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1 /*
2  * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3  *           (C) 1997 Torben Weis (weis@kde.org)
4  *           (C) 1998 Waldo Bastian (bastian@kde.org)
5  *           (C) 1999 Lars Knoll (knoll@kde.org)
6  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
7  * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
8  * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Library General Public
12  * License as published by the Free Software Foundation; either
13  * version 2 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Library General Public License for more details.
19  *
20  * You should have received a copy of the GNU Library General Public License
21  * along with this library; see the file COPYING.LIB.  If not, write to
22  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23  * Boston, MA 02110-1301, USA.
24  */
25 
26 #include "config.h"
27 #include "RenderTableSection.h"
28 
29 #include "CachedImage.h"
30 #include "Document.h"
31 #include "HTMLNames.h"
32 #include "RenderTableCell.h"
33 #include "RenderTableCol.h"
34 #include "RenderTableRow.h"
35 #include "RenderView.h"
36 #include <limits>
37 #include <wtf/Vector.h>
38 #ifdef ANDROID_LAYOUT
39 #include "Frame.h"
40 #include "Settings.h"
41 #endif
42 
43 using namespace std;
44 
45 namespace WebCore {
46 
47 using namespace HTMLNames;
48 
RenderTableSection(Node * node)49 RenderTableSection::RenderTableSection(Node* node)
50     : RenderBox(node)
51     , m_gridRows(0)
52     , m_cCol(0)
53     , m_cRow(-1)
54     , m_outerBorderLeft(0)
55     , m_outerBorderRight(0)
56     , m_outerBorderTop(0)
57     , m_outerBorderBottom(0)
58     , m_overflowLeft(0)
59     , m_overflowWidth(0)
60     , m_overflowTop(0)
61     , m_overflowHeight(0)
62     , m_needsCellRecalc(false)
63     , m_hasOverflowingCell(false)
64 {
65     // init RenderObject attributes
66     setInline(false);   // our object is not Inline
67 }
68 
~RenderTableSection()69 RenderTableSection::~RenderTableSection()
70 {
71     clearGrid();
72 }
73 
destroy()74 void RenderTableSection::destroy()
75 {
76     RenderTable* recalcTable = table();
77 
78     RenderBox::destroy();
79 
80     // recalc cell info because RenderTable has unguarded pointers
81     // stored that point to this RenderTableSection.
82     if (recalcTable)
83         recalcTable->setNeedsSectionRecalc();
84 }
85 
addChild(RenderObject * child,RenderObject * beforeChild)86 void RenderTableSection::addChild(RenderObject* child, RenderObject* beforeChild)
87 {
88     // Make sure we don't append things after :after-generated content if we have it.
89     if (!beforeChild && isAfterContent(lastChild()))
90         beforeChild = lastChild();
91 
92     if (!child->isTableRow()) {
93         RenderObject* last = beforeChild;
94         if (!last)
95             last = lastChild();
96         if (last && last->isAnonymous()) {
97             last->addChild(child);
98             return;
99         }
100 
101         // If beforeChild is inside an anonymous cell/row, insert into the cell or into
102         // the anonymous row containing it, if there is one.
103         RenderObject* lastBox = last;
104         while (lastBox && lastBox->parent()->isAnonymous() && !lastBox->isTableRow())
105             lastBox = lastBox->parent();
106         if (lastBox && lastBox->isAnonymous()) {
107             lastBox->addChild(child, beforeChild);
108             return;
109         }
110 
111         RenderObject* row = new (renderArena()) RenderTableRow(document() /* anonymous table row */);
112         RefPtr<RenderStyle> newStyle = RenderStyle::create();
113         newStyle->inheritFrom(style());
114         newStyle->setDisplay(TABLE_ROW);
115         row->setStyle(newStyle.release());
116         addChild(row, beforeChild);
117         row->addChild(child);
118         return;
119     }
120 
121     if (beforeChild)
122         setNeedsCellRecalc();
123 
124     ++m_cRow;
125     m_cCol = 0;
126 
127     // make sure we have enough rows
128     if (!ensureRows(m_cRow + 1))
129         return;
130 
131     m_grid[m_cRow].rowRenderer = toRenderTableRow(child);
132 
133     if (!beforeChild) {
134         m_grid[m_cRow].height = child->style()->height();
135         if (m_grid[m_cRow].height.isRelative())
136             m_grid[m_cRow].height = Length();
137     }
138 
139     // If the next renderer is actually wrapped in an anonymous table row, we need to go up and find that.
140     while (beforeChild && beforeChild->parent() != this)
141         beforeChild = beforeChild->parent();
142 
143     ASSERT(!beforeChild || beforeChild->isTableRow());
144     RenderBox::addChild(child, beforeChild);
145 }
146 
removeChild(RenderObject * oldChild)147 void RenderTableSection::removeChild(RenderObject* oldChild)
148 {
149     setNeedsCellRecalc();
150     RenderBox::removeChild(oldChild);
151 }
152 
ensureRows(int numRows)153 bool RenderTableSection::ensureRows(int numRows)
154 {
155     int nRows = m_gridRows;
156     if (numRows > nRows) {
157         if (numRows > static_cast<int>(m_grid.size())) {
158             size_t maxSize = numeric_limits<size_t>::max() / sizeof(RowStruct);
159             if (static_cast<size_t>(numRows) > maxSize)
160                 return false;
161             m_grid.grow(numRows);
162         }
163         m_gridRows = numRows;
164         int nCols = max(1, table()->numEffCols());
165         CellStruct emptyCellStruct;
166         emptyCellStruct.cell = 0;
167         emptyCellStruct.inColSpan = false;
168         for (int r = nRows; r < numRows; r++) {
169             m_grid[r].row = new Row(nCols);
170             m_grid[r].row->fill(emptyCellStruct);
171             m_grid[r].rowRenderer = 0;
172             m_grid[r].baseline = 0;
173             m_grid[r].height = Length();
174         }
175     }
176 
177     return true;
178 }
179 
addCell(RenderTableCell * cell,RenderTableRow * row)180 void RenderTableSection::addCell(RenderTableCell* cell, RenderTableRow* row)
181 {
182     int rSpan = cell->rowSpan();
183     int cSpan = cell->colSpan();
184     Vector<RenderTable::ColumnStruct>& columns = table()->columns();
185     int nCols = columns.size();
186 
187     // ### mozilla still seems to do the old HTML way, even for strict DTD
188     // (see the annotation on table cell layouting in the CSS specs and the testcase below:
189     // <TABLE border>
190     // <TR><TD>1 <TD rowspan="2">2 <TD>3 <TD>4
191     // <TR><TD colspan="2">5
192     // </TABLE>
193 
194     while (m_cCol < nCols && (cellAt(m_cRow, m_cCol).cell || cellAt(m_cRow, m_cCol).inColSpan))
195         m_cCol++;
196 
197     if (rSpan == 1) {
198         // we ignore height settings on rowspan cells
199         Length height = cell->style()->height();
200         if (height.isPositive() || (height.isRelative() && height.value() >= 0)) {
201             Length cRowHeight = m_grid[m_cRow].height;
202             switch (height.type()) {
203                 case Percent:
204                     if (!(cRowHeight.isPercent()) ||
205                         (cRowHeight.isPercent() && cRowHeight.rawValue() < height.rawValue()))
206                         m_grid[m_cRow].height = height;
207                         break;
208                 case Fixed:
209                     if (cRowHeight.type() < Percent ||
210                         (cRowHeight.isFixed() && cRowHeight.value() < height.value()))
211                         m_grid[m_cRow].height = height;
212                     break;
213                 case Relative:
214                 default:
215                     break;
216             }
217         }
218     }
219 
220     // make sure we have enough rows
221     if (!ensureRows(m_cRow + rSpan))
222         return;
223 
224     m_grid[m_cRow].rowRenderer = row;
225 
226     int col = m_cCol;
227     // tell the cell where it is
228     CellStruct currentCell;
229     currentCell.cell = cell;
230     currentCell.inColSpan = false;
231     while (cSpan) {
232         int currentSpan;
233         if (m_cCol >= nCols) {
234             table()->appendColumn(cSpan);
235             currentSpan = cSpan;
236         } else {
237             if (cSpan < columns[m_cCol].span)
238                 table()->splitColumn(m_cCol, cSpan);
239             currentSpan = columns[m_cCol].span;
240         }
241 
242         for (int r = 0; r < rSpan; r++) {
243             CellStruct& c = cellAt(m_cRow + r, m_cCol);
244             if (!c.cell)
245                 c.cell = currentCell.cell;
246             if (currentCell.inColSpan)
247                 c.inColSpan = true;
248         }
249         m_cCol++;
250         cSpan -= currentSpan;
251         currentCell.cell = 0;
252         currentCell.inColSpan = true;
253     }
254     cell->setRow(m_cRow);
255     cell->setCol(table()->effColToCol(col));
256 }
257 
setCellWidths()258 void RenderTableSection::setCellWidths()
259 {
260     Vector<int>& columnPos = table()->columnPositions();
261 
262     LayoutStateMaintainer statePusher(view());
263 
264 #ifdef ANDROID_LAYOUT
265     int visibleWidth = 0;
266     if (view()->frameView()) {
267         const Settings* settings = document()->settings();
268         ASSERT(settings);
269         if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen) {
270             visibleWidth = view()->frameView()->screenWidth();
271         }
272     }
273 #endif
274 
275     for (int i = 0; i < m_gridRows; i++) {
276         Row& row = *m_grid[i].row;
277         int cols = row.size();
278         for (int j = 0; j < cols; j++) {
279             CellStruct current = row[j];
280             RenderTableCell* cell = current.cell;
281 
282             if (!cell)
283                 continue;
284             int endCol = j;
285             int cspan = cell->colSpan();
286             while (cspan && endCol < cols) {
287                 cspan -= table()->columns()[endCol].span;
288                 endCol++;
289             }
290             int w = columnPos[endCol] - columnPos[j] - table()->hBorderSpacing();
291 #ifdef ANDROID_LAYOUT
292             if (table()->isSingleColumn())
293                 w = table()->width()-(table()->borderLeft()+table()->borderRight()+
294                     (table()->collapseBorders()?0:(table()->paddingLeft()+table()->paddingRight()+
295                     2*table()->hBorderSpacing())));
296 #endif
297             int oldWidth = cell->width();
298 #ifdef ANDROID_LAYOUT
299             if (w != oldWidth || (visibleWidth > 0 && visibleWidth != cell->getVisibleWidth())) {
300 #else
301             if (w != oldWidth) {
302 #endif
303                 cell->setNeedsLayout(true);
304                 if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) {
305                     if (!statePusher.didPush()) {
306                         // Technically, we should also push state for the row, but since
307                         // rows don't push a coordinate transform, that's not necessary.
308                         statePusher.push(this, IntSize(x(), y()));
309                     }
310                     cell->repaint();
311                 }
312 #ifdef ANDROID_LAYOUT
313                 if (w != oldWidth)
314 #endif
315                 cell->updateWidth(w);
316             }
317         }
318     }
319 
320     statePusher.pop();  // only pops if we pushed
321 }
322 
323 int RenderTableSection::calcRowHeight()
324 {
325 #ifndef NDEBUG
326     setNeedsLayoutIsForbidden(true);
327 #endif
328 
329     ASSERT(!needsLayout());
330 #ifdef ANDROID_LAYOUT
331     if (table()->isSingleColumn())
332         return m_rowPos[m_gridRows];
333 #endif
334 
335     RenderTableCell* cell;
336 
337     int spacing = table()->vBorderSpacing();
338 
339     LayoutStateMaintainer statePusher(view());
340 
341     m_rowPos.resize(m_gridRows + 1);
342     m_rowPos[0] = spacing;
343 
344     for (int r = 0; r < m_gridRows; r++) {
345         m_rowPos[r + 1] = 0;
346         m_grid[r].baseline = 0;
347         int baseline = 0;
348         int bdesc = 0;
349         int ch = m_grid[r].height.calcMinValue(0);
350         int pos = m_rowPos[r] + ch + (m_grid[r].rowRenderer ? spacing : 0);
351 
352         m_rowPos[r + 1] = max(m_rowPos[r + 1], pos);
353 
354         Row* row = m_grid[r].row;
355         int totalCols = row->size();
356 
357         for (int c = 0; c < totalCols; c++) {
358             CellStruct current = cellAt(r, c);
359             cell = current.cell;
360             if (!cell || current.inColSpan)
361                 continue;
362             if (r < m_gridRows - 1 && cellAt(r + 1, c).cell == cell)
363                 continue;
364 
365             int indx = max(r - cell->rowSpan() + 1, 0);
366 
367             if (cell->overrideSize() != -1) {
368                 if (!statePusher.didPush()) {
369                     // Technically, we should also push state for the row, but since
370                     // rows don't push a coordinate transform, that's not necessary.
371                     statePusher.push(this, IntSize(x(), y()));
372                 }
373                 cell->setOverrideSize(-1);
374                 cell->setChildNeedsLayout(true, false);
375                 cell->layoutIfNeeded();
376             }
377 
378             int adjustedPaddingTop = cell->paddingTop() - cell->intrinsicPaddingTop();
379             int adjustedPaddingBottom = cell->paddingBottom() - cell->intrinsicPaddingBottom();
380             int adjustedHeight = cell->height() - (cell->intrinsicPaddingTop() + cell->intrinsicPaddingBottom());
381 
382             // Explicit heights use the border box in quirks mode.  In strict mode do the right
383             // thing and actually add in the border and padding.
384             ch = cell->style()->height().calcValue(0) +
385                 (cell->style()->htmlHacks() ? 0 : (adjustedPaddingTop + adjustedPaddingBottom +
386                                                    cell->borderTop() + cell->borderBottom()));
387             ch = max(ch, adjustedHeight);
388 
389             pos = m_rowPos[indx] + ch + (m_grid[r].rowRenderer ? spacing : 0);
390 
391             m_rowPos[r + 1] = max(m_rowPos[r + 1], pos);
392 
393             // find out the baseline
394             EVerticalAlign va = cell->style()->verticalAlign();
395             if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP || va == SUPER || va == SUB) {
396                 int b = cell->baselinePosition();
397                 if (b > cell->borderTop() + cell->paddingTop()) {
398                     baseline = max(baseline, b - cell->intrinsicPaddingTop());
399                     bdesc = max(bdesc, m_rowPos[indx] + ch - (b - cell->intrinsicPaddingTop()));
400                 }
401             }
402         }
403 
404         //do we have baseline aligned elements?
405         if (baseline) {
406             // increase rowheight if baseline requires
407             m_rowPos[r + 1] = max(m_rowPos[r + 1], baseline + bdesc + (m_grid[r].rowRenderer ? spacing : 0));
408             m_grid[r].baseline = baseline;
409         }
410 
411         m_rowPos[r + 1] = max(m_rowPos[r + 1], m_rowPos[r]);
412     }
413 
414 #ifndef NDEBUG
415     setNeedsLayoutIsForbidden(false);
416 #endif
417 
418     ASSERT(!needsLayout());
419 
420     statePusher.pop();
421 
422     return m_rowPos[m_gridRows];
423 }
424 
425 void RenderTableSection::layout()
426 {
427     ASSERT(needsLayout());
428 
429     LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()));
430     for (RenderObject* child = children()->firstChild(); child; child = child->nextSibling()) {
431         if (child->isTableRow()) {
432             child->layoutIfNeeded();
433             ASSERT(!child->needsLayout());
434         }
435     }
436     statePusher.pop();
437     setNeedsLayout(false);
438 }
439 
440 int RenderTableSection::layoutRows(int toAdd)
441 {
442 #ifndef NDEBUG
443     setNeedsLayoutIsForbidden(true);
444 #endif
445 
446     ASSERT(!needsLayout());
447 #ifdef ANDROID_LAYOUT
448     if (table()->isSingleColumn()) {
449         int totalRows = m_gridRows;
450         int hspacing = table()->hBorderSpacing();
451         int vspacing = table()->vBorderSpacing();
452         int rHeight = vspacing;
453 
454         int leftOffset = hspacing;
455 
456         int nEffCols = table()->numEffCols();
457         for (int r = 0; r < totalRows; r++) {
458             for (int c = 0; c < nEffCols; c++) {
459                 CellStruct current = cellAt(r, c);
460                 RenderTableCell* cell = current.cell;
461 
462                 if (!cell || current.inColSpan)
463                     continue;
464                 if (r > 0 && (cellAt(r-1, c).cell == cell))
465                     continue;
466 
467 //                cell->setCellTopExtra(0);
468 //                cell->setCellBottomExtra(0);
469 
470                 int oldCellX = cell->x();
471                 int oldCellY = cell->y();
472 
473                 if (style()->direction() == RTL) {
474                     cell->setX(table()->width());
475                     cell->setY(rHeight);
476                 } else {
477                     cell->setX(leftOffset);
478                     cell->setY(rHeight);
479                 }
480 
481                 // If the cell moved, we have to repaint it as well as any floating/positioned
482                 // descendants.  An exception is if we need a layout.  In this case, we know we're going to
483                 // repaint ourselves (and the cell) anyway.
484                 if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout()) {
485 //                    IntRect cellRect(oldCellX, oldCellY - cell->borderTopExtra() , cell->width(), cell->height());
486                     IntRect cellRect(oldCellX, oldCellY, cell->width(), cell->height());
487                     cell->repaintDuringLayoutIfMoved(cellRect);
488                 }
489                 rHeight += cell->height() + vspacing;
490             }
491         }
492 
493         setHeight(rHeight);
494         return height();
495     }
496 #endif
497 
498     int rHeight;
499     int rindx;
500     int totalRows = m_gridRows;
501 
502     // Set the width of our section now.  The rows will also be this width.
503     setWidth(table()->contentWidth());
504     m_overflowLeft = 0;
505     m_overflowWidth = width();
506     m_overflowTop = 0;
507     m_overflowHeight = 0;
508     m_hasOverflowingCell = false;
509 
510     if (toAdd && totalRows && (m_rowPos[totalRows] || !nextSibling())) {
511         int totalHeight = m_rowPos[totalRows] + toAdd;
512 
513         int dh = toAdd;
514         int totalPercent = 0;
515         int numAuto = 0;
516         for (int r = 0; r < totalRows; r++) {
517             if (m_grid[r].height.isAuto())
518                 numAuto++;
519             else if (m_grid[r].height.isPercent())
520                 totalPercent += m_grid[r].height.rawValue();
521         }
522         if (totalPercent) {
523             // try to satisfy percent
524             int add = 0;
525             totalPercent = min(totalPercent, 100 * percentScaleFactor);
526             int rh = m_rowPos[1] - m_rowPos[0];
527             for (int r = 0; r < totalRows; r++) {
528                 if (totalPercent > 0 && m_grid[r].height.isPercent()) {
529                     int toAdd = min(dh, (totalHeight * m_grid[r].height.rawValue() / (100 * percentScaleFactor)) - rh);
530                     // If toAdd is negative, then we don't want to shrink the row (this bug
531                     // affected Outlook Web Access).
532                     toAdd = max(0, toAdd);
533                     add += toAdd;
534                     dh -= toAdd;
535                     totalPercent -= m_grid[r].height.rawValue();
536                 }
537                 if (r < totalRows - 1)
538                     rh = m_rowPos[r + 2] - m_rowPos[r + 1];
539                 m_rowPos[r + 1] += add;
540             }
541         }
542         if (numAuto) {
543             // distribute over variable cols
544             int add = 0;
545             for (int r = 0; r < totalRows; r++) {
546                 if (numAuto > 0 && m_grid[r].height.isAuto()) {
547                     int toAdd = dh / numAuto;
548                     add += toAdd;
549                     dh -= toAdd;
550                     numAuto--;
551                 }
552                 m_rowPos[r + 1] += add;
553             }
554         }
555         if (dh > 0 && m_rowPos[totalRows]) {
556             // if some left overs, distribute equally.
557             int tot = m_rowPos[totalRows];
558             int add = 0;
559             int prev = m_rowPos[0];
560             for (int r = 0; r < totalRows; r++) {
561                 //weight with the original height
562                 add += dh * (m_rowPos[r + 1] - prev) / tot;
563                 prev = m_rowPos[r + 1];
564                 m_rowPos[r + 1] += add;
565             }
566         }
567     }
568 
569     int hspacing = table()->hBorderSpacing();
570     int vspacing = table()->vBorderSpacing();
571     int nEffCols = table()->numEffCols();
572 
573     LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()));
574 
575     for (int r = 0; r < totalRows; r++) {
576         // Set the row's x/y position and width/height.
577         if (RenderTableRow* rowRenderer = m_grid[r].rowRenderer) {
578             rowRenderer->setLocation(0, m_rowPos[r]);
579             rowRenderer->setWidth(width());
580             rowRenderer->setHeight(m_rowPos[r + 1] - m_rowPos[r] - vspacing);
581         }
582 
583         for (int c = 0; c < nEffCols; c++) {
584             RenderTableCell* cell = cellAt(r, c).cell;
585 
586             if (!cell)
587                 continue;
588             if (r < totalRows - 1 && cell == cellAt(r + 1, c).cell)
589                 continue;
590 
591             rindx = max(0, r - cell->rowSpan() + 1);
592 
593             rHeight = m_rowPos[r + 1] - m_rowPos[rindx] - vspacing;
594 
595             // Force percent height children to lay themselves out again.
596             // This will cause these children to grow to fill the cell.
597             // FIXME: There is still more work to do here to fully match WinIE (should
598             // it become necessary to do so).  In quirks mode, WinIE behaves like we
599             // do, but it will clip the cells that spill out of the table section.  In
600             // strict mode, Mozilla and WinIE both regrow the table to accommodate the
601             // new height of the cell (thus letting the percentages cause growth one
602             // time only).  We may also not be handling row-spanning cells correctly.
603             //
604             // Note also the oddity where replaced elements always flex, and yet blocks/tables do
605             // not necessarily flex.  WinIE is crazy and inconsistent, and we can't hope to
606             // match the behavior perfectly, but we'll continue to refine it as we discover new
607             // bugs. :)
608             bool cellChildrenFlex = false;
609             bool flexAllChildren = cell->style()->height().isFixed() ||
610                 (!table()->style()->height().isAuto() && rHeight != cell->height());
611 
612             for (RenderObject* o = cell->firstChild(); o; o = o->nextSibling()) {
613                 if (!o->isText() && o->style()->height().isPercent() && (flexAllChildren || o->isReplaced() || (o->isBox() && toRenderBox(o)->scrollsOverflow()))) {
614                     // Tables with no sections do not flex.
615                     if (!o->isTable() || toRenderTable(o)->hasSections()) {
616                         o->setNeedsLayout(true, false);
617                         cellChildrenFlex = true;
618                     }
619                 }
620             }
621 
622             if (HashSet<RenderBox*>* percentHeightDescendants = cell->percentHeightDescendants()) {
623                 HashSet<RenderBox*>::iterator end = percentHeightDescendants->end();
624                 for (HashSet<RenderBox*>::iterator it = percentHeightDescendants->begin(); it != end; ++it) {
625                     RenderBox* box = *it;
626                     if (!box->isReplaced() && !box->scrollsOverflow() && !flexAllChildren)
627                         continue;
628 
629                     while (box != cell) {
630                         if (box->normalChildNeedsLayout())
631                             break;
632                         box->setChildNeedsLayout(true, false);
633                         box = box->containingBlock();
634                         ASSERT(box);
635                         if (!box)
636                             break;
637                     }
638                     cellChildrenFlex = true;
639                 }
640             }
641 
642             if (cellChildrenFlex) {
643                 cell->setChildNeedsLayout(true, false);
644                 // Alignment within a cell is based off the calculated
645                 // height, which becomes irrelevant once the cell has
646                 // been resized based off its percentage.
647                 cell->setOverrideSize(max(0,
648                                            rHeight - cell->borderTop() - cell->paddingTop() -
649                                                      cell->borderBottom() - cell->paddingBottom()));
650                 cell->layoutIfNeeded();
651 
652                 // If the baseline moved, we may have to update the data for our row. Find out the new baseline.
653                 EVerticalAlign va = cell->style()->verticalAlign();
654                 if (va == BASELINE || va == TEXT_BOTTOM || va == TEXT_TOP || va == SUPER || va == SUB) {
655                     int b = cell->baselinePosition();
656                     if (b > cell->borderTop() + cell->paddingTop())
657                         m_grid[r].baseline = max(m_grid[r].baseline, b);
658                 }
659             }
660 
661             int oldTe = cell->intrinsicPaddingTop();
662             int oldBe = cell->intrinsicPaddingBottom();
663             int heightWithoutIntrinsicPadding = cell->height() - oldTe - oldBe;
664 
665             int te = 0;
666             switch (cell->style()->verticalAlign()) {
667                 case SUB:
668                 case SUPER:
669                 case TEXT_TOP:
670                 case TEXT_BOTTOM:
671                 case BASELINE: {
672                     int b = cell->baselinePosition();
673                     if (b > cell->borderTop() + cell->paddingTop())
674                         te = getBaseline(r) - (b - oldTe);
675                     break;
676                 }
677                 case TOP:
678                     te = 0;
679                     break;
680                 case MIDDLE:
681                     te = (rHeight - heightWithoutIntrinsicPadding) / 2;
682                     break;
683                 case BOTTOM:
684                     te = rHeight - heightWithoutIntrinsicPadding;
685                     break;
686                 default:
687                     break;
688             }
689 
690             int be = rHeight - heightWithoutIntrinsicPadding - te;
691             cell->setIntrinsicPaddingTop(te);
692             cell->setIntrinsicPaddingBottom(be);
693             if (te != oldTe || be != oldBe) {
694                 cell->setNeedsLayout(true, false);
695                 cell->layoutIfNeeded();
696             }
697 
698             if ((te != oldTe || be > oldBe) && !table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout())
699                 cell->repaint();
700 
701             IntRect oldCellRect(cell->x(), cell->y() , cell->width(), cell->height());
702 
703             if (style()->direction() == RTL) {
704                 cell->setLocation(table()->columnPositions()[nEffCols] - table()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + hspacing, m_rowPos[rindx]);
705             } else
706                 cell->setLocation(table()->columnPositions()[c] + hspacing, m_rowPos[rindx]);
707 
708             m_overflowLeft = min(m_overflowLeft, cell->x() + cell->overflowLeft(false));
709             m_overflowWidth = max(m_overflowWidth, cell->x() + cell->overflowWidth(false));
710             m_overflowTop = min(m_overflowTop, cell->y() + cell->overflowTop(false));
711             m_overflowHeight = max(m_overflowHeight, cell->y() + cell->overflowHeight(false));
712             m_hasOverflowingCell |= cell->overflowLeft(false) || cell->overflowWidth(false) > cell->width() || cell->overflowTop(false) || cell->overflowHeight(false) > cell->height();
713 
714             // If the cell moved, we have to repaint it as well as any floating/positioned
715             // descendants.  An exception is if we need a layout.  In this case, we know we're going to
716             // repaint ourselves (and the cell) anyway.
717             if (!table()->selfNeedsLayout() && cell->checkForRepaintDuringLayout())
718                 cell->repaintDuringLayoutIfMoved(oldCellRect);
719         }
720     }
721 
722 #ifndef NDEBUG
723     setNeedsLayoutIsForbidden(false);
724 #endif
725 
726     ASSERT(!needsLayout());
727 
728     statePusher.pop();
729 
730     setHeight(m_rowPos[totalRows]);
731     m_overflowHeight = max(m_overflowHeight, height());
732     return height();
733 }
734 
735 int RenderTableSection::lowestPosition(bool includeOverflowInterior, bool includeSelf) const
736 {
737     int bottom = RenderBox::lowestPosition(includeOverflowInterior, includeSelf);
738     if (!includeOverflowInterior && hasOverflowClip())
739         return bottom;
740 
741     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
742         for (RenderObject* curr = row->firstChild(); curr; curr = curr->nextSibling()) {
743             if (curr->isTableCell()) {
744                 RenderTableCell* cell = toRenderTableCell(curr);
745                 bottom = max(bottom, cell->y() + cell->lowestPosition(false));
746             }
747         }
748     }
749 
750     return bottom;
751 }
752 
753 int RenderTableSection::rightmostPosition(bool includeOverflowInterior, bool includeSelf) const
754 {
755     int right = RenderBox::rightmostPosition(includeOverflowInterior, includeSelf);
756     if (!includeOverflowInterior && hasOverflowClip())
757         return right;
758 
759     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
760         for (RenderObject* curr = row->firstChild(); curr; curr = curr->nextSibling()) {
761             if (curr->isTableCell()) {
762                 RenderTableCell* cell = toRenderTableCell(curr);
763                 right = max(right, cell->x() + cell->rightmostPosition(false));
764             }
765         }
766     }
767 
768     return right;
769 }
770 
771 int RenderTableSection::leftmostPosition(bool includeOverflowInterior, bool includeSelf) const
772 {
773     int left = RenderBox::leftmostPosition(includeOverflowInterior, includeSelf);
774     if (!includeOverflowInterior && hasOverflowClip())
775         return left;
776 
777     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
778         for (RenderObject* curr = row->firstChild(); curr; curr = curr->nextSibling()) {
779             if (curr->isTableCell()) {
780                 RenderTableCell* cell = toRenderTableCell(curr);
781                 left = min(left, cell->x() + cell->leftmostPosition(false));
782             }
783         }
784     }
785 
786     return left;
787 }
788 
789 int RenderTableSection::calcOuterBorderTop() const
790 {
791     int totalCols = table()->numEffCols();
792     if (!m_gridRows || !totalCols)
793         return 0;
794 
795     unsigned borderWidth = 0;
796 
797     const BorderValue& sb = style()->borderTop();
798     if (sb.style() == BHIDDEN)
799         return -1;
800     if (sb.style() > BHIDDEN)
801         borderWidth = sb.width;
802 
803     const BorderValue& rb = firstChild()->style()->borderTop();
804     if (rb.style() == BHIDDEN)
805         return -1;
806     if (rb.style() > BHIDDEN && rb.width > borderWidth)
807         borderWidth = rb.width;
808 
809     bool allHidden = true;
810     for (int c = 0; c < totalCols; c++) {
811         const CellStruct& current = cellAt(0, c);
812         if (current.inColSpan || !current.cell)
813             continue;
814         const BorderValue& cb = current.cell->style()->borderTop();
815         // FIXME: Don't repeat for the same col group
816         RenderTableCol* colGroup = table()->colElement(c);
817         if (colGroup) {
818             const BorderValue& gb = colGroup->style()->borderTop();
819             if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
820                 continue;
821             else
822                 allHidden = false;
823             if (gb.style() > BHIDDEN && gb.width > borderWidth)
824                 borderWidth = gb.width;
825             if (cb.style() > BHIDDEN && cb.width > borderWidth)
826                 borderWidth = cb.width;
827         } else {
828             if (cb.style() == BHIDDEN)
829                 continue;
830             else
831                 allHidden = false;
832             if (cb.style() > BHIDDEN && cb.width > borderWidth)
833                 borderWidth = cb.width;
834         }
835     }
836     if (allHidden)
837         return -1;
838 
839     return borderWidth / 2;
840 }
841 
842 int RenderTableSection::calcOuterBorderBottom() const
843 {
844     int totalCols = table()->numEffCols();
845     if (!m_gridRows || !totalCols)
846         return 0;
847 
848     unsigned borderWidth = 0;
849 
850     const BorderValue& sb = style()->borderBottom();
851     if (sb.style() == BHIDDEN)
852         return -1;
853     if (sb.style() > BHIDDEN)
854         borderWidth = sb.width;
855 
856     const BorderValue& rb = lastChild()->style()->borderBottom();
857     if (rb.style() == BHIDDEN)
858         return -1;
859     if (rb.style() > BHIDDEN && rb.width > borderWidth)
860         borderWidth = rb.width;
861 
862     bool allHidden = true;
863     for (int c = 0; c < totalCols; c++) {
864         const CellStruct& current = cellAt(m_gridRows - 1, c);
865         if (current.inColSpan || !current.cell)
866             continue;
867         const BorderValue& cb = current.cell->style()->borderBottom();
868         // FIXME: Don't repeat for the same col group
869         RenderTableCol* colGroup = table()->colElement(c);
870         if (colGroup) {
871             const BorderValue& gb = colGroup->style()->borderBottom();
872             if (gb.style() == BHIDDEN || cb.style() == BHIDDEN)
873                 continue;
874             else
875                 allHidden = false;
876             if (gb.style() > BHIDDEN && gb.width > borderWidth)
877                 borderWidth = gb.width;
878             if (cb.style() > BHIDDEN && cb.width > borderWidth)
879                 borderWidth = cb.width;
880         } else {
881             if (cb.style() == BHIDDEN)
882                 continue;
883             else
884                 allHidden = false;
885             if (cb.style() > BHIDDEN && cb.width > borderWidth)
886                 borderWidth = cb.width;
887         }
888     }
889     if (allHidden)
890         return -1;
891 
892     return (borderWidth + 1) / 2;
893 }
894 
895 int RenderTableSection::calcOuterBorderLeft(bool rtl) const
896 {
897     int totalCols = table()->numEffCols();
898     if (!m_gridRows || !totalCols)
899         return 0;
900 
901     unsigned borderWidth = 0;
902 
903     const BorderValue& sb = style()->borderLeft();
904     if (sb.style() == BHIDDEN)
905         return -1;
906     if (sb.style() > BHIDDEN)
907         borderWidth = sb.width;
908 
909     int leftmostColumn = rtl ? totalCols - 1 : 0;
910     RenderTableCol* colGroup = table()->colElement(leftmostColumn);
911     if (colGroup) {
912         const BorderValue& gb = colGroup->style()->borderLeft();
913         if (gb.style() == BHIDDEN)
914             return -1;
915         if (gb.style() > BHIDDEN && gb.width > borderWidth)
916             borderWidth = gb.width;
917     }
918 
919     bool allHidden = true;
920     for (int r = 0; r < m_gridRows; r++) {
921         const CellStruct& current = cellAt(r, leftmostColumn);
922         if (!current.cell)
923             continue;
924         // FIXME: Don't repeat for the same cell
925         const BorderValue& cb = current.cell->style()->borderLeft();
926         const BorderValue& rb = current.cell->parent()->style()->borderLeft();
927         if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
928             continue;
929         else
930             allHidden = false;
931         if (cb.style() > BHIDDEN && cb.width > borderWidth)
932             borderWidth = cb.width;
933         if (rb.style() > BHIDDEN && rb.width > borderWidth)
934             borderWidth = rb.width;
935     }
936     if (allHidden)
937         return -1;
938 
939     return borderWidth / 2;
940 }
941 
942 int RenderTableSection::calcOuterBorderRight(bool rtl) const
943 {
944     int totalCols = table()->numEffCols();
945     if (!m_gridRows || !totalCols)
946         return 0;
947 
948     unsigned borderWidth = 0;
949 
950     const BorderValue& sb = style()->borderRight();
951     if (sb.style() == BHIDDEN)
952         return -1;
953     if (sb.style() > BHIDDEN)
954         borderWidth = sb.width;
955 
956     int rightmostColumn = rtl ? 0 : totalCols - 1;
957     RenderTableCol* colGroup = table()->colElement(rightmostColumn);
958     if (colGroup) {
959         const BorderValue& gb = colGroup->style()->borderRight();
960         if (gb.style() == BHIDDEN)
961             return -1;
962         if (gb.style() > BHIDDEN && gb.width > borderWidth)
963             borderWidth = gb.width;
964     }
965 
966     bool allHidden = true;
967     for (int r = 0; r < m_gridRows; r++) {
968         const CellStruct& current = cellAt(r, rightmostColumn);
969         if (!current.cell)
970             continue;
971         // FIXME: Don't repeat for the same cell
972         const BorderValue& cb = current.cell->style()->borderRight();
973         const BorderValue& rb = current.cell->parent()->style()->borderRight();
974         if (cb.style() == BHIDDEN || rb.style() == BHIDDEN)
975             continue;
976         else
977             allHidden = false;
978         if (cb.style() > BHIDDEN && cb.width > borderWidth)
979             borderWidth = cb.width;
980         if (rb.style() > BHIDDEN && rb.width > borderWidth)
981             borderWidth = rb.width;
982     }
983     if (allHidden)
984         return -1;
985 
986     return (borderWidth + 1) / 2;
987 }
988 
989 void RenderTableSection::recalcOuterBorder()
990 {
991     bool rtl = table()->style()->direction() == RTL;
992     m_outerBorderTop = calcOuterBorderTop();
993     m_outerBorderBottom = calcOuterBorderBottom();
994     m_outerBorderLeft = calcOuterBorderLeft(rtl);
995     m_outerBorderRight = calcOuterBorderRight(rtl);
996 }
997 
998 int RenderTableSection::firstLineBoxBaseline() const
999 {
1000     if (!m_gridRows)
1001         return -1;
1002 
1003     int firstLineBaseline = m_grid[0].baseline;
1004     if (firstLineBaseline)
1005         return firstLineBaseline + m_rowPos[0];
1006 
1007     firstLineBaseline = -1;
1008     Row* firstRow = m_grid[0].row;
1009     for (size_t i = 0; i < firstRow->size(); ++i) {
1010         RenderTableCell* cell = firstRow->at(i).cell;
1011         if (cell)
1012             firstLineBaseline = max(firstLineBaseline, cell->y() + cell->paddingTop() + cell->borderTop() + cell->contentHeight());
1013     }
1014 
1015     return firstLineBaseline;
1016 }
1017 
1018 void RenderTableSection::paint(PaintInfo& paintInfo, int tx, int ty)
1019 {
1020     // put this back in when all layout tests can handle it
1021     // ASSERT(!needsLayout());
1022     // avoid crashing on bugs that cause us to paint with dirty layout
1023     if (needsLayout())
1024         return;
1025 
1026     unsigned totalRows = m_gridRows;
1027     unsigned totalCols = table()->columns().size();
1028 
1029     if (!totalRows || !totalCols)
1030         return;
1031 
1032     tx += x();
1033     ty += y();
1034 
1035     PaintPhase phase = paintInfo.phase;
1036     bool pushedClip = pushContentsClip(paintInfo, tx, ty);
1037     paintObject(paintInfo, tx, ty);
1038     if (pushedClip)
1039         popContentsClip(paintInfo, phase, tx, ty);
1040 }
1041 
1042 void RenderTableSection::paintObject(PaintInfo& paintInfo, int tx, int ty)
1043 {
1044     // Check which rows and cols are visible and only paint these.
1045     // FIXME: Could use a binary search here.
1046     unsigned totalRows = m_gridRows;
1047     unsigned totalCols = table()->columns().size();
1048 
1049     PaintPhase paintPhase = paintInfo.phase;
1050     int x = paintInfo.rect.x();
1051     int y = paintInfo.rect.y();
1052     int w = paintInfo.rect.width();
1053     int h = paintInfo.rect.height();
1054 
1055 #ifdef ANDROID_LAYOUT
1056     unsigned int startrow = 0;
1057     unsigned int endrow = totalRows;
1058     unsigned int startcol = 0;
1059     unsigned int endcol = totalCols;
1060     if (table()->isSingleColumn()) {
1061         // FIXME: should we be smarter too?
1062     } else {
1063     // FIXME: possible to rollback to the common tree.
1064     // rowPos size is set in calcRowHeight(), which is called from table layout().
1065     // BUT RenderTableSection is init through parsing. On a slow device, paint() as
1066     // the result of layout() can come after the next parse() as everything is triggered
1067     // by timer. So we have to check rowPos before using it.
1068     if (m_rowPos.size() != (totalRows + 1))
1069         return;
1070 #endif
1071 
1072     int os = 2 * maximalOutlineSize(paintPhase);
1073     unsigned startrow = 0;
1074     unsigned endrow = totalRows;
1075 
1076     // If some cell overflows, just paint all of them.
1077     if (!m_hasOverflowingCell) {
1078         for (; startrow < totalRows; startrow++) {
1079             if (ty + m_rowPos[startrow + 1] >= y - os)
1080                 break;
1081         }
1082         if (startrow == totalRows && ty + m_rowPos[totalRows] + table()->outerBorderBottom() >= y - os)
1083             startrow--;
1084 
1085         for (; endrow > 0; endrow--) {
1086             if (ty + m_rowPos[endrow - 1] <= y + h + os)
1087                 break;
1088         }
1089         if (!endrow && ty + m_rowPos[0] - table()->outerBorderTop() <= y + h + os)
1090             endrow++;
1091     }
1092 
1093     unsigned startcol = 0;
1094     unsigned endcol = totalCols;
1095     // FIXME: Implement RTL.
1096     if (!m_hasOverflowingCell && style()->direction() == LTR) {
1097         for (; startcol < totalCols; startcol++) {
1098             if (tx + table()->columnPositions()[startcol + 1] >= x - os)
1099                 break;
1100         }
1101         if (startcol == totalCols && tx + table()->columnPositions()[totalCols] + table()->outerBorderRight() >= x - os)
1102             startcol--;
1103 
1104         for (; endcol > 0; endcol--) {
1105             if (tx + table()->columnPositions()[endcol - 1] <= x + w + os)
1106                 break;
1107         }
1108         if (!endcol && tx + table()->columnPositions()[0] - table()->outerBorderLeft() <= y + w + os)
1109             endcol++;
1110     }
1111 #ifdef ANDROID_LAYOUT
1112     }
1113 #endif
1114 
1115     if (startcol < endcol) {
1116         // draw the cells
1117         for (unsigned r = startrow; r < endrow; r++) {
1118             unsigned c = startcol;
1119             // since a cell can be -1 (indicating a colspan) we might have to search backwards to include it
1120             while (c && cellAt(r, c).inColSpan)
1121                 c--;
1122             for (; c < endcol; c++) {
1123                 CellStruct current = cellAt(r, c);
1124                 RenderTableCell* cell = current.cell;
1125 
1126                 // Cells must always paint in the order in which they appear taking into account
1127                 // their upper left originating row/column.  For cells with rowspans, avoid repainting
1128                 // if we've already seen the cell.
1129                 if (!cell || (r > startrow && (cellAt(r - 1, c).cell == cell)))
1130                     continue;
1131 
1132                 RenderTableRow* row = toRenderTableRow(cell->parent());
1133 
1134                 if (paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) {
1135                     // We need to handle painting a stack of backgrounds.  This stack (from bottom to top) consists of
1136                     // the column group, column, row group, row, and then the cell.
1137                     RenderObject* col = table()->colElement(c);
1138                     RenderObject* colGroup = 0;
1139                     if (col && col->parent()->style()->display() == TABLE_COLUMN_GROUP)
1140                         colGroup = col->parent();
1141 
1142                     // Column groups and columns first.
1143                     // FIXME: Columns and column groups do not currently support opacity, and they are being painted "too late" in
1144                     // the stack, since we have already opened a transparency layer (potentially) for the table row group.
1145                     // Note that we deliberately ignore whether or not the cell has a layer, since these backgrounds paint "behind" the
1146                     // cell.
1147                     cell->paintBackgroundsBehindCell(paintInfo, tx, ty, colGroup);
1148                     cell->paintBackgroundsBehindCell(paintInfo, tx, ty, col);
1149 
1150                     // Paint the row group next.
1151                     cell->paintBackgroundsBehindCell(paintInfo, tx, ty, this);
1152 
1153                     // Paint the row next, but only if it doesn't have a layer.  If a row has a layer, it will be responsible for
1154                     // painting the row background for the cell.
1155                     if (!row->hasSelfPaintingLayer())
1156                         cell->paintBackgroundsBehindCell(paintInfo, tx, ty, row);
1157                 }
1158                 if ((!cell->hasSelfPaintingLayer() && !row->hasSelfPaintingLayer()) || paintInfo.phase == PaintPhaseCollapsedTableBorders)
1159                     cell->paint(paintInfo, tx, ty);
1160             }
1161         }
1162     }
1163 }
1164 
1165 void RenderTableSection::imageChanged(WrappedImagePtr, const IntRect*)
1166 {
1167     // FIXME: Examine cells and repaint only the rect the image paints in.
1168     repaint();
1169 }
1170 
1171 void RenderTableSection::recalcCells()
1172 {
1173     m_cCol = 0;
1174     m_cRow = -1;
1175     clearGrid();
1176     m_gridRows = 0;
1177 
1178     for (RenderObject* row = firstChild(); row; row = row->nextSibling()) {
1179         if (row->isTableRow()) {
1180             m_cRow++;
1181             m_cCol = 0;
1182             if (!ensureRows(m_cRow + 1))
1183                 break;
1184 
1185             RenderTableRow* tableRow = toRenderTableRow(row);
1186             m_grid[m_cRow].rowRenderer = tableRow;
1187 
1188             for (RenderObject* cell = row->firstChild(); cell; cell = cell->nextSibling()) {
1189                 if (cell->isTableCell())
1190                     addCell(toRenderTableCell(cell), tableRow);
1191             }
1192         }
1193     }
1194     m_needsCellRecalc = false;
1195     setNeedsLayout(true);
1196 }
1197 
1198 void RenderTableSection::clearGrid()
1199 {
1200     int rows = m_gridRows;
1201     while (rows--)
1202         delete m_grid[rows].row;
1203 }
1204 
1205 int RenderTableSection::numColumns() const
1206 {
1207     int result = 0;
1208 
1209     for (int r = 0; r < m_gridRows; ++r) {
1210         for (int c = result; c < table()->numEffCols(); ++c) {
1211             const CellStruct& cell = cellAt(r, c);
1212             if (cell.cell || cell.inColSpan)
1213                 result = c;
1214         }
1215     }
1216 
1217     return result + 1;
1218 }
1219 
1220 void RenderTableSection::appendColumn(int pos)
1221 {
1222     for (int row = 0; row < m_gridRows; ++row) {
1223         m_grid[row].row->resize(pos + 1);
1224         CellStruct& c = cellAt(row, pos);
1225         c.cell = 0;
1226         c.inColSpan = false;
1227     }
1228 }
1229 
1230 void RenderTableSection::splitColumn(int pos, int newSize)
1231 {
1232     if (m_cCol > pos)
1233         m_cCol++;
1234     for (int row = 0; row < m_gridRows; ++row) {
1235         m_grid[row].row->resize(newSize);
1236         Row& r = *m_grid[row].row;
1237         memmove(r.data() + pos + 1, r.data() + pos, (newSize - 1 - pos) * sizeof(CellStruct));
1238         r[pos + 1].cell = 0;
1239         r[pos + 1].inColSpan = r[pos].inColSpan || r[pos].cell;
1240     }
1241 }
1242 
1243 // Hit Testing
1244 bool RenderTableSection::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int xPos, int yPos, int tx, int ty, HitTestAction action)
1245 {
1246     // Table sections cannot ever be hit tested.  Effectively they do not exist.
1247     // Just forward to our children always.
1248     tx += x();
1249     ty += y();
1250 
1251     if (hasOverflowClip() && !overflowClipRect(tx, ty).contains(xPos, yPos))
1252         return false;
1253 
1254     for (RenderObject* child = lastChild(); child; child = child->previousSibling()) {
1255         // FIXME: We have to skip over inline flows, since they can show up inside table rows
1256         // at the moment (a demoted inline <form> for example). If we ever implement a
1257         // table-specific hit-test method (which we should do for performance reasons anyway),
1258         // then we can remove this check.
1259         if (child->isBox() && !toRenderBox(child)->hasSelfPaintingLayer() && child->nodeAtPoint(request, result, xPos, yPos, tx, ty, action)) {
1260             updateHitTestResult(result, IntPoint(xPos - tx, yPos - ty));
1261             return true;
1262         }
1263     }
1264 
1265     return false;
1266 }
1267 
1268 } // namespace WebCore
1269