Searched defs:bx (Results 1 – 5 of 5) sorted by relevance
108 Point2D bx = new Point2D.Double(px, py); in GradientPaintContext() local
1200 double bx = 3.0 * (-x23 + x12); in addCubic() local1463 double bx = x2 - x1; in addDashQuad() local1593 double bx = 3.0 * (x1 + x3 - x2 - x2); in addDashCubic() local1925 double bx = 2.0 * (x2 - x1); in Quad() local2047 double bx = 3.0 * (x1 + x3 - x2 - x2); in Cubic() local
53 RectF bx = null; in GestureStroke() local
158 double ax, ay, bx, by; field in Crossing.QuadCurve256 double ax, ay, bx, by, cx, cy; field in Crossing.CubicCurve
873 double bx = (cx2 + cx) / 2.0; in subdivide() local932 double bx = (cx2 + cx) / 2.0; in subdivide() local