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1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  *           (C) 2000 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2000 Dirk Mueller (mueller@kde.org)
5  *           (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  *
23  */
24 
25 #ifndef RenderObject_h
26 #define RenderObject_h
27 
28 #include "CachedResourceClient.h"
29 #include "Document.h"
30 #include "Element.h"
31 #include "FloatQuad.h"
32 #include "RenderObjectChildList.h"
33 #include "RenderStyle.h"
34 #include "TextAffinity.h"
35 #include "TransformationMatrix.h"
36 #include <wtf/UnusedParam.h>
37 
38 namespace WebCore {
39 
40 class AnimationController;
41 class HitTestResult;
42 class InlineBox;
43 class InlineFlowBox;
44 class OverlapTestRequestClient;
45 class Position;
46 class RenderBoxModelObject;
47 class RenderInline;
48 class RenderBlock;
49 class RenderFlow;
50 class RenderLayer;
51 class RenderTheme;
52 class TransformState;
53 class VisiblePosition;
54 
55 /*
56  *  The painting of a layer occurs in three distinct phases.  Each phase involves
57  *  a recursive descent into the layer's render objects. The first phase is the background phase.
58  *  The backgrounds and borders of all blocks are painted.  Inlines are not painted at all.
59  *  Floats must paint above block backgrounds but entirely below inline content that can overlap them.
60  *  In the foreground phase, all inlines are fully painted.  Inline replaced elements will get all
61  *  three phases invoked on them during this phase.
62  */
63 
64 enum PaintPhase {
65     PaintPhaseBlockBackground,
66     PaintPhaseChildBlockBackground,
67     PaintPhaseChildBlockBackgrounds,
68     PaintPhaseFloat,
69     PaintPhaseForeground,
70     PaintPhaseOutline,
71     PaintPhaseChildOutlines,
72     PaintPhaseSelfOutline,
73     PaintPhaseSelection,
74     PaintPhaseCollapsedTableBorders,
75     PaintPhaseTextClip,
76     PaintPhaseMask
77 };
78 
79 enum PaintRestriction {
80     PaintRestrictionNone,
81     PaintRestrictionSelectionOnly,
82     PaintRestrictionSelectionOnlyBlackText
83 };
84 
85 enum HitTestFilter {
86     HitTestAll,
87     HitTestSelf,
88     HitTestDescendants
89 };
90 
91 enum HitTestAction {
92     HitTestBlockBackground,
93     HitTestChildBlockBackground,
94     HitTestChildBlockBackgrounds,
95     HitTestFloat,
96     HitTestForeground
97 };
98 
99 // Sides used when drawing borders and outlines.  This is in RenderObject rather than RenderBoxModelObject since outlines can
100 // be drawn by SVG around bounding boxes.
101 enum BoxSide {
102     BSTop,
103     BSBottom,
104     BSLeft,
105     BSRight
106 };
107 
108 const int caretWidth = 1;
109 
110 #if ENABLE(DASHBOARD_SUPPORT)
111 struct DashboardRegionValue {
112     bool operator==(const DashboardRegionValue& o) const
113     {
114         return type == o.type && bounds == o.bounds && clip == o.clip && label == o.label;
115     }
116     bool operator!=(const DashboardRegionValue& o) const
117     {
118         return !(*this == o);
119     }
120 
121     String label;
122     IntRect bounds;
123     IntRect clip;
124     int type;
125 };
126 #endif
127 
128 // Base class for all rendering tree objects.
129 class RenderObject : public CachedResourceClient {
130     friend class RenderBlock;
131     friend class RenderBox;
132     friend class RenderLayer;
133     friend class RenderObjectChildList;
134     friend class RenderSVGContainer;
135 public:
136     // Anonymous objects should pass the document as their node, and they will then automatically be
137     // marked as anonymous in the constructor.
138     RenderObject(Node*);
139     virtual ~RenderObject();
140 
141     RenderTheme* theme() const;
142 
143     virtual const char* renderName() const = 0;
144 
parent()145     RenderObject* parent() const { return m_parent; }
146     bool isDescendantOf(const RenderObject*) const;
147 
previousSibling()148     RenderObject* previousSibling() const { return m_previous; }
nextSibling()149     RenderObject* nextSibling() const { return m_next; }
150 
firstChild()151     RenderObject* firstChild() const
152     {
153         if (const RenderObjectChildList* children = virtualChildren())
154             return children->firstChild();
155         return 0;
156     }
lastChild()157     RenderObject* lastChild() const
158     {
159         if (const RenderObjectChildList* children = virtualChildren())
160             return children->lastChild();
161         return 0;
162     }
virtualChildren()163     virtual RenderObjectChildList* virtualChildren() { return 0; }
virtualChildren()164     virtual const RenderObjectChildList* virtualChildren() const { return 0; }
165 
166     RenderObject* nextInPreOrder() const;
167     RenderObject* nextInPreOrder(RenderObject* stayWithin) const;
168     RenderObject* nextInPreOrderAfterChildren() const;
169     RenderObject* nextInPreOrderAfterChildren(RenderObject* stayWithin) const;
170     RenderObject* previousInPreOrder() const;
171     RenderObject* childAt(unsigned) const;
172 
173     RenderObject* firstLeafChild() const;
174     RenderObject* lastLeafChild() const;
175 
176     // The following six functions are used when the render tree hierarchy changes to make sure layers get
177     // properly added and removed.  Since containership can be implemented by any subclass, and since a hierarchy
178     // can contain a mixture of boxes and other object types, these functions need to be in the base class.
179     RenderLayer* enclosingLayer() const;
180     RenderLayer* enclosingSelfPaintingLayer() const;
181     void addLayers(RenderLayer* parentLayer, RenderObject* newObject);
182     void removeLayers(RenderLayer* parentLayer);
183     void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
184     RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
185 
186     // Convenience function for getting to the nearest enclosing box of a RenderObject.
187     RenderBox* enclosingBox() const;
188 
isEmpty()189     virtual bool isEmpty() const { return firstChild() == 0; }
190 
191 #ifndef NDEBUG
setHasAXObject(bool flag)192     void setHasAXObject(bool flag) { m_hasAXObject = flag; }
hasAXObject()193     bool hasAXObject() const { return m_hasAXObject; }
isSetNeedsLayoutForbidden()194     bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
setNeedsLayoutIsForbidden(bool flag)195     void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
196 #endif
197 
198     // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
199     // children.
200     virtual RenderBlock* firstLineBlock() const;
201 
202     // Called when an object that was floating or positioned becomes a normal flow object
203     // again.  We have to make sure the render tree updates as needed to accommodate the new
204     // normal flow object.
205     void handleDynamicFloatPositionChange();
206 
207     // RenderObject tree manipulation
208     //////////////////////////////////////////
canHaveChildren()209     virtual bool canHaveChildren() const { return virtualChildren(); }
isChildAllowed(RenderObject *,RenderStyle *)210     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
211     virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
212     virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
213     virtual void removeChild(RenderObject*);
createsAnonymousWrapper()214     virtual bool createsAnonymousWrapper() const { return false; }
215     //////////////////////////////////////////
216 
217 protected:
218     //////////////////////////////////////////
219     // Helper functions. Dangerous to use!
setPreviousSibling(RenderObject * previous)220     void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
setNextSibling(RenderObject * next)221     void setNextSibling(RenderObject* next) { m_next = next; }
setParent(RenderObject * parent)222     void setParent(RenderObject* parent) { m_parent = parent; }
223     //////////////////////////////////////////
224 private:
225     void addAbsoluteRectForLayer(IntRect& result);
226     void setLayerNeedsFullRepaint();
227 
228 public:
229 #ifndef NDEBUG
230     void showTreeForThis() const;
231 #endif
232 
233     static RenderObject* createObject(Node*, RenderStyle*);
234 
235     // Overloaded new operator.  Derived classes must override operator new
236     // in order to allocate out of the RenderArena.
237     void* operator new(size_t, RenderArena*) throw();
238 
239     // Overridden to prevent the normal delete from being called.
240     void operator delete(void*, size_t);
241 
242 private:
243     // The normal operator new is disallowed on all render objects.
244     void* operator new(size_t) throw();
245 
246 public:
renderArena()247     RenderArena* renderArena() const { return document()->renderArena(); }
248 
isApplet()249     virtual bool isApplet() const { return false; }
isBR()250     virtual bool isBR() const { return false; }
isBlockFlow()251     virtual bool isBlockFlow() const { return false; }
isBoxModelObject()252     virtual bool isBoxModelObject() const { return false; }
isCounter()253     virtual bool isCounter() const { return false; }
isFieldset()254     virtual bool isFieldset() const { return false; }
isFrame()255     virtual bool isFrame() const { return false; }
isFrameSet()256     virtual bool isFrameSet() const { return false; }
isImage()257     virtual bool isImage() const { return false; }
isInlineBlockOrInlineTable()258     virtual bool isInlineBlockOrInlineTable() const { return false; }
isListBox()259     virtual bool isListBox() const { return false; }
isListItem()260     virtual bool isListItem() const { return false; }
isListMarker()261     virtual bool isListMarker() const { return false; }
isMedia()262     virtual bool isMedia() const { return false; }
isMenuList()263     virtual bool isMenuList() const { return false; }
isRenderBlock()264     virtual bool isRenderBlock() const { return false; }
isRenderButton()265     virtual bool isRenderButton() const { return false; }
isRenderImage()266     virtual bool isRenderImage() const { return false; }
isRenderInline()267     virtual bool isRenderInline() const { return false; }
isRenderPart()268     virtual bool isRenderPart() const { return false; }
isRenderView()269     virtual bool isRenderView() const { return false; }
isSlider()270     virtual bool isSlider() const { return false; }
isTable()271     virtual bool isTable() const { return false; }
isTableCell()272     virtual bool isTableCell() const { return false; }
isTableCol()273     virtual bool isTableCol() const { return false; }
isTableRow()274     virtual bool isTableRow() const { return false; }
isTableSection()275     virtual bool isTableSection() const { return false; }
isTextControl()276     virtual bool isTextControl() const { return false; }
isTextArea()277     virtual bool isTextArea() const { return false; }
isTextField()278     virtual bool isTextField() const { return false; }
isVideo()279     virtual bool isVideo() const { return false; }
isWidget()280     virtual bool isWidget() const { return false; }
281 
isRoot()282     bool isRoot() const { return document()->documentElement() == m_node; }
283     bool isBody() const;
284     bool isHR() const;
285 
286     bool isHTMLMarquee() const;
287 
childrenInline()288     bool childrenInline() const { return m_childrenInline; }
289     void setChildrenInline(bool b = true) { m_childrenInline = b; }
hasColumns()290     bool hasColumns() const { return m_hasColumns; }
291     void setHasColumns(bool b = true) { m_hasColumns = b; }
cellWidthChanged()292     bool cellWidthChanged() const { return m_cellWidthChanged; }
293     void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
294 
295 #if ENABLE(SVG)
296     // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
297     // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
isSVGRoot()298     virtual bool isSVGRoot() const { return false; }
isSVGContainer()299     virtual bool isSVGContainer() const { return false; }
isSVGHiddenContainer()300     virtual bool isSVGHiddenContainer() const { return false; }
isRenderPath()301     virtual bool isRenderPath() const { return false; }
isSVGText()302     virtual bool isSVGText() const { return false; }
isSVGImage()303     virtual bool isSVGImage() const { return false; }
304 
305     // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
306     // This is used for all computation of objectBoundingBox relative units and by SVGLocateable::getBBox().
307     // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
308     // since stroke-width is ignored (and marker size can depend on stroke-width).
309     // objectBoundingBox is returned local coordinates.
310     // The name objectBoundingBox is taken from the SVG 1.1 spec.
311     virtual FloatRect objectBoundingBox() const;
312 
313     // Returns the smallest rectangle enclosing all of the painted content
314     // respecting clipping, masking, filters, opacity, stroke-width and markers
315     virtual FloatRect repaintRectInLocalCoordinates() const;
316 
317     // FIXME: This accessor is deprecated and mostly around for SVGRenderTreeAsText.
318     // This only returns the transform="" value from the element
319     // most callsites want localToParentTransform() instead.
320     virtual TransformationMatrix localTransform() const;
321 
322     // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
323     // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
324     virtual TransformationMatrix localToParentTransform() const;
325 
326     // Walks up the parent chain to create a transform which maps from local to document coords
327     // NOTE: This method is deprecated!  It doesn't respect scroll offsets or repaint containers.
328     // FIXME: This is only virtual so that RenderSVGHiddenContainer can override it to match old LayoutTest results.
329     virtual TransformationMatrix absoluteTransform() const;
330 
331     // SVG uses FloatPoint precise hit testing, and passes the point in parent
332     // coordinates instead of in repaint container coordinates.  Eventually the
333     // rest of the rendering tree will move to a similar model.
334     virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
335 #endif
336 
isAnonymous()337     bool isAnonymous() const { return m_isAnonymous; }
setIsAnonymous(bool b)338     void setIsAnonymous(bool b) { m_isAnonymous = b; }
isAnonymousBlock()339     bool isAnonymousBlock() const
340     {
341         return m_isAnonymous && style()->display() == BLOCK && style()->styleType() == NOPSEUDO && !isListMarker();
342     }
isInlineContinuation()343     bool isInlineContinuation() const { return (node() ? node()->renderer() != this : false) && isRenderInline(); }
isFloating()344     bool isFloating() const { return m_floating; }
isPositioned()345     bool isPositioned() const { return m_positioned; } // absolute or fixed positioning
isRelPositioned()346     bool isRelPositioned() const { return m_relPositioned; } // relative positioning
isText()347     bool isText() const  { return m_isText; }
isBox()348     bool isBox() const { return m_isBox; }
isInline()349     bool isInline() const { return m_inline; }  // inline object
isRunIn()350     bool isRunIn() const { return style()->display() == RUN_IN; } // run-in object
isDragging()351     bool isDragging() const { return m_isDragging; }
isReplaced()352     bool isReplaced() const { return m_replaced; } // a "replaced" element (see CSS)
353 
hasLayer()354     bool hasLayer() const { return m_hasLayer; }
355 
hasBoxDecorations()356     bool hasBoxDecorations() const { return m_paintBackground; }
357     bool mustRepaintBackgroundOrBorder() const;
358 
needsLayout()359     bool needsLayout() const { return m_needsLayout || m_normalChildNeedsLayout || m_posChildNeedsLayout || m_needsPositionedMovementLayout; }
selfNeedsLayout()360     bool selfNeedsLayout() const { return m_needsLayout; }
needsPositionedMovementLayout()361     bool needsPositionedMovementLayout() const { return m_needsPositionedMovementLayout; }
needsPositionedMovementLayoutOnly()362     bool needsPositionedMovementLayoutOnly() const { return m_needsPositionedMovementLayout && !m_needsLayout && !m_normalChildNeedsLayout && !m_posChildNeedsLayout; }
posChildNeedsLayout()363     bool posChildNeedsLayout() const { return m_posChildNeedsLayout; }
normalChildNeedsLayout()364     bool normalChildNeedsLayout() const { return m_normalChildNeedsLayout; }
365 
prefWidthsDirty()366     bool prefWidthsDirty() const { return m_prefWidthsDirty; }
367 
368     bool isSelectionBorder() const;
369 
hasClip()370     bool hasClip() const { return isPositioned() && style()->hasClip(); }
hasOverflowClip()371     bool hasOverflowClip() const { return m_hasOverflowClip; }
372 
hasTransform()373     bool hasTransform() const { return m_hasTransform; }
hasMask()374     bool hasMask() const { return style() && style()->hasMask(); }
375 
376     void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
377                             Color, const Color& textcolor, EBorderStyle, int adjbw1, int adjbw2);
378     void drawArcForBoxSide(GraphicsContext*, int x, int y, float thickness, IntSize radius, int angleStart,
379                            int angleSpan, BoxSide, Color, const Color& textcolor, EBorderStyle, bool firstCorner);
380 
381 public:
382     // The pseudo element style can be cached or uncached.  Use the cached method if the pseudo element doesn't respect
383     // any pseudo classes (and therefore has no concept of changing state).
384     RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
385     PassRefPtr<RenderStyle> getUncachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
386 
387     virtual void updateDragState(bool dragOn);
388 
389     RenderView* view() const;
390 
391     // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy).
392     bool isRooted(RenderView** = 0);
393 
node()394     Node* node() const { return m_isAnonymous ? 0 : m_node; }
document()395     Document* document() const { return m_node->document(); }
setNode(Node * node)396     void setNode(Node* node) { m_node = node; }
397 
398     bool hasOutlineAnnotation() const;
hasOutline()399     bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
400 
401    /**
402      * returns the object containing this one. can be different from parent for
403      * positioned elements
404      */
405     RenderObject* container() const;
hoverAncestor()406     virtual RenderObject* hoverAncestor() const { return parent(); }
407 
408     // IE Extension that can be called on any RenderObject.  See the implementation for the details.
409     RenderBoxModelObject* offsetParent() const;
410 
411     void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0);
412     void setNeedsLayout(bool b, bool markParents = true);
413     void setChildNeedsLayout(bool b, bool markParents = true);
414     void setNeedsPositionedMovementLayout();
415     void setPrefWidthsDirty(bool, bool markParents = true);
416     void invalidateContainerPrefWidths();
417 
setNeedsLayoutAndPrefWidthsRecalc()418     void setNeedsLayoutAndPrefWidthsRecalc()
419     {
420         setNeedsLayout(true);
421         setPrefWidthsDirty(true);
422     }
423 
424     void setPositioned(bool b = true)  { m_positioned = b;  }
425     void setRelPositioned(bool b = true) { m_relPositioned = b; }
426     void setFloating(bool b = true) { m_floating = b; }
427     void setInline(bool b = true) { m_inline = b; }
428     void setHasBoxDecorations(bool b = true) { m_paintBackground = b; }
setIsText()429     void setIsText() { m_isText = true; }
setIsBox()430     void setIsBox() { m_isBox = true; }
431     void setReplaced(bool b = true) { m_replaced = b; }
432     void setHasOverflowClip(bool b = true) { m_hasOverflowClip = b; }
433     void setHasLayer(bool b = true) { m_hasLayer = b; }
434     void setHasTransform(bool b = true) { m_hasTransform = b; }
435     void setHasReflection(bool b = true) { m_hasReflection = b; }
436 
437     void scheduleRelayout();
438 
439     void updateFillImages(const FillLayer*, const FillLayer*);
440     void updateImage(StyleImage*, StyleImage*);
441 
442     // for discussion of lineHeight see CSS2 spec
443     virtual int lineHeight(bool firstLine, bool isRootLineBox = false) const;
444     // for the vertical-align property of inline elements
445     // the offset of baseline from the top of the object.
446     virtual int baselinePosition(bool firstLine, bool isRootLineBox = false) const;
447 
448     typedef HashMap<OverlapTestRequestClient*, IntRect> OverlapTestRequestMap;
449 
450     /*
451      * Paint the object and its children, clipped by (x|y|w|h).
452      * (tx|ty) is the calculated position of the parent
453      */
454     struct PaintInfo {
455         PaintInfo(GraphicsContext* newContext, const IntRect& newRect, PaintPhase newPhase, bool newForceBlackText,
456                   RenderObject* newPaintingRoot, ListHashSet<RenderInline*>* newOutlineObjects,
457                   OverlapTestRequestMap* overlapTestRequests = 0)
contextPaintInfo458             : context(newContext)
459             , rect(newRect)
460             , phase(newPhase)
461             , forceBlackText(newForceBlackText)
462             , paintingRoot(newPaintingRoot)
463             , outlineObjects(newOutlineObjects)
464             , overlapTestRequests(overlapTestRequests)
465         {
466         }
467 
468         GraphicsContext* context;
469         IntRect rect;
470         PaintPhase phase;
471         bool forceBlackText;
472         RenderObject* paintingRoot; // used to draw just one element and its visual kids
473         ListHashSet<RenderInline*>* outlineObjects; // used to list outlines that should be painted by a block with inline children
474         OverlapTestRequestMap* overlapTestRequests;
475     };
476 
477     virtual void paint(PaintInfo&, int tx, int ty);
478 
479     // Recursive function that computes the size and position of this object and all its descendants.
480     virtual void layout();
481 
482     /* This function performs a layout only if one is needed. */
layoutIfNeeded()483     void layoutIfNeeded() { if (needsLayout()) layout(); }
484 
485     // Called when a positioned object moves but doesn't necessarily change size.  A simplified layout is attempted
486     // that just updates the object's position. If the size does change, the object remains dirty.
tryLayoutDoingPositionedMovementOnly()487     virtual void tryLayoutDoingPositionedMovementOnly() { }
488 
489     // used for element state updates that cannot be fixed with a
490     // repaint and do not need a relayout
updateFromElement()491     virtual void updateFromElement() { }
492 
493 #if ENABLE(DASHBOARD_SUPPORT)
494     virtual void addDashboardRegions(Vector<DashboardRegionValue>&);
495     void collectDashboardRegions(Vector<DashboardRegionValue>&);
496 #endif
497 
498     bool hitTest(const HitTestRequest&, HitTestResult&, const IntPoint&, int tx, int ty, HitTestFilter = HitTestAll);
499     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
500     virtual void updateHitTestResult(HitTestResult&, const IntPoint&);
501 
502     VisiblePosition positionForCoordinates(int x, int y);
503     virtual VisiblePosition positionForPoint(const IntPoint&);
504     VisiblePosition createVisiblePosition(int offset, EAffinity);
505     VisiblePosition createVisiblePosition(const Position&);
506 
507     virtual void dirtyLinesFromChangedChild(RenderObject*);
508 
509     // Called to update a style that is allowed to trigger animations.
510     // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
511     // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
512     void setAnimatableStyle(PassRefPtr<RenderStyle>);
513 
514     // Set the style of the object and update the state of the object accordingly.
515     virtual void setStyle(PassRefPtr<RenderStyle>);
516 
517     // Updates only the local style ptr of the object.  Does not update the state of the object,
518     // and so only should be called when the style is known not to have changed (or from setStyle).
519     void setStyleInternal(PassRefPtr<RenderStyle>);
520 
521     // returns the containing block level element for this element.
522     RenderBlock* containingBlock() const;
523 
524     // Convert the given local point to absolute coordinates
525     // FIXME: Temporary. If useTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
526     FloatPoint localToAbsolute(FloatPoint localPoint = FloatPoint(), bool fixed = false, bool useTransforms = false) const;
527     FloatPoint absoluteToLocal(FloatPoint, bool fixed = false, bool useTransforms = false) const;
528 
529     // Convert a local quad to absolute coordinates, taking transforms into account.
530     FloatQuad localToAbsoluteQuad(const FloatQuad& quad, bool fixed = false) const
531     {
532         return localToContainerQuad(quad, 0, fixed);
533     }
534     // Convert a local quad into the coordinate system of container, taking transforms into account.
535     FloatQuad localToContainerQuad(const FloatQuad&, RenderBoxModelObject* repaintContainer, bool fixed = false) const;
536 
537     // Return the offset from the container() renderer (excluding transforms)
538     virtual IntSize offsetFromContainer(RenderObject*) const;
539 
absoluteRects(Vector<IntRect> &,int,int)540     virtual void absoluteRects(Vector<IntRect>&, int, int) { }
541     // FIXME: useTransforms should go away eventually
542     IntRect absoluteBoundingBoxRect(bool useTransforms = false);
543 
544     // Build an array of quads in absolute coords for line boxes
absoluteQuads(Vector<FloatQuad> &)545     virtual void absoluteQuads(Vector<FloatQuad>&) { }
546 
547     // the rect that will be painted if this object is passed as the paintingRoot
548     IntRect paintingRootRect(IntRect& topLevelRect);
549 
minPrefWidth()550     virtual int minPrefWidth() const { return 0; }
maxPrefWidth()551     virtual int maxPrefWidth() const { return 0; }
552 
style()553     RenderStyle* style() const { return m_style.get(); }
firstLineStyle()554     RenderStyle* firstLineStyle() const { return document()->usesFirstLineRules() ? firstLineStyleSlowCase() : style(); }
style(bool firstLine)555     RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
556 
557     // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
558     // given new style, without accessing the cache.
559     PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
560 
561     // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
562     // This is typically only relevant when repainting.
outlineStyleForRepaint()563     virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
564 
565     void getTextDecorationColors(int decorations, Color& underline, Color& overline,
566                                  Color& linethrough, bool quirksMode = false);
567 
568     // Return the RenderBox in the container chain which is responsible for painting this object, or 0
569     // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
570     // methods.
571     RenderBoxModelObject* containerForRepaint() const;
572     // Actually do the repaint of rect r for this object which has been computed in the coordinate space
573     // of repaintContainer. If repaintContainer is 0, repaint via the view.
574     void repaintUsingContainer(RenderBoxModelObject* repaintContainer, const IntRect& r, bool immediate = false);
575 
576     // Repaint the entire object.  Called when, e.g., the color of a border changes, or when a border
577     // style changes.
578     void repaint(bool immediate = false);
579 
580     // Repaint a specific subrectangle within a given object.  The rect |r| is in the object's coordinate space.
581     void repaintRectangle(const IntRect&, bool immediate = false);
582 
583     // Repaint only if our old bounds and new bounds are different.
584     bool repaintAfterLayoutIfNeeded(RenderBoxModelObject* repaintContainer, const IntRect& oldBounds, const IntRect& oldOutlineBox);
585 
586     // Repaint only if the object moved.
587     virtual void repaintDuringLayoutIfMoved(const IntRect& rect);
588 
589     // Called to repaint a block's floats.
590     virtual void repaintOverhangingFloats(bool paintAllDescendants = false);
591 
592     bool checkForRepaintDuringLayout() const;
593 
594     // Returns the rect that should be repainted whenever this object changes.  The rect is in the view's
595     // coordinate space.  This method deals with outlines and overflow.
absoluteClippedOverflowRect()596     IntRect absoluteClippedOverflowRect()
597     {
598         return clippedOverflowRectForRepaint(0);
599     }
600     virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
601     virtual IntRect rectWithOutlineForRepaint(RenderBoxModelObject* repaintContainer, int outlineWidth);
602 
603     // Given a rect in the object's coordinate space, compute a rect suitable for repainting
604     // that rect in view coordinates.
605     void computeAbsoluteRepaintRect(IntRect& r, bool fixed = false)
606     {
607         return computeRectForRepaint(0, r, fixed);
608     }
609     // Given a rect in the object's coordinate space, compute a rect suitable for repainting
610     // that rect in the coordinate space of repaintContainer.
611     virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
612 
length()613     virtual unsigned int length() const { return 1; }
614 
isFloatingOrPositioned()615     bool isFloatingOrPositioned() const { return (isFloating() || isPositioned()); }
616 
isTransparent()617     bool isTransparent() const { return style()->opacity() < 1.0f; }
opacity()618     float opacity() const { return style()->opacity(); }
619 
hasReflection()620     bool hasReflection() const { return m_hasReflection; }
621 
622     // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
623     int maximalOutlineSize(PaintPhase) const;
624 
625     void setHasMarkupTruncation(bool b = true) { m_hasMarkupTruncation = b; }
hasMarkupTruncation()626     bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
627 
628     enum SelectionState {
629         SelectionNone, // The object is not selected.
630         SelectionStart, // The object either contains the start of a selection run or is the start of a run
631         SelectionInside, // The object is fully encompassed by a selection run
632         SelectionEnd, // The object either contains the end of a selection run or is the end of a run
633         SelectionBoth // The object contains an entire run or is the sole selected object in that run
634     };
635 
636     // The current selection state for an object.  For blocks, the state refers to the state of the leaf
637     // descendants (as described above in the SelectionState enum declaration).
selectionState()638     SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState);; }
639 
640     // Sets the selection state for an object.
setSelectionState(SelectionState state)641     virtual void setSelectionState(SelectionState state) { m_selectionState = state; }
642 
643     // A single rectangle that encompasses all of the selected objects within this object.  Used to determine the tightest
644     // possible bounding box for the selection.
645     IntRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
646     virtual IntRect selectionRectForRepaint(RenderBoxModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return IntRect(); }
647 
648     // Whether or not an object can be part of the leaf elements of the selection.
canBeSelectionLeaf()649     virtual bool canBeSelectionLeaf() const { return false; }
650 
651     // Whether or not a block has selected children.
hasSelectedChildren()652     bool hasSelectedChildren() const { return m_selectionState != SelectionNone; }
653 
654     // Obtains the selection colors that should be used when painting a selection.
655     Color selectionBackgroundColor() const;
656     Color selectionForegroundColor() const;
657 
658     // Whether or not a given block needs to paint selection gaps.
shouldPaintSelectionGaps()659     virtual bool shouldPaintSelectionGaps() const { return false; }
660 
661     Node* draggableNode(bool dhtmlOK, bool uaOK, int x, int y, bool& dhtmlWillDrag) const;
662 
663     /**
664      * Returns the local coordinates of the caret within this render object.
665      * @param caretOffset zero-based offset determining position within the render object.
666      * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
667      * useful for character range rect computations
668      */
669     virtual IntRect localCaretRect(InlineBox*, int caretOffset, int* extraWidthToEndOfLine = 0);
670 
calcVerticalMargins()671     virtual void calcVerticalMargins() { }
isTopMarginQuirk()672     bool isTopMarginQuirk() const { return m_topMarginQuirk; }
isBottomMarginQuirk()673     bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }
674     void setTopMarginQuirk(bool b = true) { m_topMarginQuirk = b; }
675     void setBottomMarginQuirk(bool b = true) { m_bottomMarginQuirk = b; }
676 
677     // When performing a global document tear-down, the renderer of the document is cleared.  We use this
678     // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
679     bool documentBeingDestroyed() const;
680 
681     virtual void destroy();
682 
683     // Virtual function helpers for CSS3 Flexible Box Layout
isFlexibleBox()684     virtual bool isFlexibleBox() const { return false; }
isFlexingChildren()685     virtual bool isFlexingChildren() const { return false; }
isStretchingChildren()686     virtual bool isStretchingChildren() const { return false; }
687 
688     virtual int caretMinOffset() const;
689     virtual int caretMaxOffset() const;
690     virtual unsigned caretMaxRenderedOffset() const;
691 
692     virtual int previousOffset(int current) const;
693     virtual int previousOffsetForBackwardDeletion(int current) const;
694     virtual int nextOffset(int current) const;
695 
696     virtual void imageChanged(CachedImage*, const IntRect* = 0);
697     virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
698     virtual bool willRenderImage(CachedImage*);
699 
700     void selectionStartEnd(int& spos, int& epos) const;
701 
paintingRootForChildren(PaintInfo & paintInfo)702     RenderObject* paintingRootForChildren(PaintInfo& paintInfo) const
703     {
704         // if we're the painting root, kids draw normally, and see root of 0
705         return (!paintInfo.paintingRoot || paintInfo.paintingRoot == this) ? 0 : paintInfo.paintingRoot;
706     }
707 
shouldPaintWithinRoot(PaintInfo & paintInfo)708     bool shouldPaintWithinRoot(PaintInfo& paintInfo) const
709     {
710         return !paintInfo.paintingRoot || paintInfo.paintingRoot == this;
711     }
712 
hasOverrideSize()713     bool hasOverrideSize() const { return m_hasOverrideSize; }
setHasOverrideSize(bool b)714     void setHasOverrideSize(bool b) { m_hasOverrideSize = b; }
715 
remove()716     void remove() { if (parent()) parent()->removeChild(this); }
717 
718     AnimationController* animation() const;
719 
visibleToHitTesting()720     bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE; }
721 
722     // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
723     // localToAbsolute/absoluteToLocal methods instead.
724     virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
725     virtual void mapAbsoluteToLocalPoint(bool fixed, bool useTransforms, TransformState&) const;
726 
727     bool shouldUseTransformFromContainer(const RenderObject* container) const;
728     void getTransformFromContainer(const RenderObject* container, const IntSize& offsetInContainer, TransformationMatrix&) const;
729 
addFocusRingRects(GraphicsContext *,int,int)730     virtual void addFocusRingRects(GraphicsContext*, int /*tx*/, int /*ty*/) { };
731 
absoluteOutlineBounds()732     IntRect absoluteOutlineBounds() const
733     {
734         return outlineBoundsForRepaint(0);
735     }
736 
replacedHasOverflow()737     bool replacedHasOverflow() const { return m_replacedHasOverflow; }
738     void setReplacedHasOverflow(bool b = true) { m_replacedHasOverflow = b; }
739 
740 protected:
741     // Overrides should call the superclass at the end
742     virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
743     // Overrides should call the superclass at the start
744     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
745 
746     void paintOutline(GraphicsContext*, int tx, int ty, int w, int h, const RenderStyle*);
747     void addPDFURLRect(GraphicsContext*, const IntRect&);
748 
749     virtual IntRect viewRect() const;
750 
751     void adjustRectForOutlineAndShadow(IntRect&) const;
752 
753     void arenaDelete(RenderArena*, void* objectBase);
754 
outlineBoundsForRepaint(RenderBoxModelObject *)755     virtual IntRect outlineBoundsForRepaint(RenderBoxModelObject* /*repaintContainer*/) const { return IntRect(); }
756 
757     class LayoutRepainter {
758     public:
759         LayoutRepainter(RenderObject& object, bool checkForRepaint, const IntRect* oldBounds = 0)
m_object(object)760             : m_object(object)
761             , m_repaintContainer(0)
762             , m_checkForRepaint(checkForRepaint)
763         {
764             if (m_checkForRepaint) {
765                 m_repaintContainer = m_object.containerForRepaint();
766                 m_oldBounds = oldBounds ? *oldBounds : m_object.clippedOverflowRectForRepaint(m_repaintContainer);
767                 m_oldOutlineBox = m_object.outlineBoundsForRepaint(m_repaintContainer);
768             }
769         }
770 
771         // Return true if it repainted.
repaintAfterLayout()772         bool repaintAfterLayout()
773         {
774             return m_checkForRepaint ? m_object.repaintAfterLayoutIfNeeded(m_repaintContainer, m_oldBounds, m_oldOutlineBox) : false;
775         }
776 
checkForRepaint()777         bool checkForRepaint() const { return m_checkForRepaint; }
778 
779     private:
780         RenderObject& m_object;
781         RenderBoxModelObject* m_repaintContainer;
782         IntRect m_oldBounds;
783         IntRect m_oldOutlineBox;
784         bool m_checkForRepaint;
785     };
786 
787 private:
788     RenderStyle* firstLineStyleSlowCase() const;
789     StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
790 
791     RefPtr<RenderStyle> m_style;
792 
793     Node* m_node;
794 
795     RenderObject* m_parent;
796     RenderObject* m_previous;
797     RenderObject* m_next;
798 
799 #ifndef NDEBUG
800     bool m_hasAXObject;
801     bool m_setNeedsLayoutForbidden : 1;
802 #endif
803 
804     // 32 bits have been used here. THERE ARE NO FREE BITS AVAILABLE.
805     bool m_needsLayout               : 1;
806     bool m_needsPositionedMovementLayout :1;
807     bool m_normalChildNeedsLayout    : 1;
808     bool m_posChildNeedsLayout       : 1;
809     bool m_prefWidthsDirty           : 1;
810     bool m_floating                  : 1;
811 
812     bool m_positioned                : 1;
813     bool m_relPositioned             : 1;
814     bool m_paintBackground           : 1; // if the box has something to paint in the
815                                           // background painting phase (background, border, etc)
816 
817     bool m_isAnonymous               : 1;
818     bool m_isText                    : 1;
819     bool m_isBox                     : 1;
820     bool m_inline                    : 1;
821     bool m_replaced                  : 1;
822     bool m_isDragging                : 1;
823 
824     bool m_hasLayer                  : 1;
825     bool m_hasOverflowClip           : 1;
826     bool m_hasTransform              : 1;
827     bool m_hasReflection             : 1;
828 
829     bool m_hasOverrideSize           : 1;
830 
831 public:
832     bool m_hasCounterNodeMap         : 1;
833     bool m_everHadLayout             : 1;
834 
835 private:
836     // These bitfields are moved here from subclasses to pack them together
837     // from RenderBlock
838     bool m_childrenInline : 1;
839     bool m_topMarginQuirk : 1;
840     bool m_bottomMarginQuirk : 1;
841     bool m_hasMarkupTruncation : 1;
842     unsigned m_selectionState : 3; // SelectionState
843     bool m_hasColumns : 1;
844 
845     // from RenderTableCell
846     bool m_cellWidthChanged : 1;
847 
848     // from RenderReplaced
849     bool m_replacedHasOverflow : 1;
850 
851 private:
852     // Store state between styleWillChange and styleDidChange
853     static bool s_affectsParentBlock;
854 };
855 
documentBeingDestroyed()856 inline bool RenderObject::documentBeingDestroyed() const
857 {
858     return !document()->renderer();
859 }
860 
setNeedsLayout(bool b,bool markParents)861 inline void RenderObject::setNeedsLayout(bool b, bool markParents)
862 {
863     bool alreadyNeededLayout = m_needsLayout;
864     m_needsLayout = b;
865     if (b) {
866         ASSERT(!isSetNeedsLayoutForbidden());
867         if (!alreadyNeededLayout) {
868             if (markParents)
869                 markContainingBlocksForLayout();
870             if (hasLayer())
871                 setLayerNeedsFullRepaint();
872         }
873     } else {
874         m_everHadLayout = true;
875         m_posChildNeedsLayout = false;
876         m_normalChildNeedsLayout = false;
877         m_needsPositionedMovementLayout = false;
878     }
879 }
880 
setChildNeedsLayout(bool b,bool markParents)881 inline void RenderObject::setChildNeedsLayout(bool b, bool markParents)
882 {
883     bool alreadyNeededLayout = m_normalChildNeedsLayout;
884     m_normalChildNeedsLayout = b;
885     if (b) {
886         ASSERT(!isSetNeedsLayoutForbidden());
887         if (!alreadyNeededLayout && markParents)
888             markContainingBlocksForLayout();
889     } else {
890         m_posChildNeedsLayout = false;
891         m_normalChildNeedsLayout = false;
892         m_needsPositionedMovementLayout = false;
893     }
894 }
895 
setNeedsPositionedMovementLayout()896 inline void RenderObject::setNeedsPositionedMovementLayout()
897 {
898     bool alreadyNeededLayout = needsLayout();
899     m_needsPositionedMovementLayout = true;
900     if (!alreadyNeededLayout) {
901         markContainingBlocksForLayout();
902         if (hasLayer())
903             setLayerNeedsFullRepaint();
904     }
905 }
906 
objectIsRelayoutBoundary(const RenderObject * obj)907 inline bool objectIsRelayoutBoundary(const RenderObject *obj)
908 {
909     // FIXME: In future it may be possible to broaden this condition in order to improve performance.
910     // Table cells are excluded because even when their CSS height is fixed, their height()
911     // may depend on their contents.
912     return obj->isTextControl()
913         || (obj->hasOverflowClip() && !obj->style()->width().isIntrinsicOrAuto() && !obj->style()->height().isIntrinsicOrAuto() && !obj->style()->height().isPercent() && !obj->isTableCell())
914 #if ENABLE(SVG)
915            || obj->isSVGRoot()
916 #endif
917            ;
918 }
919 
markContainingBlocksForLayout(bool scheduleRelayout,RenderObject * newRoot)920 inline void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot)
921 {
922     ASSERT(!scheduleRelayout || !newRoot);
923 
924     RenderObject* o = container();
925     RenderObject* last = this;
926 
927     while (o) {
928         // Don't mark the outermost object of an unrooted subtree. That object will be
929         // marked when the subtree is added to the document.
930         RenderObject* container = o->container();
931         if (!container && !o->isRenderView())
932             return;
933         if (!last->isText() && (last->style()->position() == FixedPosition || last->style()->position() == AbsolutePosition)) {
934             if ((last->style()->top().isAuto() && last->style()->bottom().isAuto()) || last->style()->top().isStatic()) {
935                 RenderObject* parent = last->parent();
936                 if (!parent->normalChildNeedsLayout()) {
937                     parent->setChildNeedsLayout(true, false);
938                     if (parent != newRoot)
939                         parent->markContainingBlocksForLayout(scheduleRelayout, newRoot);
940                 }
941             }
942             if (o->m_posChildNeedsLayout)
943                 return;
944             o->m_posChildNeedsLayout = true;
945             ASSERT(!o->isSetNeedsLayoutForbidden());
946         } else {
947             if (o->m_normalChildNeedsLayout)
948                 return;
949             o->m_normalChildNeedsLayout = true;
950             ASSERT(!o->isSetNeedsLayoutForbidden());
951         }
952 
953         if (o == newRoot)
954             return;
955 
956         last = o;
957         if (scheduleRelayout && objectIsRelayoutBoundary(last))
958             break;
959         o = container;
960     }
961 
962     if (scheduleRelayout)
963         last->scheduleRelayout();
964 }
965 
makeMatrixRenderable(TransformationMatrix & matrix,bool has3DRendering)966 inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
967 {
968 #if !ENABLE(3D_RENDERING)
969     UNUSED_PARAM(has3DRendering);
970     matrix.makeAffine();
971 #else
972     if (!has3DRendering)
973         matrix.makeAffine();
974 #endif
975 }
976 
977 } // namespace WebCore
978 
979 #ifndef NDEBUG
980 // Outside the WebCore namespace for ease of invocation from gdb.
981 void showTree(const WebCore::RenderObject*);
982 #endif
983 
984 #endif // RenderObject_h
985