• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SkShader_DEFINED
18 #define SkShader_DEFINED
19 
20 #include "SkBitmap.h"
21 #include "SkFlattenable.h"
22 #include "SkMask.h"
23 #include "SkMatrix.h"
24 #include "SkPaint.h"
25 
26 class SkPath;
27 
28 /** \class SkShader
29 
30     SkShader is the based class for objects that return horizontal spans of colors during drawing.
31     A subclass of SkShader is installed in a SkPaint calling paint.setShader(shader). After that
32     any object (other than a bitmap) that is drawn with that paint will get its color(s) from the
33     shader.
34 */
35 class SkShader : public SkFlattenable {
36 public:
37             SkShader();
38     virtual ~SkShader();
39 
40     /** Return true if the shader has a non-identity local matrix.
41         @param localM   Optional: If not null, return the shader's local matrix
42         @return true if the shader has a non-identity local matrix.
43     */
44     bool getLocalMatrix(SkMatrix* localM) const;
45     /** Set the shader's local matrix.
46         @param localM   The shader's new local matrix.
47     */
48     void setLocalMatrix(const SkMatrix& localM);
49     /** Reset the shader's local matrix to identity.
50     */
51     void resetLocalMatrix();
52 
53     enum TileMode {
54         kClamp_TileMode,    //!< replicate the edge color if the shader draws outside of its original bounds
55         kRepeat_TileMode,   //!< repeat the shader's image horizontally and vertically
56         kMirror_TileMode,   //!< repeat the shader's image horizontally and vertically, alternating mirror images so that adjacent images always seam
57 
58         kTileModeCount
59     };
60 
61     // override these in your subclass
62 
63     enum Flags {
64         //!< set if all of the colors will be opaque
65         kOpaqueAlpha_Flag  = 0x01,
66 
67         //! set if this shader's shadeSpan16() method can be called
68         kHasSpan16_Flag = 0x02,
69 
70         /** Set this bit if the shader's native data type is instrinsically 16
71             bit, meaning that calling the 32bit shadeSpan() entry point will
72             mean the the impl has to up-sample 16bit data into 32bit. Used as a
73             a means of clearing a dither request if the it will have no effect
74         */
75         kIntrinsicly16_Flag = 0x04,
76 
77         /** set (after setContext) if the spans only vary in X (const in Y).
78             e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
79             that varies from left-to-right. This flag specifies this for
80             shadeSpan().
81          */
82         kConstInY32_Flag = 0x08,
83 
84         /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16
85             which may not always be the case, since shadeSpan16 may be
86             predithered, which would mean it was not const in Y, even though
87             the 32bit shadeSpan() would be const.
88          */
89         kConstInY16_Flag = 0x10
90     };
91 
92     /** Called sometimes before drawing with this shader.
93         Return the type of alpha your shader will return.
94         The default implementation returns 0. Your subclass should override if it can
95         (even sometimes) report a non-zero value, since that will enable various blitters
96         to perform faster.
97     */
getFlags()98     virtual uint32_t getFlags() { return 0; }
99 
100     /** Return the alpha associated with the data returned by shadeSpan16(). If
101         kHasSpan16_Flag is not set, this value is meaningless.
102     */
getSpan16Alpha()103     virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
104 
105     /** Called once before drawing, with the current paint and
106         device matrix. Return true if your shader supports these
107         parameters, or false if not. If false is returned, nothing
108         will be drawn.
109     */
110     virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
111                             const SkMatrix& matrix);
112 
113     /** Called for each span of the object being drawn. Your subclass
114         should set the appropriate colors (with premultiplied alpha) that
115         correspond to the specified device coordinates.
116     */
117     virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
118     /** Called only for 16bit devices when getFlags() returns
119         kOpaqueAlphaFlag | kHasSpan16_Flag
120     */
121     virtual void shadeSpan16(int x, int y, uint16_t[], int count);
122     /** Similar to shadeSpan, but only returns the alpha-channel for a span.
123         The default implementation calls shadeSpan() and then extracts the alpha
124         values from the returned colors.
125     */
126     virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
127 
128     /** Helper function that returns true if this shader's shadeSpan16() method can
129         be called.
130     */
canCallShadeSpan16()131     bool canCallShadeSpan16() {
132         return SkShader::CanCallShadeSpan16(this->getFlags());
133     }
134 
135     /** Helper to check the flags to know if it is legal to call shadeSpan16()
136     */
CanCallShadeSpan16(uint32_t flags)137     static bool CanCallShadeSpan16(uint32_t flags) {
138         return (flags & kHasSpan16_Flag) != 0;
139     }
140 
141     /** Called before a session using the shader begins. Some shaders override
142         this to defer some of their work (like calling bitmap.lockPixels()).
143         Must be balanced by a call to endSession.
144     */
145     virtual void beginSession();
146     virtual void endSession();
147 
148     /** Optional methods for shaders that can pretend to be a bitmap/texture
149         to play along with opengl. Default just returns false and ignores
150         the out parameters.
151     */
152     virtual bool asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix,
153                            TileMode xy[2]);
154 
155     //////////////////////////////////////////////////////////////////////////
156     //  Factory methods for stock shaders
157 
158     /** Call this to create a new shader that will draw with the specified bitmap.
159         @param src  The bitmap to use inside the shader
160         @param tmx  The tiling mode to use when sampling the bitmap in the x-direction.
161         @param tmy  The tiling mode to use when sampling the bitmap in the y-direction.
162         @return     Returns a new shader object. Note: this function never returns null.
163     */
164     static SkShader* CreateBitmapShader(const SkBitmap& src,
165                                         TileMode tmx, TileMode tmy);
166 
167     virtual void flatten(SkFlattenableWriteBuffer& );
168 protected:
169     enum MatrixClass {
170         kLinear_MatrixClass,            // no perspective
171         kFixedStepInX_MatrixClass,      // fast perspective, need to call fixedStepInX() each scanline
172         kPerspective_MatrixClass        // slow perspective, need to mappoints each pixel
173     };
174     static MatrixClass ComputeMatrixClass(const SkMatrix&);
175 
176     // These can be called by your subclass after setContext() has been called
getPaintAlpha()177     uint8_t             getPaintAlpha() const { return fPaintAlpha; }
getDeviceConfig()178     SkBitmap::Config    getDeviceConfig() const { return (SkBitmap::Config)fDeviceConfig; }
getTotalInverse()179     const SkMatrix&     getTotalInverse() const { return fTotalInverse; }
getInverseClass()180     MatrixClass         getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
181 
182     SkShader(SkFlattenableReadBuffer& );
183 private:
184     SkMatrix*           fLocalMatrix;
185     SkMatrix            fTotalInverse;
186     uint8_t             fPaintAlpha;
187     uint8_t             fDeviceConfig;
188     uint8_t             fTotalInverseClass;
189     SkDEBUGCODE(SkBool8 fInSession;)
190 
191     static SkShader* CreateBitmapShader(const SkBitmap& src,
192                                         TileMode, TileMode,
193                                         void* storage, size_t storageSize);
194     friend class SkAutoBitmapShaderInstall;
195     typedef SkFlattenable INHERITED;
196 };
197 
198 #endif
199 
200