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1 /*
2  * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "Color.h"
28 
29 #include "PlatformString.h"
30 #include <math.h>
31 #include <wtf/Assertions.h>
32 #include <wtf/MathExtras.h>
33 
34 #include "ColorData.c"
35 
36 using namespace std;
37 using namespace WTF;
38 
39 namespace WebCore {
40 
41 #if !COMPILER(MSVC)
42 const RGBA32 Color::black;
43 const RGBA32 Color::white;
44 const RGBA32 Color::darkGray;
45 const RGBA32 Color::gray;
46 const RGBA32 Color::lightGray;
47 const RGBA32 Color::transparent;
48 #endif
49 
50 static const RGBA32 lightenedBlack = 0xFF545454;
51 static const RGBA32 darkenedWhite = 0xFFABABAB;
52 
makeRGB(int r,int g,int b)53 RGBA32 makeRGB(int r, int g, int b)
54 {
55     return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
56 }
57 
makeRGBA(int r,int g,int b,int a)58 RGBA32 makeRGBA(int r, int g, int b, int a)
59 {
60     return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
61 }
62 
colorFloatToRGBAByte(float f)63 static int colorFloatToRGBAByte(float f)
64 {
65     // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding
66     return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));
67 }
68 
makeRGBA32FromFloats(float r,float g,float b,float a)69 RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a)
70 {
71     return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);
72 }
73 
colorWithOverrideAlpha(RGBA32 color,float overrideAlpha)74 RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha)
75 {
76     RGBA32 rgbOnly = color & 0x00FFFFFF;
77     RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24;
78     return rgba;
79 }
80 
calcHue(double temp1,double temp2,double hueVal)81 static double calcHue(double temp1, double temp2, double hueVal)
82 {
83     if (hueVal < 0.0)
84         hueVal++;
85     else if (hueVal > 1.0)
86         hueVal--;
87     if (hueVal * 6.0 < 1.0)
88         return temp1 + (temp2 - temp1) * hueVal * 6.0;
89     if (hueVal * 2.0 < 1.0)
90         return temp2;
91     if (hueVal * 3.0 < 2.0)
92         return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;
93     return temp1;
94 }
95 
96 // Explanation of this algorithm can be found in the CSS3 Color Module
97 // specification at http://www.w3.org/TR/css3-color/#hsl-color with further
98 // explanation available at http://en.wikipedia.org/wiki/HSL_color_space
99 
100 // all values are in the range of 0 to 1.0
makeRGBAFromHSLA(double hue,double saturation,double lightness,double alpha)101 RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha)
102 {
103     const double scaleFactor = nextafter(256.0, 0.0);
104 
105     if (!saturation) {
106         int greyValue = static_cast<int>(lightness * scaleFactor);
107         return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor));
108     }
109 
110     double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation;
111     double temp1 = 2.0 * lightness - temp2;
112 
113     return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor),
114                     static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor),
115                     static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor),
116                     static_cast<int>(alpha * scaleFactor));
117 }
118 
makeRGBAFromCMYKA(float c,float m,float y,float k,float a)119 RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a)
120 {
121     double colors = 1 - k;
122     int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c)));
123     int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m)));
124     int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y)));
125     return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));
126 }
127 
128 // originally moved here from the CSS parser
parseHexColor(const String & name,RGBA32 & rgb)129 bool Color::parseHexColor(const String& name, RGBA32& rgb)
130 {
131     unsigned length = name.length();
132     if (length != 3 && length != 6)
133         return false;
134     unsigned value = 0;
135     for (unsigned i = 0; i < length; ++i) {
136         if (!isASCIIHexDigit(name[i]))
137             return false;
138         value <<= 4;
139         value |= toASCIIHexValue(name[i]);
140     }
141     if (length == 6) {
142         rgb = 0xFF000000 | value;
143         return true;
144     }
145     // #abc converts to #aabbcc
146     rgb = 0xFF000000
147         | (value & 0xF00) << 12 | (value & 0xF00) << 8
148         | (value & 0xF0) << 8 | (value & 0xF0) << 4
149         | (value & 0xF) << 4 | (value & 0xF);
150     return true;
151 }
152 
differenceSquared(const Color & c1,const Color & c2)153 int differenceSquared(const Color& c1, const Color& c2)
154 {
155     int dR = c1.red() - c2.red();
156     int dG = c1.green() - c2.green();
157     int dB = c1.blue() - c2.blue();
158     return dR * dR + dG * dG + dB * dB;
159 }
160 
Color(const String & name)161 Color::Color(const String& name)
162 {
163     if (name.startsWith("#"))
164         m_valid = parseHexColor(name.substring(1), m_color);
165     else
166         setNamedColor(name);
167 }
168 
Color(const char * name)169 Color::Color(const char* name)
170 {
171     if (name[0] == '#')
172         m_valid = parseHexColor(&name[1], m_color);
173     else {
174         const NamedColor* foundColor = findColor(name, strlen(name));
175         m_color = foundColor ? foundColor->RGBValue : 0;
176         m_color |= 0xFF000000;
177         m_valid = foundColor;
178     }
179 }
180 
name() const181 String Color::name() const
182 {
183     if (alpha() < 0xFF)
184         return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha());
185     return String::format("#%02X%02X%02X", red(), green(), blue());
186 }
187 
findNamedColor(const String & name)188 static inline const NamedColor* findNamedColor(const String& name)
189 {
190     char buffer[64]; // easily big enough for the longest color name
191     unsigned length = name.length();
192     if (length > sizeof(buffer) - 1)
193         return 0;
194     for (unsigned i = 0; i < length; ++i) {
195         UChar c = name[i];
196         if (!c || c > 0x7F)
197             return 0;
198         buffer[i] = toASCIILower(static_cast<char>(c));
199     }
200     buffer[length] = '\0';
201     return findColor(buffer, length);
202 }
203 
setNamedColor(const String & name)204 void Color::setNamedColor(const String& name)
205 {
206     const NamedColor* foundColor = findNamedColor(name);
207     m_color = foundColor ? foundColor->RGBValue : 0;
208     m_color |= 0xFF000000;
209     m_valid = foundColor;
210 }
211 
light() const212 Color Color::light() const
213 {
214     // Hardcode this common case for speed.
215     if (m_color == black)
216         return lightenedBlack;
217 
218     const float scaleFactor = nextafterf(256.0f, 0.0f);
219 
220     float r, g, b, a;
221     getRGBA(r, g, b, a);
222 
223     float v = max(r, max(g, b));
224 
225     if (v == 0.0f)
226         // Lightened black with alpha.
227         return Color(0x54, 0x54, 0x54, alpha());
228 
229     float multiplier = min(1.0f, v + 0.33f) / v;
230 
231     return Color(static_cast<int>(multiplier * r * scaleFactor),
232                  static_cast<int>(multiplier * g * scaleFactor),
233                  static_cast<int>(multiplier * b * scaleFactor),
234                  alpha());
235 }
236 
dark() const237 Color Color::dark() const
238 {
239     // Hardcode this common case for speed.
240     if (m_color == white)
241         return darkenedWhite;
242 
243     const float scaleFactor = nextafterf(256.0f, 0.0f);
244 
245     float r, g, b, a;
246     getRGBA(r, g, b, a);
247 
248     float v = max(r, max(g, b));
249     float multiplier = max(0.0f, (v - 0.33f) / v);
250 
251     return Color(static_cast<int>(multiplier * r * scaleFactor),
252                  static_cast<int>(multiplier * g * scaleFactor),
253                  static_cast<int>(multiplier * b * scaleFactor),
254                  alpha());
255 }
256 
blendComponent(int c,int a)257 static int blendComponent(int c, int a)
258 {
259     // We use white.
260     float alpha = a / 255.0f;
261     int whiteBlend = 255 - a;
262     c -= whiteBlend;
263     return static_cast<int>(c / alpha);
264 }
265 
266 const int cStartAlpha = 153; // 60%
267 const int cEndAlpha = 204; // 80%;
268 const int cAlphaIncrement = 17; // Increments in between.
269 
blend(const Color & source) const270 Color Color::blend(const Color& source) const
271 {
272     if (!alpha() || !source.hasAlpha())
273         return source;
274 
275     if (!source.alpha())
276         return *this;
277 
278     int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
279     int a = d / 255;
280     int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
281     int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
282     int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
283     return Color(r, g, b, a);
284 }
285 
blendWithWhite() const286 Color Color::blendWithWhite() const
287 {
288     // If the color contains alpha already, we leave it alone.
289     if (hasAlpha())
290         return *this;
291 
292     Color newColor;
293     for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) {
294         // We have a solid color.  Convert to an equivalent color that looks the same when blended with white
295         // at the current alpha.  Try using less transparency if the numbers end up being negative.
296         int r = blendComponent(red(), alpha);
297         int g = blendComponent(green(), alpha);
298         int b = blendComponent(blue(), alpha);
299 
300         newColor = Color(r, g, b, alpha);
301 
302         if (r >= 0 && g >= 0 && b >= 0)
303             break;
304     }
305     return newColor;
306 }
307 
getRGBA(float & r,float & g,float & b,float & a) const308 void Color::getRGBA(float& r, float& g, float& b, float& a) const
309 {
310     r = red() / 255.0f;
311     g = green() / 255.0f;
312     b = blue() / 255.0f;
313     a = alpha() / 255.0f;
314 }
315 
getRGBA(double & r,double & g,double & b,double & a) const316 void Color::getRGBA(double& r, double& g, double& b, double& a) const
317 {
318     r = red() / 255.0;
319     g = green() / 255.0;
320     b = blue() / 255.0;
321     a = alpha() / 255.0;
322 }
323 
getHSL(double & hue,double & saturation,double & lightness) const324 void Color::getHSL(double& hue, double& saturation, double& lightness) const
325 {
326     // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of
327     // the algorithm therein, although it's 360^o based and we end up wanting
328     // [0...1) based. It's clearer if we stick to 360^o until the end.
329     double r = static_cast<double>(red()) / 255.0;
330     double g = static_cast<double>(green()) / 255.0;
331     double b = static_cast<double>(blue()) / 255.0;
332     double max = std::max(std::max(r, g), b);
333     double min = std::min(std::min(r, g), b);
334 
335     if (max == min)
336         hue = 0.0;
337     else if (max == r)
338         hue = (60.0 * ((g - b) / (max - min))) + 360.0;
339     else if (max == g)
340         hue = (60.0 * ((b - r) / (max - min))) + 120.0;
341     else
342         hue = (60.0 * ((r - g) / (max - min))) + 240.0;
343 
344     if (hue >= 360.0)
345         hue -= 360.0;
346 
347     // makeRGBAFromHSLA assumes that hue is in [0...1).
348     hue /= 360.0;
349 
350     lightness = 0.5 * (max + min);
351     if (max == min)
352         saturation = 0.0;
353     else if (lightness <= 0.5)
354         saturation = ((max - min) / (max + min));
355     else
356         saturation = ((max - min) / (2.0 - (max + min)));
357 }
358 
colorFromPremultipliedARGB(unsigned pixelColor)359 Color colorFromPremultipliedARGB(unsigned pixelColor)
360 {
361     RGBA32 rgba;
362 
363     if (unsigned alpha = (pixelColor & 0xFF000000) >> 24) {
364         rgba = makeRGBA(((pixelColor & 0x00FF0000) >> 16) * 255 / alpha,
365                         ((pixelColor & 0x0000FF00) >> 8) * 255 / alpha,
366                          (pixelColor & 0x000000FF) * 255 / alpha,
367                           alpha);
368     } else
369         rgba = pixelColor;
370 
371     return Color(rgba);
372 }
373 
premultipliedARGBFromColor(const Color & color)374 unsigned premultipliedARGBFromColor(const Color& color)
375 {
376     unsigned pixelColor;
377 
378     if (unsigned alpha = color.alpha()) {
379         pixelColor = alpha << 24 |
380              ((color.red() * alpha  + 254) / 255) << 16 |
381              ((color.green() * alpha  + 254) / 255) << 8 |
382              ((color.blue() * alpha  + 254) / 255);
383     } else
384          pixelColor = color.rgb();
385 
386     return pixelColor;
387 }
388 
389 } // namespace WebCore
390