1 /*
2 * Copyright (C) 2007 Kevin Ollivier All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "Path.h"
28
29 #include "TransformationMatrix.h"
30 #include "FloatPoint.h"
31 #include "FloatRect.h"
32 #include "NotImplemented.h"
33 #include "StrokeStyleApplier.h"
34
35 #include <stdio.h>
36
37 #include <wx/defs.h>
38 #include <wx/graphics.h>
39
40 namespace WebCore {
41
getWxWindRuleForWindRule(WindRule rule)42 int getWxWindRuleForWindRule(WindRule rule)
43 {
44 if (rule == RULE_EVENODD)
45 return wxODDEVEN_RULE;
46
47 return wxWINDING_RULE;
48 }
49
Path()50 Path::Path()
51 {
52 m_path = 0;
53 // NB: This only supports the 'default' renderer as determined by wx on
54 // each platform. If an app uses a non-default renderer (e.g. Cairo on Win),
55 // there will be problems, but there's no way we can determine which
56 // renderer an app is using right now with wx API, so we will just handle
57 // the common case.
58 #if USE(WXGC)
59 wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
60 if (renderer) {
61 wxGraphicsPath path = renderer->CreatePath();
62 m_path = new wxGraphicsPath(path);
63 }
64 #endif
65 }
66
~Path()67 Path::~Path()
68 {
69 clear();
70 }
71
Path(const Path & path)72 Path::Path(const Path& path)
73 {
74 m_path = new wxGraphicsPath(*path.m_path);
75 }
76
contains(const FloatPoint & point,const WindRule rule) const77 bool Path::contains(const FloatPoint& point, const WindRule rule) const
78 {
79 #if USE(WXGC)
80 if (m_path) {
81 #if wxCHECK_VERSION(2,9,0)
82 return m_path->Contains(point.x(), point.y(), static_cast<wxPolygonFillMode>(getWxWindRuleForWindRule(rule)));
83 #else
84 return m_path->Contains(point.x(), point.y(), getWxWindRuleForWindRule(rule));
85 #endif
86 }
87 #endif
88 return false;
89 }
90
translate(const FloatSize &)91 void Path::translate(const FloatSize&)
92 {
93 notImplemented();
94 }
95
boundingRect() const96 FloatRect Path::boundingRect() const
97 {
98 #if USE(WXGC)
99 if (m_path) {
100 return m_path->GetBox();
101 }
102 #endif
103
104 return FloatRect();
105 }
106
strokeBoundingRect(StrokeStyleApplier * applier)107 FloatRect Path::strokeBoundingRect(StrokeStyleApplier* applier)
108 {
109 notImplemented();
110 return FloatRect();
111 }
112
operator =(const Path &)113 Path& Path::operator=(const Path&)
114 {
115 notImplemented();
116 return*this;
117 }
118
clear()119 void Path::clear()
120 {
121 if (m_path)
122 delete m_path;
123
124 #if USE(WXGC)
125 wxGraphicsRenderer* renderer = wxGraphicsRenderer::GetDefaultRenderer();
126 if (renderer) {
127 wxGraphicsPath path = renderer->CreatePath();
128 m_path = new wxGraphicsPath(path);
129 }
130 #endif
131 }
132
moveTo(const FloatPoint & point)133 void Path::moveTo(const FloatPoint& point)
134 {
135 #if USE(WXGC)
136 if (m_path)
137 m_path->MoveToPoint(point.x(), point.y());
138 #endif
139 }
140
addLineTo(const FloatPoint & point)141 void Path::addLineTo(const FloatPoint& point)
142 {
143 #if USE(WXGC)
144 if (m_path)
145 m_path->AddLineToPoint(point.x(), point.y());
146 #endif
147 }
148
addQuadCurveTo(const FloatPoint & control,const FloatPoint & end)149 void Path::addQuadCurveTo(const FloatPoint& control, const FloatPoint& end)
150 {
151 #if USE(WXGC)
152 if (m_path)
153 m_path->AddQuadCurveToPoint(control.x(), control.y(), end.x(), end.y());
154 #endif
155 }
156
addBezierCurveTo(const FloatPoint & control1,const FloatPoint & control2,const FloatPoint & end)157 void Path::addBezierCurveTo(const FloatPoint& control1, const FloatPoint& control2, const FloatPoint& end)
158 {
159 #if USE(WXGC)
160 if (m_path)
161 m_path->AddCurveToPoint(control1.x(), control1.y(), control2.x(), control2.y(), end.x(), end.y());
162 #endif
163 }
164
addArcTo(const FloatPoint & point1,const FloatPoint & point2,float radius)165 void Path::addArcTo(const FloatPoint& point1, const FloatPoint& point2, float radius)
166 {
167 #if USE(WXGC)
168 if (m_path)
169 m_path->AddArcToPoint(point1.x(), point1.y(), point2.x(), point2.y(), radius);
170 #endif
171 }
172
closeSubpath()173 void Path::closeSubpath()
174 {
175 #if USE(WXGC)
176 if (m_path)
177 m_path->CloseSubpath();
178 #endif
179 }
180
addArc(const FloatPoint & point,float radius,float startAngle,float endAngle,bool clockwise)181 void Path::addArc(const FloatPoint& point, float radius, float startAngle, float endAngle, bool clockwise)
182 {
183 #if USE(WXGC)
184 if (m_path)
185 m_path->AddArc(point.x(), point.y(), radius, startAngle, endAngle, clockwise);
186 #endif
187 }
188
addRect(const FloatRect & rect)189 void Path::addRect(const FloatRect& rect)
190 {
191 #if USE(WXGC)
192 if (m_path)
193 m_path->AddRectangle(rect.x(), rect.y(), rect.width(), rect.height());
194 #endif
195 }
196
addEllipse(const FloatRect & rect)197 void Path::addEllipse(const FloatRect& rect)
198 {
199 #if USE(WXGC)
200 if (m_path)
201 m_path->AddEllipse(rect.x(), rect.y(), rect.width(), rect.height());
202 #endif
203 }
204
transform(const TransformationMatrix & transform)205 void Path::transform(const TransformationMatrix& transform)
206 {
207 #if USE(WXGC)
208 if (m_path)
209 m_path->Transform(transform);
210 #endif
211 }
212
apply(void * info,PathApplierFunction function) const213 void Path::apply(void* info, PathApplierFunction function) const
214 {
215 notImplemented();
216 }
217
isEmpty() const218 bool Path::isEmpty() const
219 {
220 #if USE(WXGC)
221 if (m_path) {
222 wxDouble width, height;
223 m_path->GetBox(NULL, NULL, &width, &height);
224 return (width == 0 && height == 0);
225 }
226 #endif
227 return true;
228 }
229
hasCurrentPoint() const230 bool Path::hasCurrentPoint() const
231 {
232 return !isEmpty();
233 }
234
235 }
236