Searched defs:currentLayers (Results 1 – 1 of 1) sorted by relevance
580 const LayerVector& currentLayers(mCurrentState.layersSortedByZ); in handleTransactionLocked() local675 LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) in computeVisibleRegions()772 LayerVector& currentLayers = const_cast<LayerVector&>(mDrawingState.layersSortedByZ); in handlePageFlip() local788 bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) in lockPageFlip()800 void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) in unlockPageFlip()1485 const LayerVector& currentLayers = mCurrentState.layersSortedByZ; in dump() local