 }
1398 }
1399 }
1400 return 0;
1401 }
1402
selectionStartEnd(int & spos,int & epos) const1403 void RenderObject::selectionStartEnd(int& spos, int& epos) const
1404 {
1405 view()->selectionStartEnd(spos, epos);
1406 }
1407
handleDynamicFloatPositionChange()1408 void RenderObject::handleDynamicFloatPositionChange()
1409 {
1410 // We have gone from not affecting the inline status of the parent flow to suddenly
1411 // having an impact. See if there is a mismatch between the parent flow's
1412 // childrenInline() state and our state.
1413 setInline(style()->isDisplayInlineType());
1414 if (isInline() != parent()->childrenInline()) {
1415 if (!isInline())
1416 toRenderBoxModelObject(parent())->childBecameNonInline(this);
1417 else {
1418 // An anonymous block must be made to wrap this inline.
1419 RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock();
1420 RenderObjectChildList* childlist = parent()->virtualChildren();
1421 childlist->insertChildNode(parent(), block, this);
1422 block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this));
1423 }
1424 }
1425 }
1426
setAnimatableStyle(PassRefPtr<RenderStyle> style)1427 void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style)
1428 {
1429 if (!isText() && style)
1430 setStyle(animation()->updateAnimations(this, style.get()));
1431 else
1432 setStyle(style);
1433 }
1434
adjustStyleDifference(StyleDifference diff,unsigned contextSensitiveProperties) const1435 StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const
1436 {
1437 #if USE(ACCELERATED_COMPOSITING)
1438 // If transform changed, and we are not composited, need to do a layout.
1439 if (contextSensitiveProperties & ContextSensitivePropertyTransform) {
1440 // Text nodes share style with their parents but transforms don't apply to them,
1441 // hence the !isText() check.
1442 // FIXME: when transforms are taken into account for overflow, we will need to do a layout.
1443 if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited()))
1444 diff = StyleDifferenceLayout;
1445 else if (diff < StyleDifferenceRecompositeLayer)
1446 diff = StyleDifferenceRecompositeLayer;
1447 }
1448
1449 // If opacity changed, and we are not composited, need to repaint (also
1450 // ignoring text nodes)
1451 if (contextSensitiveProperties & ContextSensitivePropertyOpacity) {
1452 if (!isText() && (!hasLayer() || !toRenderBoxModelObject(this)->layer()->isComposited()))
1453 diff = StyleDifferenceRepaintLayer;
1454 else if (diff < StyleDifferenceRecompositeLayer)
1455 diff = StyleDifferenceRecompositeLayer;
1456 }
1457 #else
1458 UNUSED_PARAM(contextSensitiveProperties);
1459 #endif
1460
1461 // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
1462 if (diff == StyleDifferenceRepaintLayer && !hasLayer())
1463 diff = StyleDifferenceRepaint;
1464
1465 return diff;
1466 }
1467
setStyle(PassRefPtr<RenderStyle> style)1468 void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
1469 {
1470 if (m_style == style)
1471 return;
1472
1473 StyleDifference diff = StyleDifferenceEqual;
1474 unsigned contextSensitiveProperties = ContextSensitivePropertyNone;
1475 if (m_style)
1476 diff = m_style->diff(style.get(), contextSensitiveProperties);
1477
1478 diff = adjustStyleDifference(diff, contextSensitiveProperties);
1479
1480 styleWillChange(diff, style.get());
1481
1482 RefPtr<RenderStyle> oldStyle = m_style.release();
1483 m_style = style;
1484
1485 updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0);
1486 updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0);
1487
1488 updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
1489 updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
1490
1491 // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen
1492 // during styleDidChange (it's used by clippedOverflowRectForRepaint()).
1493 if (m_style->outlineWidth() > 0 && m_style->outlineSize() > maximalOutlineSize(PaintPhaseOutline))
1494 toRenderView(document()->renderer())->setMaximalOutlineSize(m_style->outlineSize());
1495
1496 styleDidChange(diff, oldStyle.get());
1497
1498 if (!m_parent || isText())
1499 return;
1500
1501 // Now that the layer (if any) has been updated, we need to adjust the diff again,
1502 // check whether we should layout now, and decide if we need to repaint.
1503 StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties);
1504
1505 if (diff <= StyleDifferenceLayoutPositionedMovementOnly) {
1506 if (updatedDiff == StyleDifferenceLayout)
1507 setNeedsLayoutAndPrefWidthsRecalc();
1508 else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly)
1509 setNeedsPositionedMovementLayout();
1510 }
1511
1512 if (updatedDiff == StyleDifferenceRepaintLayer || updatedDiff == StyleDifferenceRepaint) {
1513 // Do a repaint with the new style now, e.g., for example if we go from
1514 // not having an outline to having an outline.
1515 repaint();
1516 }
1517 }
1518
setStyleInternal(PassRefPtr<RenderStyle> style)1519 void RenderObject::setStyleInternal(PassRefPtr<RenderStyle> style)
1520 {
1521 m_style = style;
1522 }
1523
styleWillChange(StyleDifference diff,const RenderStyle * newStyle)1524 void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
1525 {
1526 if (m_style) {
1527 // If our z-index changes value or our visibility changes,
1528 // we need to dirty our stacking context's z-order list.
1529 if (newStyle) {
1530 bool visibilityChanged = m_style->visibility() != newStyle->visibility()
1531 || m_style->zIndex() != newStyle->zIndex()
1532 || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex();
1533 #if ENABLE(DASHBOARD_SUPPORT)
1534 if (visibilityChanged)
1535 document()->setDashboardRegionsDirty(true);
1536 #endif
1537 if (visibilityChanged && AXObjectCache::accessibilityEnabled())
1538 document()->axObjectCache()->childrenChanged(this);
1539
1540 // Keep layer hierarchy visibility bits up to date if visibility changes.
1541 if (m_style->visibility() != newStyle->visibility()) {
1542 if (RenderLayer* l = enclosingLayer()) {
1543 if (newStyle->visibility() == VISIBLE)
1544 l->setHasVisibleContent(true);
1545 else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) {
1546 l->dirtyVisibleContentStatus();
1547 if (diff > StyleDifferenceRepaintLayer)
1548 repaint();
1549 }
1550 }
1551 }
1552 }
1553
1554 if (m_parent && (diff == StyleDifferenceRepaint || newStyle->outlineSize() < m_style->outlineSize()))
1555 repaint();
1556 if (isFloating() && (m_style->floating() != newStyle->floating()))
1557 // For changes in float styles, we need to conceivably remove ourselves
1558 // from the floating objects list.
1559 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
1560 else if (isPositioned() && (newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition))
1561 // For changes in positioning styles, we need to conceivably remove ourselves
1562 // from the positioned objects list.
1563 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
1564
1565 s_affectsParentBlock = isFloatingOrPositioned() &&
1566 (!newStyle->isFloating() && newStyle->position() != AbsolutePosition && newStyle->position() != FixedPosition)
1567 && parent() && (parent()->isBlockFlow() || parent()->isRenderInline());
1568
1569 // reset style flags
1570 if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) {
1571 m_floating = false;
1572 m_positioned = false;
1573 m_relPositioned = false;
1574 }
1575 m_paintBackground = false;
1576 m_hasOverflowClip = false;
1577 m_hasTransform = false;
1578 m_hasReflection = false;
1579 } else
1580 s_affectsParentBlock = false;
1581
1582 if (view()->frameView()) {
1583 // FIXME: A better solution would be to only invalidate the fixed regions when scrolling. It's overkill to
1584 // prevent the entire view from blitting on a scroll.
1585 bool newStyleSlowScroll = newStyle && (newStyle->position() == FixedPosition || newStyle->hasFixedBackgroundImage());
1586 bool oldStyleSlowScroll = m_style && (m_style->position() == FixedPosition || m_style->hasFixedBackgroundImage());
1587 if (oldStyleSlowScroll != newStyleSlowScroll) {
1588 if (oldStyleSlowScroll)
1589 view()->frameView()->removeSlowRepaintObject();
1590 if (newStyleSlowScroll)
1591 view()->frameView()->addSlowRepaintObject();
1592 }
1593 }
1594 }
1595
styleDidChange(StyleDifference diff,const RenderStyle *)1596 void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle*)
1597 {
1598 if (s_affectsParentBlock)
1599 handleDynamicFloatPositionChange();
1600
1601 if (!m_parent)
1602 return;
1603
1604 if (diff == StyleDifferenceLayout)
1605 setNeedsLayoutAndPrefWidthsRecalc();
1606 else if (diff == StyleDifferenceLayoutPositionedMovementOnly)
1607 setNeedsPositionedMovementLayout();
1608
1609 // Don't check for repaint here; we need to wait until the layer has been
1610 // updated by subclasses before we know if we have to repaint (in setStyle()).
1611 }
1612
updateFillImages(const FillLayer * oldLayers,const FillLayer * newLayers)1613 void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
1614 {
1615 // FIXME: This will be slow when a large number of images is used. Fix by using a dict.
1616 for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
1617 if (currOld->image() && (!newLayers || !newLayers->containsImage(currOld->image())))
1618 currOld->image()->removeClient(this);
1619 }
1620 for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
1621 if (currNew->image() && (!oldLayers || !oldLayers->containsImage(currNew->image())))
1622 currNew->image()->addClient(this);
1623 }
1624 }
1625
updateImage(StyleImage * oldImage,StyleImage * newImage)1626 void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
1627 {
1628 if (oldImage != newImage) {
1629 if (oldImage)
1630 oldImage->removeClient(this);
1631 if (newImage)
1632 newImage->addClient(this);
1633 }
1634 }
1635
viewRect() const1636 IntRect RenderObject::viewRect() const
1637 {
1638 return view()->viewRect();
1639 }
1640
localToAbsolute(FloatPoint localPoint,bool fixed,bool useTransforms) const1641 FloatPoint RenderObject::localToAbsolute(FloatPoint localPoint, bool fixed, bool useTransforms) const
1642 {
1643 TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
1644 mapLocalToContainer(0, fixed, useTransforms, transformState);
1645 transformState.flatten();
1646
1647 return transformState.lastPlanarPoint();
1648 }
1649
absoluteToLocal(FloatPoint containerPoint,bool fixed,bool useTransforms) const1650 FloatPoint RenderObject::absoluteToLocal(FloatPoint containerPoint, bool fixed, bool useTransforms) const
1651 {
1652 TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
1653 mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
1654 transformState.flatten();
1655
1656 return transformState.lastPlanarPoint();
1657 }
1658
mapLocalToContainer(RenderBoxModelObject * repaintContainer,bool fixed,bool useTransforms,TransformState & transformState) const1659 void RenderObject::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed, bool useTransforms, TransformState& transformState) const
1660 {
1661 if (repaintContainer == this)
1662 return;
1663
1664 RenderObject* o = parent();
1665 if (!o)
1666 return;
1667
1668 if (o->hasOverflowClip())
1669 transformState.move(-toRenderBox(o)->layer()->scrolledContentOffset());
1670
1671 o->mapLocalToContainer(repaintContainer, fixed, useTransforms, transformState);
1672 }
1673
mapAbsoluteToLocalPoint(bool fixed,bool useTransforms,TransformState & transformState) const1674 void RenderObject::mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState& transformState) const
1675 {
1676 RenderObject* o = parent();
1677 if (o) {
1678 o->mapAbsoluteToLocalPoint(fixed, useTransforms, transformState);
1679 if (o->hasOverflowClip())
1680 transformState.move(toRenderBox(o)->layer()->scrolledContentOffset());
1681 }
1682 }
1683
shouldUseTransformFromContainer(const RenderObject * containerObject) const1684 bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const
1685 {
1686 #if ENABLE(3D_RENDERING)
1687 // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform,
1688 // so check the layer's transform directly.
1689 return (hasLayer() && toRenderBoxModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective());
1690 #else
1691 UNUSED_PARAM(containerObject);
1692 return hasTransform();
1693 #endif
1694 }
1695
getTransformFromContainer(const RenderObject * containerObject,const IntSize & offsetInContainer,TransformationMatrix & transform) const1696 void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const IntSize& offsetInContainer, TransformationMatrix& transform) const
1697 {
1698 transform.makeIdentity();
1699 transform.translate(offsetInContainer.width(), offsetInContainer.height());
1700 RenderLayer* layer;
1701 if (hasLayer() && (layer = toRenderBoxModelObject(this)->layer()) && layer->transform())
1702 transform.multLeft(layer->currentTransform());
1703
1704 #if ENABLE(3D_RENDERING)
1705 if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) {
1706 // Perpsective on the container affects us, so we have to factor it in here.
1707 ASSERT(containerObject->hasLayer());
1708 FloatPoint perspectiveOrigin = toRenderBox(containerObject)->layer()->perspectiveOrigin();
1709
1710 TransformationMatrix perspectiveMatrix;
1711 perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
1712
1713 transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
1714 transform.multiply(perspectiveMatrix);
1715 transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
1716 }
1717 #else
1718 UNUSED_PARAM(containerObject);
1719 #endif
1720 }
1721
localToContainerQuad(const FloatQuad & localQuad,RenderBoxModelObject * repaintContainer,bool fixed) const1722 FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, RenderBoxModelObject* repaintContainer, bool fixed) const
1723 {
1724 TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint(), &localQuad);
1725 mapLocalToContainer(repaintContainer, fixed, true, transformState);
1726 transformState.flatten();
1727
1728 return transformState.lastPlanarQuad();
1729 }
1730
offsetFromContainer(RenderObject * o) const1731 IntSize RenderObject::offsetFromContainer(RenderObject* o) const
1732 {
1733 ASSERT(o == container());
1734
1735 IntSize offset;
1736 if (o->hasOverflowClip())
1737 offset -= toRenderBox(o)->layer()->scrolledContentOffset();
1738
1739 return offset;
1740 }
1741
localCaretRect(InlineBox *,int,int * extraWidthToEndOfLine)1742 IntRect RenderObject::localCaretRect(InlineBox*, int, int* extraWidthToEndOfLine)
1743 {
1744 if (extraWidthToEndOfLine)
1745 *extraWidthToEndOfLine = 0;
1746
1747 return IntRect();
1748 }
1749
view() const1750 RenderView* RenderObject::view() const
1751 {
1752 return toRenderView(document()->renderer());
1753 }
1754
isRooted(RenderView ** view)1755 bool RenderObject::isRooted(RenderView** view)
1756 {
1757 RenderObject* o = this;
1758 while (o->parent())
1759 o = o->parent();
1760
1761 if (!o->isRenderView())
1762 return false;
1763
1764 if (view)
1765 *view = toRenderView(o);
1766
1767 return true;
1768 }
1769
hasOutlineAnnotation() const1770 bool RenderObject::hasOutlineAnnotation() const
1771 {
1772 return node() && node()->isLink() && document()->printing();
1773 }
1774
container() const1775 RenderObject* RenderObject::container() const
1776 {
1777 // This method is extremely similar to containingBlock(), but with a few notable
1778 // exceptions.
1779 // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
1780 // the object is not part of the primary document subtree yet.
1781 // (2) For normal flow elements, it just returns the parent.
1782 // (3) For absolute positioned elements, it will return a relative positioned inline.
1783 // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
1784 // the layout of the positioned object. This does mean that calcAbsoluteHorizontal and
1785 // calcAbsoluteVertical have to use container().
1786 RenderObject* o = parent();
1787
1788 if (isText())
1789 return o;
1790
1791 EPosition pos = m_style->position();
1792 if (pos == FixedPosition) {
1793 // container() can be called on an object that is not in the
1794 // tree yet. We don't call view() since it will assert if it
1795 // can't get back to the canvas. Instead we just walk as high up
1796 // as we can. If we're in the tree, we'll get the root. If we
1797 // aren't we'll get the root of our little subtree (most likely
1798 // we'll just return 0).
1799 // FIXME: The definition of view() has changed to not crawl up the render tree. It might
1800 // be safe now to use it.
1801 while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock()))
1802 o = o->parent();
1803 } else if (pos == AbsolutePosition) {
1804 // Same goes here. We technically just want our containing block, but
1805 // we may not have one if we're part of an uninstalled subtree. We'll
1806 // climb as high as we can though.
1807 while (o && o->style()->position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock()))
1808 o = o->parent();
1809 }
1810
1811 return o;
1812 }
1813
isSelectionBorder() const1814 bool RenderObject::isSelectionBorder() const
1815 {
1816 SelectionState st = selectionState();
1817 return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
1818 }
1819
destroy()1820 void RenderObject::destroy()
1821 {
1822 // Destroy any leftover anonymous children.
1823 RenderObjectChildList* children = virtualChildren();
1824 if (children)
1825 children->destroyLeftoverChildren();
1826
1827 // If this renderer is being autoscrolled, stop the autoscroll timer
1828 if (document()->frame()->eventHandler()->autoscrollRenderer() == this)
1829 document()->frame()->eventHandler()->stopAutoscrollTimer(true);
1830
1831 if (m_hasCounterNodeMap)
1832 RenderCounter::destroyCounterNodes(this);
1833
1834 if (AXObjectCache::accessibilityEnabled()) {
1835 document()->axObjectCache()->childrenChanged(this->parent());
1836 document()->axObjectCache()->remove(this);
1837 }
1838 animation()->cancelAnimations(this);
1839
1840 // By default no ref-counting. RenderWidget::destroy() doesn't call
1841 // this function because it needs to do ref-counting. If anything
1842 // in this function changes, be sure to fix RenderWidget::destroy() as well.
1843
1844 remove();
1845
1846 // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily
1847 // be moved into RenderBoxModelObject::destroy.
1848 if (hasLayer()) {
1849 setHasLayer(false);
1850 toRenderBoxModelObject(this)->destroyLayer();
1851 }
1852 arenaDelete(renderArena(), this);
1853 }
1854
arenaDelete(RenderArena * arena,void * base)1855 void RenderObject::arenaDelete(RenderArena* arena, void* base)
1856 {
1857 if (m_style) {
1858 for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
1859 if (StyleImage* backgroundImage = bgLayer->image())
1860 backgroundImage->removeClient(this);
1861 }
1862
1863 for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
1864 if (StyleImage* maskImage = maskLayer->image())
1865 maskImage->removeClient(this);
1866 }
1867
1868 if (StyleImage* borderImage = m_style->borderImage().image())
1869 borderImage->removeClient(this);
1870
1871 if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
1872 maskBoxImage->removeClient(this);
1873 }
1874
1875 #ifndef NDEBUG
1876 void* savedBase = baseOfRenderObjectBeingDeleted;
1877 baseOfRenderObjectBeingDeleted = base;
1878 #endif
1879 delete this;
1880 #ifndef NDEBUG
1881 baseOfRenderObjectBeingDeleted = savedBase;
1882 #endif
1883
1884 // Recover the size left there for us by operator delete and free the memory.
1885 arena->free(*(size_t*)base, base);
1886 }
1887
positionForCoordinates(int x,int y)1888 VisiblePosition RenderObject::positionForCoordinates(int x, int y)
1889 {
1890 return positionForPoint(IntPoint(x, y));
1891 }
1892
positionForPoint(const IntPoint &)1893 VisiblePosition RenderObject::positionForPoint(const IntPoint&)
1894 {
1895 return createVisiblePosition(caretMinOffset(), DOWNSTREAM);
1896 }
1897
updateDragState(bool dragOn)1898 void RenderObject::updateDragState(bool dragOn)
1899 {
1900 bool valueChanged = (dragOn != m_isDragging);
1901 m_isDragging = dragOn;
1902 if (valueChanged && style()->affectedByDragRules())
1903 node()->setNeedsStyleRecalc();
1904 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
1905 curr->updateDragState(dragOn);
1906 }
1907
hitTest(const HitTestRequest & request,HitTestResult & result,const IntPoint & point,int tx,int ty,HitTestFilter hitTestFilter)1908 bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const IntPoint& point, int tx, int ty, HitTestFilter hitTestFilter)
1909 {
1910 bool inside = false;
1911 if (hitTestFilter != HitTestSelf) {
1912 // First test the foreground layer (lines and inlines).
1913 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestForeground);
1914
1915 // Test floats next.
1916 if (!inside)
1917 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestFloat);
1918
1919 // Finally test to see if the mouse is in the background (within a child block's background).
1920 if (!inside)
1921 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestChildBlockBackgrounds);
1922 }
1923
1924 // See if the mouse is inside us but not any of our descendants
1925 if (hitTestFilter != HitTestDescendants && !inside)
1926 inside = nodeAtPoint(request, result, point.x(), point.y(), tx, ty, HitTestBlockBackground);
1927
1928 return inside;
1929 }
1930
updateHitTestResult(HitTestResult & result,const IntPoint & point)1931 void RenderObject::updateHitTestResult(HitTestResult& result, const IntPoint& point)
1932 {
1933 if (result.innerNode())
1934 return;
1935
1936 Node* n = node();
1937 if (n) {
1938 result.setInnerNode(n);
1939 if (!result.innerNonSharedNode())
1940 result.setInnerNonSharedNode(n);
1941 result.setLocalPoint(point);
1942 }
1943 }
1944
nodeAtPoint(const HitTestRequest &,HitTestResult &,int,int,int,int,HitTestAction)1945 bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, int /*x*/, int /*y*/, int /*tx*/, int /*ty*/, HitTestAction)
1946 {
1947 return false;
1948 }
1949
lineHeight(bool firstLine,bool) const1950 int RenderObject::lineHeight(bool firstLine, bool /*isRootLineBox*/) const
1951 {
1952 return style(firstLine)->computedLineHeight();
1953 }
1954
baselinePosition(bool firstLine,bool isRootLineBox) const1955 int RenderObject::baselinePosition(bool firstLine, bool isRootLineBox) const
1956 {
1957 const Font& f = style(firstLine)->font();
1958 return f.ascent() + (lineHeight(firstLine, isRootLineBox) - f.height()) / 2;
1959 }
1960
scheduleRelayout()1961 void RenderObject::scheduleRelayout()
1962 {
1963 if (isRenderView()) {
1964 FrameView* view = toRenderView(this)->frameView();
1965 if (view)
1966 view->scheduleRelayout();
1967 } else if (parent()) {
1968 FrameView* v = view() ? view()->frameView() : 0;
1969 if (v)
1970 v->scheduleRelayoutOfSubtree(this);
1971 }
1972 }
1973
layout()1974 void RenderObject::layout()
1975 {
1976 ASSERT(needsLayout());
1977 RenderObject* child = firstChild();
1978 while (child) {
1979 child->layoutIfNeeded();
1980 ASSERT(!child->needsLayout());
1981 child = child->nextSibling();
1982 }
1983 setNeedsLayout(false);
1984 }
1985
uncachedFirstLineStyle(RenderStyle * style) const1986 PassRefPtr<RenderStyle> RenderObject::uncachedFirstLineStyle(RenderStyle* style) const
1987 {
1988 if (!document()->usesFirstLineRules())
1989 return 0;
1990
1991 ASSERT(!isText());
1992
1993 RefPtr<RenderStyle> result;
1994
1995 if (isBlockFlow()) {
1996 if (RenderBlock* firstLineBlock = this->firstLineBlock())
1997 result = firstLineBlock->getUncachedPseudoStyle(FIRST_LINE, style, firstLineBlock == this ? style : 0);
1998 } else if (!isAnonymous() && isRenderInline()) {
1999 RenderStyle* parentStyle = parent()->firstLineStyle();
2000 if (parentStyle != parent()->style())
2001 result = getUncachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle, style);
2002 }
2003
2004 return result.release();
2005 }
2006
firstLineStyleSlowCase() const2007 RenderStyle* RenderObject::firstLineStyleSlowCase() const
2008 {
2009 ASSERT(document()->usesFirstLineRules());
2010
2011 RenderStyle* style = m_style.get();
2012 const RenderObject* renderer = isText() ? parent() : this;
2013 if (renderer->isBlockFlow()) {
2014 if (RenderBlock* firstLineBlock = renderer->firstLineBlock())
2015 style = firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
2016 } else if (!renderer->isAnonymous() && renderer->isRenderInline()) {
2017 RenderStyle* parentStyle = renderer->parent()->firstLineStyle();
2018 if (parentStyle != renderer->parent()->style()) {
2019 // A first-line style is in effect. Cache a first-line style for ourselves.
2020 style->setHasPseudoStyle(FIRST_LINE_INHERITED);
2021 style = renderer->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
2022 }
2023 }
2024
2025 return style;
2026 }
2027
getCachedPseudoStyle(PseudoId pseudo,RenderStyle * parentStyle) const2028 RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
2029 {
2030 if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
2031 return 0;
2032
2033 RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
2034 if (cachedStyle)
2035 return cachedStyle;
2036
2037 RefPtr<RenderStyle> result = getUncachedPseudoStyle(pseudo, parentStyle);
2038 if (result)
2039 return style()->addCachedPseudoStyle(result.release());
2040 return 0;
2041 }
2042
getUncachedPseudoStyle(PseudoId pseudo,RenderStyle * parentStyle,RenderStyle * ownStyle) const2043 PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle, RenderStyle* ownStyle) const
2044 {
2045 if (pseudo < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudo))
2046 return 0;
2047
2048 if (!parentStyle) {
2049 ASSERT(!ownStyle);
2050 parentStyle = style();
2051 }
2052
2053 Node* n = node();
2054 while (n && !n->isElementNode())
2055 n = n->parentNode();
2056 if (!n)
2057 return 0;
2058
2059 RefPtr<RenderStyle> result;
2060 if (pseudo == FIRST_LINE_INHERITED) {
2061 result = document()->styleSelector()->styleForElement(static_cast<Element*>(n), parentStyle, false);
2062 result->setStyleType(FIRST_LINE_INHERITED);
2063 } else
2064 result = document()->styleSelector()->pseudoStyleForElement(pseudo, static_cast<Element*>(n), parentStyle);
2065 return result.release();
2066 }
2067
decorationColor(RenderStyle * style)2068 static Color decorationColor(RenderStyle* style)
2069 {
2070 Color result;
2071 if (style->textStrokeWidth() > 0) {
2072 // Prefer stroke color if possible but not if it's fully transparent.
2073 result = style->textStrokeColor();
2074 if (!result.isValid())
2075 result = style->color();
2076 if (result.alpha())
2077 return result;
2078 }
2079
2080 result = style->textFillColor();
2081 if (!result.isValid())
2082 result = style->color();
2083 return result;
2084 }
2085
getTextDecorationColors(int decorations,Color & underline,Color & overline,Color & linethrough,bool quirksMode)2086 void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline,
2087 Color& linethrough, bool quirksMode)
2088 {
2089 RenderObject* curr = this;
2090 do {
2091 int currDecs = curr->style()->textDecoration();
2092 if (currDecs) {
2093 if (currDecs & UNDERLINE) {
2094 decorations &= ~UNDERLINE;
2095 underline = decorationColor(curr->style());
2096 }
2097 if (currDecs & OVERLINE) {
2098 decorations &= ~OVERLINE;
2099 overline = decorationColor(curr->style());
2100 }
2101 if (currDecs & LINE_THROUGH) {
2102 decorations &= ~LINE_THROUGH;
2103 linethrough = decorationColor(curr->style());
2104 }
2105 }
2106 curr = curr->parent();
2107 if (curr && curr->isRenderBlock() && toRenderBlock(curr)->inlineContinuation())
2108 curr = toRenderBlock(curr)->inlineContinuation();
2109 } while (curr && decorations && (!quirksMode || !curr->node() ||
2110 (!curr->node()->hasTagName(aTag) && !curr->node()->hasTagName(fontTag))));
2111
2112 // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
2113 if (decorations && curr) {
2114 if (decorations & UNDERLINE)
2115 underline = decorationColor(curr->style());
2116 if (decorations & OVERLINE)
2117 overline = decorationColor(curr->style());
2118 if (decorations & LINE_THROUGH)
2119 linethrough = decorationColor(curr->style());
2120 }
2121 }
2122
2123 #if ENABLE(DASHBOARD_SUPPORT)
addDashboardRegions(Vector<DashboardRegionValue> & regions)2124 void RenderObject::addDashboardRegions(Vector<DashboardRegionValue>& regions)
2125 {
2126 // Convert the style regions to absolute coordinates.
2127 if (style()->visibility() != VISIBLE || !isBox())
2128 return;
2129
2130 RenderBox* box = toRenderBox(this);
2131
2132 const Vector<StyleDashboardRegion>& styleRegions = style()->dashboardRegions();
2133 unsigned i, count = styleRegions.size();
2134 for (i = 0; i < count; i++) {
2135 StyleDashboardRegion styleRegion = styleRegions[i];
2136
2137 int w = box->width();
2138 int h = box->height();
2139
2140 DashboardRegionValue region;
2141 region.label = styleRegion.label;
2142 region.bounds = IntRect(styleRegion.offset.left().value(),
2143 styleRegion.offset.top().value(),
2144 w - styleRegion.offset.left().value() - styleRegion.offset.right().value(),
2145 h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
2146 region.type = styleRegion.type;
2147
2148 region.clip = region.bounds;
2149 computeAbsoluteRepaintRect(region.clip);
2150 if (region.clip.height() < 0) {
2151 region.clip.setHeight(0);
2152 region.clip.setWidth(0);
2153 }
2154
2155 FloatPoint absPos = localToAbsolute();
2156 region.bounds.setX(absPos.x() + styleRegion.offset.left().value());
2157 region.bounds.setY(absPos.y() + styleRegion.offset.top().value());
2158
2159 if (document()->frame()) {
2160 float pageScaleFactor = document()->frame()->page()->chrome()->scaleFactor();
2161 if (pageScaleFactor != 1.0f) {
2162 region.bounds.scale(pageScaleFactor);
2163 region.clip.scale(pageScaleFactor);
2164 }
2165 }
2166
2167 regions.append(region);
2168 }
2169 }
2170
collectDashboardRegions(Vector<DashboardRegionValue> & regions)2171 void RenderObject::collectDashboardRegions(Vector<DashboardRegionValue>& regions)
2172 {
2173 // RenderTexts don't have their own style, they just use their parent's style,
2174 // so we don't want to include them.
2175 if (isText())
2176 return;
2177
2178 addDashboardRegions(regions);
2179 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
2180 curr->collectDashboardRegions(regions);
2181 }
2182 #endif
2183
willRenderImage(CachedImage *)2184 bool RenderObject::willRenderImage(CachedImage*)
2185 {
2186 // Without visibility we won't render (and therefore don't care about animation).
2187 if (style()->visibility() != VISIBLE)
2188 return false;
2189
2190 // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab)
2191 // then we don't want to render either.
2192 return !document()->inPageCache() && !document()->view()->isOffscreen();
2193 }
2194
maximalOutlineSize(PaintPhase p) const2195 int RenderObject::maximalOutlineSize(PaintPhase p) const
2196 {
2197 if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
2198 return 0;
2199 return toRenderView(document()->renderer())->maximalOutlineSize();
2200 }
2201
caretMinOffset() const2202 int RenderObject::caretMinOffset() const
2203 {
2204 return 0;
2205 }
2206
caretMaxOffset() const2207 int RenderObject::caretMaxOffset() const
2208 {
2209 if (isReplaced())
2210 return node() ? max(1U, node()->childNodeCount()) : 1;
2211 if (isHR())
2212 return 1;
2213 return 0;
2214 }
2215
caretMaxRenderedOffset() const2216 unsigned RenderObject::caretMaxRenderedOffset() const
2217 {
2218 return 0;
2219 }
2220
previousOffset(int current) const2221 int RenderObject::previousOffset(int current) const
2222 {
2223 return current - 1;
2224 }
2225
previousOffsetForBackwardDeletion(int current) const2226 int RenderObject::previousOffsetForBackwardDeletion(int current) const
2227 {
2228 return current - 1;
2229 }
2230
nextOffset(int current) const2231 int RenderObject::nextOffset(int current) const
2232 {
2233 return current + 1;
2234 }
2235
adjustRectForOutlineAndShadow(IntRect & rect) const2236 void RenderObject::adjustRectForOutlineAndShadow(IntRect& rect) const
2237 {
2238 int outlineSize = outlineStyleForRepaint()->outlineSize();
2239 if (ShadowData* boxShadow = style()->boxShadow()) {
2240 int shadowLeft = 0;
2241 int shadowRight = 0;
2242 int shadowTop = 0;
2243 int shadowBottom = 0;
2244
2245 do {
2246 if (boxShadow->style == Normal) {
2247 shadowLeft = min(boxShadow->x - boxShadow->blur - boxShadow->spread - outlineSize, shadowLeft);
2248 shadowRight = max(boxShadow->x + boxShadow->blur + boxShadow->spread + outlineSize, shadowRight);
2249 shadowTop = min(boxShadow->y - boxShadow->blur - boxShadow->spread - outlineSize, shadowTop);
2250 shadowBottom = max(boxShadow->y + boxShadow->blur + boxShadow->spread + outlineSize, shadowBottom);
2251 }
2252
2253 boxShadow = boxShadow->next;
2254 } while (boxShadow);
2255
2256 rect.move(shadowLeft, shadowTop);
2257 rect.setWidth(rect.width() - shadowLeft + shadowRight);
2258 rect.setHeight(rect.height() - shadowTop + shadowBottom);
2259 } else
2260 rect.inflate(outlineSize);
2261 }
2262
animation() const2263 AnimationController* RenderObject::animation() const
2264 {
2265 return document()->frame()->animation();
2266 }
2267
imageChanged(CachedImage * image,const IntRect * rect)2268 void RenderObject::imageChanged(CachedImage* image, const IntRect* rect)
2269 {
2270 imageChanged(static_cast<WrappedImagePtr>(image), rect);
2271 }
2272
offsetParent() const2273 RenderBoxModelObject* RenderObject::offsetParent() const
2274 {
2275 // If any of the following holds true return null and stop this algorithm:
2276 // A is the root element.
2277 // A is the HTML body element.
2278 // The computed value of the position property for element A is fixed.
2279 if (isRoot() || isBody() || (isPositioned() && style()->position() == FixedPosition))
2280 return 0;
2281
2282 // If A is an area HTML element which has a map HTML element somewhere in the ancestor
2283 // chain return the nearest ancestor map HTML element and stop this algorithm.
2284 // FIXME: Implement!
2285
2286 // Return the nearest ancestor element of A for which at least one of the following is
2287 // true and stop this algorithm if such an ancestor is found:
2288 // * The computed value of the position property is not static.
2289 // * It is the HTML body element.
2290 // * The computed value of the position property of A is static and the ancestor
2291 // is one of the following HTML elements: td, th, or table.
2292 // * Our own extension: if there is a difference in the effective zoom
2293 bool skipTables = isPositioned() || isRelPositioned();
2294 float currZoom = style()->effectiveZoom();
2295 RenderObject* curr = parent();
2296 while (curr && (!curr->node() ||
2297 (!curr->isPositioned() && !curr->isRelPositioned() && !curr->isBody()))) {
2298 Node* element = curr->node();
2299 if (!skipTables && element) {
2300 bool isTableElement = element->hasTagName(tableTag) ||
2301 element->hasTagName(tdTag) ||
2302 element->hasTagName(thTag);
2303
2304 #if ENABLE(WML)
2305 if (!isTableElement && element->isWMLElement())
2306 isTableElement = element->hasTagName(WMLNames::tableTag) ||
2307 element->hasTagName(WMLNames::tdTag);
2308 #endif
2309
2310 if (isTableElement)
2311 break;
2312 }
2313
2314 float newZoom = curr->style()->effectiveZoom();
2315 if (currZoom != newZoom)
2316 break;
2317 currZoom = newZoom;
2318 curr = curr->parent();
2319 }
2320 return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0;
2321 }
2322
createVisiblePosition(int offset,EAffinity affinity)2323 VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity)
2324 {
2325 // If this is a non-anonymous renderer, then it's simple.
2326 if (Node* node = this->node())
2327 return VisiblePosition(node, offset, affinity);
2328
2329 // We don't want to cross the boundary between editable and non-editable
2330 // regions of the document, but that is either impossible or at least
2331 // extremely unlikely in any normal case because we stop as soon as we
2332 // find a single non-anonymous renderer.
2333
2334 // Find a nearby non-anonymous renderer.
2335 RenderObject* child = this;
2336 while (RenderObject* parent = child->parent()) {
2337 // Find non-anonymous content after.
2338 RenderObject* renderer = child;
2339 while ((renderer = renderer->nextInPreOrder(parent))) {
2340 if (Node* node = renderer->node())
2341 return VisiblePosition(node, 0, DOWNSTREAM);
2342 }
2343
2344 // Find non-anonymous content before.
2345 renderer = child;
2346 while ((renderer = renderer->previousInPreOrder())) {
2347 if (renderer == parent)
2348 break;
2349 if (Node* node = renderer->node())
2350 return VisiblePosition(lastDeepEditingPositionForNode(node), DOWNSTREAM);
2351 }
2352
2353 // Use the parent itself unless it too is anonymous.
2354 if (Node* node = parent->node())
2355 return VisiblePosition(node, 0, DOWNSTREAM);
2356
2357 // Repeat at the next level up.
2358 child = parent;
2359 }
2360
2361 // Everything was anonymous. Give up.
2362 return VisiblePosition();
2363 }
2364
createVisiblePosition(const Position & position)2365 VisiblePosition RenderObject::createVisiblePosition(const Position& position)
2366 {
2367 if (position.isNotNull())
2368 return VisiblePosition(position);
2369
2370 ASSERT(!node());
2371 return createVisiblePosition(0, DOWNSTREAM);
2372 }
2373
2374 #if ENABLE(SVG)
2375
objectBoundingBox() const2376 FloatRect RenderObject::objectBoundingBox() const
2377 {
2378 ASSERT_NOT_REACHED();
2379 return FloatRect();
2380 }
2381
2382 // Returns the smallest rectangle enclosing all of the painted content
2383 // respecting clipping, masking, filters, opacity, stroke-width and markers
repaintRectInLocalCoordinates() const2384 FloatRect RenderObject::repaintRectInLocalCoordinates() const
2385 {
2386 ASSERT_NOT_REACHED();
2387 return FloatRect();
2388 }
2389
localTransform() const2390 TransformationMatrix RenderObject::localTransform() const
2391 {
2392 return TransformationMatrix();
2393 }
2394
localToParentTransform() const2395 TransformationMatrix RenderObject::localToParentTransform() const
2396 {
2397 // FIXME: This double virtual call indirection is temporary until I can land the
2398 // rest of the of the localToParentTransform() support for SVG.
2399 return localTransform();
2400 }
2401
absoluteTransform() const2402 TransformationMatrix RenderObject::absoluteTransform() const
2403 {
2404 // FIXME: This should use localToParentTransform(), but much of the SVG code
2405 // depends on RenderBox::absoluteTransform() being the sum of the localTransform()s of all parent renderers.
2406 if (parent())
2407 return localTransform() * parent()->absoluteTransform();
2408 return localTransform();
2409 }
2410
nodeAtFloatPoint(const HitTestRequest &,HitTestResult &,const FloatPoint &,HitTestAction)2411 bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
2412 {
2413 ASSERT_NOT_REACHED();
2414 return false;
2415 }
2416
2417 #endif // ENABLE(SVG)
2418
2419 } // namespace WebCore
2420
2421 #ifndef NDEBUG
2422
showTree(const WebCore::RenderObject * ro)2423 void showTree(const WebCore::RenderObject* ro)
2424 {
2425 if (ro)
2426 ro->showTreeForThis();
2427 }
2428
2429 #endif
2430